Practising more realistic 3D. It’s boring right now but I’ll add some more stuff soon!
$LAYYYTER

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RMH
he wasn't even looking at me and he found me
Monterey Bay Aquarium

Andulka
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@theartofmadeline
art blog(derogatory)
One Nice Bug Per Day

祝日 / Permanent Vacation
styofa doing anything
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#extradirty

Product Placement
Peter Solarz
Not today Justin
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d e v o n
todays bird
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@olemidthun
Practising more realistic 3D. It’s boring right now but I’ll add some more stuff soon!
Railroad made in Substance Designer
Oh yeah and here are some pieces I made on concepts done by David Harrington for Heroes of the Storm
I had the realisation all my modelling pieces are stylised, so here's a WIP of a bench for a diorama I'm gonna make
Preparing for an art test I have to do for a job!! Based off concept art by Dave Bolton.
I never got to finish this, this time I will!
A Substance I just made, recreating the rose window of Nidarosdomen cathedral in Norway
ArtStation
Substance Designer work - Following a tutorial to learn about the curve node
Some materials I threw together pretty quick in Substance Designer for the sci-fi warehouse scene I made at school
Final renders of the warehouse seen that was the product of my 3DS Max tutoring
Moss substance
Three weeks ago I started a new course in Virtual and Augmented reality. For the past twp weeks we’ve been learning 3DS Max, which I have never touched before. We are now finishing up a bigger scene, all assembled in 3DSM and textured in photoshop (Though I’ve also sneakily used Substance)
Working with really low polycounts here, as our target platform is mobile - a super interesting challenge!
Preparing for an art test I have to do for a job!! Based off concept art by Dave Bolton.
Update with the improved model. I should really finish this one :)
Stills for a game I made for a University group project.
Some PBR materials I’ve been designing lately
Cobblestones made for practice in creating realistic textures.
Preparing for an art test I have to do for a job!! Based off concept art by Dave Bolton.
A one-day project based on a photo I saw online. Made in Maya and rendered with Arnold.