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@oliveslushie
W Jamie Paige
saw a twitter post about how a non-binary person was bothered by people sayin’ “they is” instead of “they are” and it’s definitely a reason why i created this blog and the blacknbculture blog. no matter how pro-black or anti-racism a white nigga will be they will always find some way to criticize “ghetto”, “trashy”, or “lazy” ways of speakin’ and bein’.
i cannot speak my dialect around white without havin’ to assimilate unless i want people to mock me or just laugh at everything i say, even if i’m actually mad. other times, i just feel like i come off as rude to white people. in english i see examples of my native dialect be used as a “incorrect examples” of Real English. the reason i write in my dialect is so i don’t lose it bein’ surrounded by so many white people who only tolerate me as long as i throw my culture away. usin’ “is” instead of “are” in African American English (AAE) is the most common feature in the dialect i’d argue it’s part of what make it so distinct, along with the accent as well. i will not be fooled by white people bothered by grammar, cause 99% it’s racism they probably don’t even know of.
so, i will be sayin’ “they is”, actually. and i’ll say it proudly.
trans men have to use their privilege to defend trans women this and trans men have to use their privilege to defend trans women that but i don't see any of you white trans folks bravely putting yourselves in harm's way for your peers of colour. like where'd that go now. where'd that go. where are your protests about the overarching u.s. lesbian community's treatment of BIPOC? where's your "michfest was racist"? where's your "radical feminism is bad not only because it's transmisogynistic, but because it's racist"?
Im not reading the rest of this i think you should beat him and then leave him
yknow seeing people say so confidently streetcat is about transmascs or transfems or enbys is funny because like. all of you are correct because inevitably when you delve into themes of identity and change it usually leads to overlap with gender fuckery. this applies to pretty much every kind of interpretation you can make of the song because they all share a root theme and that’s beautiful. maybe I sound like an idiot but I do not care
i think claiming your life for yourself is a fundamental part of the human experience
how it feels to get ready for work in the morning
i won't stay silent for any longer i hate rouxls kaard i hate him i hate him
and i DON'T CARE if jevil is ever plot relevant again
have been EXTREMELY attached to the ridiculous krusielle situation at the festival
my thoughts on the depth spelunking recode
- they have pulled a phasmophobia player character and made the eating animation super slow like i'm not gonna waste 3 seconds eating a cheese for 5 stamina be so fr also the minecraft eating sound is really not necessary (i have a feeling the animation is only longer so they can have enough time for the haha funny minecraft eating sound)
- the new running animation is so weirdly fast it looks like a smiling friends gag (maybe i'm starting out really fast for some reason? idk but regardless it looks stupid at high speeds in a way that the old one did not.
- okay i thought the crawling animation looked really stupid at first but it's grown on me a little bit i think it just looks stupid from behind and i do like the fact that you're a little faster than before while crouching
- this is probably a bug because the description still says 70 but the blood of the martyr snowgrave now only works at 80 percent sanity instead of 70. if this is intentional it's such an unnecessary nerf that i'd probably stop using it, since 10 fear points is such a thin line to balance between being in snowgrave range and not being in hatman range that it would be incredibly impractical like i dont wanna spend every second micromanaging it (the smallest i can reduce it by is 15 points while using the locket) if you have to nerf it i would prefer making the built in fear management more expensive or remove it altogether
- also relevant to the blood of the martyr the new high fear visual effects are SOO much nicer it makes the experience much better and actually makes me comfortable staying at higher fear levels
- the new minimap is good improvement that would make entity probing (assuming it still works the same way) actually a useful upgrade
- the faster elevator time option is a great addition a lot of the reason normal runs took so long was because the elevator was slow
- the ui feels so cluttered all the time please get out of my face what with the music titlecards, the new opaque taskbar (i'm praying they add back the option for the legacy taskbar) the effects & item pickup notifs that pop up in the middle of the screen, the injury notifications that sit dead center in the middle (like BRO. PUT. IT. ON. THE. SIDE.) and the new floor popup that lasts for so long (probably because of the faster elevator setting) sometimes it just feels like i'm playing while having my subway surfers and soap cutting asmr on the side i hope they add some options for it soon.
