Welcome to OFND, a story centered around hyper intelligent, magical, and mutated cats. [ABANDONED] Reading tags + viewer thoughts is always the highlight of my day!!! Asks are always open, questions are always welcomed.
A full rewrite of the Warriors series, 5 arcs in total (The Prophecies Begin through Omen of the Stars + Dawn of the Clans) with each one harboring a different overall theme. Less of a “rewrite”, however, and moreso a fully independent story that just so happens to have Warriors be the biggest inspiration.
While OFND is in no way a “fix-it” to the broad controversy of Warriors canon, it does aim to better guide many of the poorly-handled topics.
Amidst the topics overseen and expanded upon within the narrative are: entirely revamped lore, solid world building, naming mechanics, legitimate characterizations for every single character, casual representation, fantasy elements, magic, culture-building, amongst much more! Darker themes include: various forms of abuse, death, graphic descriptions of injury and illness, toxic relationships of varying degrees, amongst many more.
OFND is a massive passion project of mine that has been in the works unofficially for most of my life, though only been set in motion within the last few years. Heavily inspired by the worldbuilding and lore of the likes of Warriors, Guardians of Ga'hoole, Wings of Fire, Avatar: The Last Airbender, Fallout and Game of Thrones.
Inspired by this post HERE by @oldfacesnewdawnoffical. I am taking some creative liberties with the safety of these.
Tags used: Alcohol, Drugs, Drug Use.
I’ve mentioned cats getting high a few times before (mainly by catmint sniffed or as a tea) but some other ways they recreationally take substances include:
Unripe mulberries, dried or fresh. Taken whole, sometimes as a tea with the mature leave but it’s typically stronger raw.
Silver vine, sticks or as tea. Very potent either way, adult cats take the sticks to use as primitive tooth brushes. A small amount of stems makes a lot of usable tea.
Mead, made of honey and served as a plain drink or added to tea for flavoring. This is the closest to booze the clans have.
Syrup that’s been fermented, similar to mead but extremely sweet. Served either in small amounts due to the sweetness or with a tea/broth ‘chaser’. Young warriors enjoy seeing who can drink a small shot the fastest or goes the longest without a chaser or pulling a face. The yaggermeister of the clans imo.
Some cats outside the clan can make an apple cider sort of drink, mostly groups who live further inland. Very sour. Our clans probably won’t ever get apples but some cat out there is getting sauced on applejack.
There’s not a lot of rules or regulations involving substance use, only adults are allowed to partake and no pregnant or nursing cats. This is bc younger cats are smaller so the effects hit them harder which can be similar to over use in humans and mess up their heads. It’s not uncommon for apprentices tho to sneak a few whiffs of catnip here or there, but that’s not as strong as other forms and doesn’t happening often. Apprentices aren’t well trained in will power so they may become more impulsive or clumsy than normal, accidents are more common.
Drinking isnt really an everyday thing, fermentation and processing takes too long. Since it’s not really of nutritional value either, it mostly made with spare ingredients and infrequently. Festivals or after gatherings are common spots to bring out your stash to share. It’s not really traded for like officially (through the clan mediators and artisans) but individuals can trade if they want a larger stash for a special occasion.
In the camp it’s kept hidden and well sealed. typically it’s surrendered to the camp keeper but some individuals will have their own hiding places. It can be busted out for many clan gatherings such as a new leader/deputy, elders retirement, or as a treat after a new warrior’s finished with their vigil. Drinking won’t happening at every clan celebration.
Over use isn’t common bc of how communal cats are, it’d be noticed immediately that someone was over consuming. Then they’d get treatment to help with those urges. The overall idea is that getting fucked up a lil every once in a while is fine, but not getting fucked up a LOT every day.
Artisans and caretakers are common makers of silver vine twigs and syrups. While camp keepers more often make mead and teas. Clerics typically hold onto the ingredients (the vines, leaves, berries), while keepers hold onto the product. These get handed out in reasonable quantity and frequency.
I won’t be using these frequently in my work but I figured I’d put everything here just in case.
Falling back and re-reading a lot of the stuff I wrote when I was younger and far more sheltered, less informed, and cringing hard.
Let it be known that a lot of what was said here is years old, I’ve since grown a lot and… really do not agree with how I handled an overwhelming majority of these themes, building up to a bigger world.
is ailurocide concretely abandoned? it's been quite a while now since anything has happened on that blog :pensive:
To be determined still, unfortunately!!
I don’t like to abandon my projects entirely, but I just securely have lost interest in Ailurocide for now.
However!! I have been opening OFND back up recently and have been picking apart the details there… And for the longest time I did think I had just lost interest forever in OFND! So who knows? ;3
Hey, your intro into OFND kicks mobile app users off the app and onto the internet, and then logs us out of tumblr since it's a new site/access point.
Yeahh, I’m aware of that ^^’
I honestly have no clue how to fix it… It’s been that way for like. A year
But OFND is old; it’s gone through a ton of changes. I’m no longer active here, this blog is abandoned, so I don’t have a whole lot of reason to attempt to fix it.
