Practising more realistic 3D. It’s boring right now but I’ll add some more stuff soon!
Xuebing Du
RMH
Keni
"I'm Dorothy Gale from Kansas"

blake kathryn
The Stonewall Inn
trying on a metaphor
Noah Kahan
cherry valley forever
he wasn't even looking at me and he found me
h
YOU ARE THE REASON

if i look back, i am lost

pixel skylines
d e v o n
TVSTRANGERTHINGS
Mike Driver

Origami Around
I'd rather be in outer space 🛸
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@olemidthun
Practising more realistic 3D. It’s boring right now but I’ll add some more stuff soon!
Railroad made in Substance Designer
Oh yeah and here are some pieces I made on concepts done by David Harrington for Heroes of the Storm
I had the realisation all my modelling pieces are stylised, so here's a WIP of a bench for a diorama I'm gonna make
Preparing for an art test I have to do for a job!! Based off concept art by Dave Bolton.
I never got to finish this, this time I will!
A Substance I just made, recreating the rose window of Nidarosdomen cathedral in Norway
ArtStation
Substance Designer work - Following a tutorial to learn about the curve node
Some materials I threw together pretty quick in Substance Designer for the sci-fi warehouse scene I made at school
Final renders of the warehouse seen that was the product of my 3DS Max tutoring
Moss substance
Three weeks ago I started a new course in Virtual and Augmented reality. For the past twp weeks we’ve been learning 3DS Max, which I have never touched before. We are now finishing up a bigger scene, all assembled in 3DSM and textured in photoshop (Though I’ve also sneakily used Substance)
Working with really low polycounts here, as our target platform is mobile - a super interesting challenge!
Preparing for an art test I have to do for a job!! Based off concept art by Dave Bolton.
Update with the improved model. I should really finish this one :)
Stills for a game I made for a University group project.
Some PBR materials I’ve been designing lately
Cobblestones made for practice in creating realistic textures.Â
Preparing for an art test I have to do for a job!! Based off concept art by Dave Bolton.
A one-day project based on a photo I saw online. Made in Maya and rendered with Arnold.