when cuando you're a freak

oozey mess
Cosimo Galluzzi
$LAYYYTER

β

titsay
Mike Driver
Fai_Ryy

β£ Chile in a Photography β£
The Stonewall Inn
No title available
YOU ARE THE REASON
ojovivo

JVL

tannertan36
d e v o n

Love Begins
π©΅ avery cochrane π©΅
Monterey Bay Aquarium

if i look back, i am lost
The Bowery Presents

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@olisbedbugs
when cuando you're a freak
a familiar face
@tankhall
this sucks I need to (remembers suicide jokes are bad for my mental health) free the women in the wallpaper
how do draw good
fill 14 sketch book
bad stuff is good stuff bc you made stuff
do you like sparkle???? draw sparkle
draw what make your heart do the smiley emote
member to drink lotsa agua or else bad time
d ont stress friend all is well
your art is hot like potato crisps
donβt let anyone piss on your good mood amigo
if they do
eat
them
this fucking post
i finally found it
in the name of the Lord
the eyes of someone who just vomited carry a vulnerable acceptance to grief only known in portraits of saints
"It took me awhile to get them to stand still and pose but such an honor to venture with such legends!" -Tav
I've read a few recently published books, and there's this recurring pattern where if anyone does anything bad and interesting, they have to later talk about it in a way that makes it clear that it was a misunderstanding/ justified/ not their fault, so they're still a good person. and if they have a disagreement with another character, they have to therapy talk it out, regardless of their background. it doesn't matter if this is a street urchin with three teeth who just stabbed and kidnapped someone, you will get eloquent sterile therapy speak that will smooth out any possible emotional tension. and everyone asks for permission before they kiss, and waits for a clear enthusiastic yes. again, doesn't matter the character's background or situation, they will ask "can I please kiss you," because if they didn't, that could get all yucky and uncertain, couldn't it? and if a character is from a rich family, they will hate being in a rich family, and hate wealth signifiers, and actually be all for class equality. and everyone is casually queer, without thought being put into how that would mesh with the society that is being described. like yes, this is violent class-based system obsessed with inheritance, but no, it's not actually a problem that the child they've coldly groomed to take on the family mantle is unwilling to beget an heir because of gay. the parents might be terrible, cruel and fascistic, but they're not homophobic! I don't know, it just seems like EVERYTHING that could actually be messy gets sanded and sanded until it's smooth as a shark, but the Fun Violence is allowed to stay, because bloodshed doesn't actually bother anyone or have any consequence apart from your rogue character shrugging and going oops, was that me? the rogue is still a good person though. if you think they're not, just wait for the two solid pages of introspection. and yes they started the book by slitting two throats, but that was fine. they will ask permission before hugging you.
rdr x de portraits (3/?)
Halloween, but high fashion. by Wisdom Kaye
My revamp of Male with Arms Up-Stretched by William Etty , 1828
Prints Available Here: https://astrazero.com/product/arms-up-poster-print/
Astra Zero revamp of Male N*de, with Arms Up-Stretched by William Etty , 1828β¦
Also getting close to finishing Vol.3 of my Dark Vintage books! Iβm hoping to have it done by January
this is my third time drawing her
third time's the charm
normalize being dogshit amateur at your special interests and hyperfocuses. no more autistic savants. yes i am very into that topic no i am not good at it. we exist <3
β€οΈβ€οΈ
Imagine that one day as you're walking on a hot sunny path, your hat jumps off your head and lands into a muddy ditch. And you look at your muddy hat and ask it: "What did you do that for?"
"I don't want to be a burden anymore", your hat answers. "You are always carrying me around, and I can't carry you. That's not fair."
"I don't mind carrying you, little idiot", you tell your hat, "you hardly weight anything at all, and you shelter me from the sun."
"But that's different", your hat protests. "I don't mind the sun scorching on me. That happens anyway. It's literally no trouble for me to shade you too."
"Just the same it's no trouble for me to carry you. But now, because you wanted to stop inconveniencing and bothering me, I am now hatless and you are in the dirt."
hello Aesop; how's the underworld been?
Every day I wake up and Hades kicks me in the nuts.
head empty only funny vampire game⦠been obsessing over V Rising recently
YOUR FIRST IMPRESSION OF THE MERCS
