how and when to keep a character's physical disability in universes with magic*
reblogs are very encouraged but not mandatory
magic caused their disability -> the magic that caused it was too strong therefore magic cannot fix it -> don't make the character look for a magic cure in this case -> seriously. stablish theres no cure if you want. just don't make them look for the cure -> although. bonus if they Could get a cure. they just Don't Want One. -> don't make them being disabled a punishment for Doing Something Bad. nor a punishment in general. a spell going wrong is far better. trust me. Disability As A Punishment is overused asf. -> only write them hating magic for this if you plan to make them embrace both magic and their disability in the future. otherwise give them a positive relationship with magic since the beginning.
magic removes their disability -> don't do that -> mainly if they become abled when they're in their Super Form (example freddy freeman). do NOT. fucking. do that. -> let them stay disabled even if superpowered. invent some excuse or whatever. -> other option is let it remove the disability but keep them using their aids out of habit. you need to be very careful with that one tho bc you can fuck it up -> overall just. don't remove their disability -> oh but don't let their disability make them less of a hero fuck that -> if you make them the "weak link" of their team i will kill you with hammers
evil magic removes their disability -> if you plan to make a plot twist where the magic was actually Evil all along you not only can but Should remove their disability -> show their discomfort with this -> but it remains ignored because "you should be happy you're abled now!!" -> in the end its found out them being made abled was foreshadowing the magic's Evilness -> again. very careful with this one. -> still the implications of Evil Magic Making Them Abled are so much better than Evil Magic Keeping Them Disabled. trust me. seen both.
their own/other characters' healing powers should make them abled/"heal" their disability -> either stabilish that healing powers can only heal stuff that can be healed with modern medicine (aka not disabilities and chronic conditions and stuff) -> (least fav option) stabilish that it can heal that stuff temporarily, but it comes back worse soon enough so its not worth it -> or make the disabled character to not be willing to try and get healed -> not bc they're scared but bc they'd rather stay disabled
magic could make their disability less disabling without removing it -> this can actually be very well done -> for example if a characters disability is worsened by cold, casting a spell that makes the room warmer -> or if they switch between mobility aids through the day, a spell that makes their mobility aids tiny (pocket sized) so they can carry them around more easily -> or a spell that makes their wheelchair move on its own without them needing to push it bc they're too flared/exhausted to manually push themself -> as a general rule tho. keep it at things that can be done irl, or at least make it inspired by them
disability as a punishment (they were cursed/they threw a spell too advanced even tho they were warned not to/etc) -> just don't do this -> seriously. pick another punishment. don't fucking do this.
*this guide is for abled writers: if you have a physical disability you can do whatever you want forever :3 (technically you can too if you are abled. but i will be pissed at abled writers who ignore this. so not worth it.)