- speaking of the music, i always play with it muted because the music choices are so insanely tonally dissonant from the rest of the atmosphere of the game like welcome to the city and YUME NIKKI MUSIC should not be in the rotation for your survival horror game i'm sorry. it makes the song titlecard popup much more irritating. i'm not saying there shouldn't be music but the music should match tonally because running for your life resonates a lot less when the yume nikki theme is playing. also the title cards should be able to be turned off.
- the new lighting and the new maps (that i've seen so far) look really beautiful i like them a lot they did a really good job and it makes the game feel more polished
- being able to close the elevator doors is a neat feature. i don't think it's that useful and i'm pretty sure it drains elevator power (which is already pretty strict, i think you need more time on some of the later floors) but it's still a nice addition.
i'm not trying to be mean about it i genuinely really like this game but i feel like the recode is fixing a lot of things that weren't broken and a lot of the improvements are much smaller in comparison
addendum:
consumables are HIGH key useless now, and now i'm pretty sure it's an intentional design change rather than an oversight. the long animation already sucked, but also the speed boost from spelunkola doesn't stack (this specifically is a weird choice to me since they had a whole badge about stacking up speed boosts?? that will probably be impossible to get now (this also kinda screws with channels stat copy ability and makes it a lot easier to escape)). a side effect of this is that consumable-based items like the dealmakers or especially the flower crown have been like proxy-nerfed. the flower crown used to be a staple of my build and now i don't use it at all.
i went back and forth on the new shop system but i think i've decided that i prefer the new version. i like that you can exchange things other than scrap (something i've been wanting for a while now) but at the expense of all scrap being worth less overall. i mean it doesn't really matter since the dealer mostly sells consumables but i do like the change.
the new envy colosseum is beautiful and i love the more unique gameplay. before the recode envy was universally considered a free floor, but now she's an actual fun and dangerous threat. HOWEVER, the fact that she takes away your consumables and then slowly gives them back is not a challenge whatsoever given the aforementioned uselessness of consumables (i do wonder if they're going to give her back her voicelines and cutscenes, they helped to characterize her.)
(ALSO. the "buffs" that you get when you kill her vines (like the gumball bubbles for example) can actually ruin your run. i was on the last vine while on low health, and when i completed it i was fed a sour candy and it killed me 😭)
the teratoma doesn't one shot you now!! teratomas have been my least favorite monster since day one since they were pretty common and had SO much random shit they could throw at you + are hard to see on dark maps to boot. definitely like them a lot more now.
i don't really care for the larger range of the shrieker. they don't stun you in place anymore which is nice but now you can be far away from them and they'll still go off. i would rather just be unable to move for 5-6 seconds.
a small detail that i like is that the elevator shaft is visible on outdoor levels. it's a neat little addition.
you reallyyyy do not need to give me a popup for recyclomancy extras it's not necessary at all. even more ui clutter.
i've definitely warmed up to the recode a lot but the new direction with consumables is probably my least favorite change. i hope they tweak it before the recode fully comes out because i'll probably play the game a lot less if it stays like that.
ok well they fully released the recode immediately sooo 💀💀
my thoughts on the depth spelunking recode
- they have pulled a phasmophobia player character and made the eating animation super slow like i'm not gonna waste 3 seconds eating a cheese for 5 stamina be so fr also the minecraft eating sound is really not necessary (i have a feeling the animation is only longer so they can have enough time for the haha funny minecraft eating sound)
- the new running animation is so weirdly fast it looks like a smiling friends gag (maybe i'm starting out really fast for some reason? idk but regardless it looks stupid at high speeds in a way that the old one did not.