scout: if you can get over the fact that this guy is loud, and annoying, and an asshole, and he sticks his nose where it doesn't belong, and he never knows when to quit, stop, or shut the fuck up, you could probably come to the conclusion that scout is a pretty cool guy. confident. cocky! very stupid. but in order to see even the trace amounts of kindness and good and honor and all that shit, you've got to get past the fact this guy never aged past thirteen.
soldier: what a fuckin' weirdo. like, truly. soldier is a man whose bark you would assume is worse than his bite, except soldier bites frequently. it is never a dull second, moment, or day, until that man is in bed at 2100 hours. it makes him a man that you wouldn't want to be around. but soldier will want to be around you. and he is suffocating. he will not stop until he knows everything about you. everything he cares about, anyway. which is if you're american. past that, whatever you want to tell him is a bonus. but he's so frightening, it's easier to just start saying what you know, as opposed to trying to tell him what you don't.
pyro: honestly, pyro is generally unassuming. saggy, and soggy, and soft, and unarmed, chances are they got sedated slightly before you two were allowed to introduce. but even at full attention, in the candid moments you're able to steal with them, pyro is quite... ditzy, almost. and still very soft. it isn't until battle occurs and you overhear them talking stats does it register to you that pyro is a credible threat. you find out later that pyro will not be "allowed" to meet you, or be left alone with you, until they can determine pyro won't do anything weird. call it acclimatization.
demo: arguably the most normal man you could possibly interact with on the team. as long as tavish is not shitfaced, tavish is lovely. quite a reasonable, and tolerant man. jolly! usually the first one to laugh in a room. kind, polite, if only a little incoherent (but that's just his accent), he finds first impressions to be important. he will usually make an attempt to be on his best behavior. it makes his worse behaviors tolerable down the line, because you know the man tavish can be. he's shown you before.
heavy: he won't talk to you, and truthfully that is enough to make an impression on anyone. if misha wasn't as big as he is, it would be easier to assume he just doesn't like you. or maybe he think you're not worth talking to. and maybe he's assuming correctly, if you don't bother to reach out to him either. but even upon initially interacting with the man, you get nothing from him past his title. it's hard to tell what he's thinking, or if he's thinking, and when his eyes finally come back into focus, his face sets so sternly that you'd rather not risk asking how his day is. or you could!
engineer: what a charmer! honestly, it's almost embarrassing how sweet he is. and he's damn smart. it is very hard to see anything about dell past how intelligent, and how considerate he is. he's a talker, you'd assume. he's always asking the team questions. they always respond to him. he's easygoing. seemingly happy to converse. funny! quick to crack a joke. he's almost cute. but something about it feels weird. which you're finding hard to wrap your head around. he's been nothing but kind to you.
medic: if we had to speak in dnd terms, medic is no bard. doesn't mean he's socially inept, either. unless you're catching him off guard, he is, usually, a charismatic man. he asks you a lot of questions. they seem very innocuous at first. but they get very personal, and then he becomes weird. he is a man who moves fast. he's intent on getting the information he wants, and then if he likes you, or you don't go away, you can make yourself a part of his daily reality. habit-forming, some would call it.
sniper: the second most normal guy you could interact with, except you're not going to interact with him. alright, correction: he wouldn't assume anyone would want to interact with him. until they do, and mick is.... well, simply the man he could be. quiet, short responses. lack of eye contact, though he will generally look up. he finds that's safer than staring at the floor. and he's so tall, it's almost like talking to a walking stick that took someone's skin. he's doing his best, at least he's willing to converse somewhat.
spy: what a man. spy is a legend more than he is man. his reputation precedes him, in form of observations and insults. "french prick" "spook" "crouton" "wouldn't want to get dust on his fancy fuckin' suit" all paint a very clear picture of the man you will witness one day. and they are on the money. the only thing you didn't think is that he would be clad, head to toe, in red. that seemed a little excessive. but he was exactly what the team called him: a french prick. he does not address you. he probably wouldn't unless you irritated him, and it's not a good impression to make on him.