If you’d like something that’s still updating, and is essentially OFND just featuring a new name and some slightly tweaked lore, please check out @ailurocide!
What are the differences in the groups in terms of territory and such? X
I suppose now is as good a time as any to finally share a map of the oasis! ^^
Both are entirely unlabeled for reasons; I’ll share a fully labeled one later-on ;)
Color Code: Purple is universal Fealty land; white is unclaimed land, also known as The Waste; blue is Outpour land; green is Mightmire; red is Highcrawl; and yellow is Wakefield!
Obviously we see that the Outpour claims the largest portion of the oasis, and this is partially due to their history as the very first first settlers of the oasis.
A large chunk of the oasis is freshwater, and of all manners, including marshes, fens, bogs, etc. The Outpour lives in a vast marsh: there’s very little cover to be found there, and it’s all primarily water and grasses. Not many of the other factions want to touch it because it’s so exposed and waterlogged.
Their territory is filled with thick water and minimal, very small pockets of land dotted about; there are many broad patches of tall grasses, very few trees, but tons of very colorful wildlife and flowering plants, especially closer to The Falls at the very edge of the Oasis.
Their neighbors, the Mightmire, occupy a compact swamp that’s chock-full of trees. The trees are so thick that it’s easier just to use them, their trunks, roots, and branches to maneuver, rather than attempt to go under them to the water.
Tons of trees, flowering and fruit-bearing, alongside a thick canopy that provides shelter from the glaring sun. During the night, the whole land here is pitch black, so there are very few nocturnal creatures - including the Mightmireers themselves, as they’re the only faction that operates purely by daylight.
Due to the very dense, heavily clustered nature of this swamp, it serves as its own pseudo guard wall, keeping intruders out (unless they need something from within the thicket), but also it’s unique dangers in.
Highcrawl territory is roughly the same size as the Mightmire’s, but far more spread out. They consist exclusively of highlands, a plateau that climbs up sharply into a set of broad mountains that stretch out and encircle almost half of the entire oasis, though the felfolk only actually claim a small section of it to live in.
Their lands are almost exclusively mountains. Sharp stone spires and flat, smoother expanses that are safe and steady to stand on - though those are few and far between. For the most part, it’s primarily rough, uneven, jagged edges and rock faces that jumble together into a dangerous landscape.
While not the safest place to live, due to the immense number of predators and sharp geological dangers, it’s an easily-protected place due to how few creatures are willing to risk crossing through or stopping within.
The smallest territory is the Wakefield’s, however that’s only just one layer of it. Those homelands are unique in that they are “doubled”: that being, it is split into an “upper” and “lower” layer, with extensive, labyrinthine tunnels located and carefully kept-up beneath the surface.
Above ground, the entirety of the land there is exclusively grasslands - mildly rough fields full of sparse grasses and rocks. They sport a combination of moorland and heathland, in which select portions are wetter and more upland (i.e., moors), or far drier and located upon more lowland sites. It would be more accurate to describe the lands as a savanna, even, due to the varying temperatures found there. While the vegetation is dominated mostly by grass, heather, and moss, they also sport tons of various manners of wildflowers!
Beneath the ground, though, are a damp, extensive system of tunnels that are occupied by several types of animals, but most dominantly felfolk - the same felfolk that decided to document and expand those tunnels to reach out nearly all across the oasis.
Castel wants to hunt for poillon and show them how to make snowballs so they can all have a snowball fight. Somirel is… less than excited about the idea.
A small, thin, thick-furred bright red tabby jack with a round face, tall tufted ears, a long, thin tail, and round green eyes (the left holds bright orange). Has dark spots on muzzle, one toe, and tail-tip. Has many green-and-gold clusters of both scales and feathers located around the body, and dark scaling on all lower legs. Declawed.
Common Wasteland Felfolk.
Wears Sunguard Guild companion tags around his throat.
Child of Ninette (of the Sunguard Guild) and an unknown sire.
Half-sibling of Regine, Amour, Cyrille, Fiacre (of the Sunguard Guild), Deadfoot, Railfoot, and Henclaw (of the Wakefield Faction) through Ninette.
Companion of Somirel (of the Sunguard Guild).
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Non-binary (He/Him/Theirs)
Panromantic
12 months, 1 year - 15 human-equivalent years
Voice: Jay Baruchel - Hiccup Horrendous Haddock Ill - How To Train Your Dragon
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A companion bound to his shornmuhn Guild, CASTEL is an adventurer at heart: deeply empathetic, endlessly energetic and passionate, and intensely inquisitive, with a tendency to poke his nose into places it doesn’t belong. He will often stray from his duties to hunt after small mysteries, or in an attempt to fix problems that others would rather ignore, oftentimes dragging others along with him as his unwilling partners-in-crime. While some are amused by his antics, most are exasperated, and this, in addition to his striking coloring, oftentimes leads him to feel deeply out of place within the Guild, his family, and the snowy expanse of the Waste… Though this only leads him to stray further and further from what he knows as safety, pushing at boundaries, limits, and restrictions to find what lies beyond it all - and if he could possibly find a place to fit himself within whatever he uncovers.