- okay i thought the crawling animation looked really stupid at first but it's grown on me a little bit i think it just looks stupid from behind and i do like the fact that you're a little faster than before while crouching
- this is probably a bug because the description still says 70 but the blood of the martyr snowgrave now only works at 80 percent sanity instead of 70. if this is intentional it's such an unnecessary nerf that i'd probably stop using it, since 10 fear points is such a thin line to balance between being in snowgrave range and not being in hatman range that it would be incredibly impractical like i dont wanna spend every second micromanaging it (the smallest i can reduce it by is 15 points while using the locket) if you have to nerf it i would prefer making the built in fear management more expensive or remove it altogether
- also relevant to the blood of the martyr the new high fear visual effects are SOO much nicer it makes the experience much better and actually makes me comfortable staying at higher fear levels
- the new minimap is good improvement that would make entity probing (assuming it still works the same way) actually a useful upgrade
- the faster elevator time option is a great addition a lot of the reason normal runs took so long was because the elevator was slow
- the ui feels so cluttered all the time please get out of my face what with the music titlecards, the new opaque taskbar (i'm praying they add back the option for the legacy taskbar) the effects & item pickup notifs that pop up in the middle of the screen, the injury notifications that sit dead center in the middle (like BRO. PUT. IT. ON. THE. SIDE.) and the new floor popup that lasts for so long (probably because of the faster elevator setting) sometimes it just feels like i'm playing while having my subway surfers and soap cutting asmr on the side i hope they add some options for it soon.
- speaking of the music, i always play with it muted because the music choices are so insanely tonally dissonant from the rest of the atmosphere of the game like welcome to the city and YUME NIKKI MUSIC should not be in the rotation for your survival horror game i'm sorry. it makes the song titlecard popup much more irritating. i'm not saying there shouldn't be music but the music should match tonally because running for your life resonates a lot less when the yume nikki theme is playing. also the title cards should be able to be turned off.
- the new lighting and the new maps (that i've seen so far) look really beautiful i like them a lot they did a really good job and it makes the game feel more polished
- being able to close the elevator doors is a neat feature. i don't think it's that useful and i'm pretty sure it drains elevator power (which is already pretty strict, i think you need more time on some of the later floors) but it's still a nice addition.
i'm not trying to be mean about it i genuinely really like this game but i feel like the recode is fixing a lot of things that weren't broken and a lot of the improvements are much smaller in comparison
addendum:
consumables are HIGH key useless now, and now i'm pretty sure it's an intentional design change rather than an oversight. the long animation already sucked, but also the speed boost from spelunkola doesn't stack (this specifically is a weird choice to me since they had a whole badge about stacking up speed boosts?? that will probably be impossible to get now (this also kinda screws with channels stat copy ability and makes it a lot easier to escape)). a side effect of this is that consumable-based items like the dealmakers or especially the flower crown have been like proxy-nerfed. the flower crown used to be a staple of my build and now i don't use it at all.
i went back and forth on the new shop system but i think i've decided that i prefer the new version. i like that you can exchange things other than scrap (something i've been wanting for a while now) but at the expense of all scrap being worth less overall. i mean it doesn't really matter since the dealer mostly sells consumables but i do like the change.
the new envy colosseum is beautiful and i love the more unique gameplay. before the recode envy was universally considered a free floor, but now she's an actual fun and dangerous threat. HOWEVER, the fact that she takes away your consumables and then slowly gives them back is not a challenge whatsoever given the aforementioned uselessness of consumables (i do wonder if they're going to give her back her voicelines and cutscenes, they helped to characterize her.)
(ALSO. the "buffs" that you get when you kill her vines (like the gumball bubbles for example) can actually ruin your run. i was on the last vine while on low health, and when i completed it i was fed a sour candy and it killed me 😭)
the teratoma doesn't one shot you now!! teratomas have been my least favorite monster since day one since they were pretty common and had SO much random shit they could throw at you + are hard to see on dark maps to boot. definitely like them a lot more now.
i don't really care for the larger range of the shrieker. they don't stun you in place anymore which is nice but now you can be far away from them and they'll still go off. i would rather just be unable to move for 5-6 seconds.
a small detail that i like is that the elevator shaft is visible on outdoor levels. it's a neat little addition.
you reallyyyy do not need to give me a popup for recyclomancy extras it's not necessary at all. even more ui clutter.
i've definitely warmed up to the recode a lot but the new direction with consumables is probably my least favorite change. i hope they tweak it before the recode fully comes out because i'll probably play the game a lot less if it stays like that.
I will know if Andrew Tate is ever within a one mile radius of me bc when it happens a fully loaded gun will materialize in my hand and I’ll suddenly and inexplicably gain the ability to fire it with sharpshooter level accuracy and will also be imbued w an in depth understanding of human anatomy vis a vis where to inflict maximum trauma to guarantee mortality but prolong suffering. And before I can even register what is happening I will take off running full speed in the exact direction of his location
my thoughts on the depth spelunking recode
- they have pulled a phasmophobia player character and made the eating animation super slow like i'm not gonna waste 3 seconds eating a cheese for 5 stamina be so fr also the minecraft eating sound is really not necessary (i have a feeling the animation is only longer so they can have enough time for the haha funny minecraft eating sound)
- the new running animation is so weirdly fast it looks like a smiling friends gag (maybe i'm starting out really fast for some reason? idk but regardless it looks stupid at high speeds in a way that the old one did not.
- okay i thought the crawling animation looked really stupid at first but it's grown on me a little bit i think it just looks stupid from behind and i do like the fact that you're a little faster than before while crouching
- this is probably a bug because the description still says 70 but the blood of the martyr snowgrave now only works at 80 percent sanity instead of 70. if this is intentional it's such an unnecessary nerf that i'd probably stop using it, since 10 fear points is such a thin line to balance between being in snowgrave range and not being in hatman range that it would be incredibly impractical like i dont wanna spend every second micromanaging it (the smallest i can reduce it by is 15 points while using the locket) if you have to nerf it i would prefer making the built in fear management more expensive or remove it altogether
- also relevant to the blood of the martyr the new high fear visual effects are SOO much nicer it makes the experience much better and actually makes me comfortable staying at higher fear levels
- the new minimap is good improvement that would make entity probing (assuming it still works the same way) actually a useful upgrade
- the faster elevator time option is a great addition a lot of the reason normal runs took so long was because the elevator was slow
- the ui feels so cluttered all the time please get out of my face what with the music titlecards, the new opaque taskbar (i'm praying they add back the option for the legacy taskbar) the effects & item pickup notifs that pop up in the middle of the screen, the injury notifications that sit dead center in the middle (like BRO. PUT. IT. ON. THE. SIDE.) and the new floor popup that lasts for so long (probably because of the faster elevator setting) sometimes it just feels like i'm playing while having my subway surfers and soap cutting asmr on the side i hope they add some options for it soon.
- speaking of the music, i always play with it muted because the music choices are so insanely tonally dissonant from the rest of the atmosphere of the game like welcome to the city and YUME NIKKI MUSIC should not be in the rotation for your survival horror game i'm sorry. it makes the song titlecard popup much more irritating. i'm not saying there shouldn't be music but the music should match tonally because running for your life resonates a lot less when the yume nikki theme is playing. also the title cards should be able to be turned off.
- the new lighting and the new maps (that i've seen so far) look really beautiful i like them a lot they did a really good job and it makes the game feel more polished
- being able to close the elevator doors is a neat feature. i don't think it's that useful and i'm pretty sure it drains elevator power (which is already pretty strict, i think you need more time on some of the later floors) but it's still a nice addition.
i'm not trying to be mean about it i genuinely really like this game but i feel like the recode is fixing a lot of things that weren't broken and a lot of the improvements are much smaller in comparison
i won't stay silent for any longer i hate rouxls kaard i hate him i hate him
whenever the convo veers into this “im white but like to dress different so they want to kill me too!” it reminds me of a Nick Fuentes rant where he discusses whether the enemy Liberal White Women should be spared in his ultimate Hitlerite utopia or not and he answers yes without hesitation explicitly because they are still white and will produce white children once the women are tamed to submit to men / motherhood. Renee goode was an example of how white women are not Necessarily spared and their deaths will still be excused by these neofascist types but at the same time will receive so much more public outcry than blk&brown people being assassinated by law enforcement for centuries
beautiful talented smart educated young ladies wasting years of their life tying to get their mid ass boyfriends to choose them….KILL EVERYONE
I had to block someone for saying that claviclular guy or whatever his name is is hot like you people really test me everyday