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Brewsiv The Bearzerker wants you to check out his cameo in RuinWorld Chapter One. Per-Order NOW at www.dereklaufman.com (link in my profile) Limited print run! #indiecomics #comicbook #selfpublished #ruinworld #dereklaufman
Hello!! This may be a weird question but I too am heavily interested in birds but unlike you, I cannot draw them as well. :,^( If it's not too much work (if it is just ignore this, i don't mind), do you know of any good references or sources to learn more about birds from facts to anatomy? I know this is a pretty wide range so again, I totally understand if you can't! I just thought it was worth an ask. Thank you so much!!
i don’t really have any specific reference places but here’s some things i do.
drawing birds is arguably one of the hardest animals because of their feathers. unlike fat and fur that folds to the body in a way that’s usually readable to whats underneath, feathers sort of create a ‘bubble’ around the body which makes a lot of body parts indistinguishable to where one ends and another begins. so its important to always think in terms of skeletal anatomy:
birds are dinosaurs and therefore reptiles. looking at birds this way, it’s a lot easier to see their evolution.
with that in mind, say we wanna draw this dude. owls are pretty tough because their outward appearances are so deceiving.
we’ve got a neutral pose, feathers are generously surrounding most of the body so its no sweat, we don’t really know whats going on. but we can hide it. but now we want to make him move and look cool. without really knowing whats going on we might get stuck on something like this:
its always kind of stiff and frustratingly unrealistic. mostly this is because we just don’t have enough knowledge of the skeletal structure to work with. eyeballing anatomy on our first drawing might get something like the left, more than anything people aren’t generous enough with leginess of birds:
owls do indeed have regular proportioned necks with the rest of their bodies. and their skulls are like that of any other stereotypical raptor under their mask of feathers (minus their freaky eye sockets and ears)) they can open their mouths wide just like a hawk or eagle can. it’s important to remember that birds with large wingspans do not magically lose their length when hidden. they are just conveniently folded in against their bodies.
knowing this we can try again. suddenly things seem to click in place more and have a believable-ness to them.
the rule of thumb for most birds is they have less body mass and more leg/neck than one thinks. they are lanky dinosaurs.
when we are looking at this:
we are seeing this:
with that rule, drawing birds becomes a lot less confusing. with practice you might just eyeball their feathered appearances but if not, going back to skeletal/muscle structure gives the base you need to draw convincing birds.
when it comes to specific body parts, the most challenging part for me personally have always been feet. birds with super twiggy feet are easier because one line per toe is easy to get away with. but when you get to birds with meatier feet, especially raptors, it gets difficult. my way of getting around this is to think of the actual ‘feet’ last. drawing each separate toe first gets confusing because you just find yourself trying to get them to each fit evenly together at the base of the foot. one always seems kind of skinnier or fatter than the others in my experiences, and by the time you correct it the gesture gets muddled and lost.
so i just skip that part until later, i draw talon first.
perhaps this is very unorthodox, but just like artists might square in the hands first on a human before working out the arms, i square in the talons to know where i want them before worrying how they go on exactly.
that way we have a clear gesture captured, and in my experience it is much more readable.
thats’ really all i can think of now in terms of my techniques, i hope this helps :V
BIRDS FOR DAYS!!!
Love the contour hatching
“The 4th Planet” french project for adults (animated TV series + video game + web platform) by Titouan Bordeau & Jean Bouthors, with the help of Folimage studio for animation.
Looks exciting!
We’re down at Ottawa International Animation Festival this week and one of our Development team ROCKSTARS, Kimberley Mooney, just sat in on a “Pitch This!” panel where she and other studio execs took a pitch and gave feedback in front of a LIVE audience. Here are some highlights!
More on our TWITTER.
The Black Cauldron (1985) | character design by Tim Burton (x)
“This is the drawing that ended Tim Burton’s career as a Disney Feature Animation artist. Tim had produced endless designs for The Black Cauldron, all of them in his unique, personal style.
When it came time to come up with a look for the monster birds, the Gwythaints, most of us thought of conventional dragons types that would look for and kidnap the oracular pig Hen Wen.
Tim had this great idea for bat-like creatures with a hand shaped head. Everybody was pretty excited about this unusual idea, including myself.
But in the end the producers commented that it reminded them of the surreal 1968 animated film Yellow Submarine, a style they deemed inappropriate for The Black Cauldron.
Tim left the production shortly thereafter, and produced a beautiful animated short stop motion film called Vincent. It wasn’t until after he left Disney that he became THE Tim Burton, when he was given the chance to put his mark on many live action as well as animated films alike.” - Andreas Deja
”The difference between a good and bad pipeline boils down to the asset management system. Quoting Chris Fourney, designer of the Mother Asset Manager: A good system ‘helps simplify productions and allows Artists to focus on the Art – instead of file management and technical issues.’ I couldn’t have put it better myself.”
Useful Art Related Websites
Forums/Communities (Many Links Courtesy Of Matt Kohr’s resources page)
Conceptart.org
CG Hub
The Crimson Daggers
Deviantart
Ctrl+ Paint Deviantart Group
Ctrl+ Paint Facebook Page
Wysp
Free Instruction/Tutorials (May at times be NSFW)
Ctrl+ Paint (Highly recommended)
Proko’s Youtube
Sycra’s Youtube
Mark Crilley’s Youtube
Idrawgirls
Feng Zhu Design Cinema
Enlighten
Reference
Senshistock
(Suggest more of these, maybe? Please make sure they are stock reference, preferably free to use off of deviantart or the posters website.)
Free Figure/Gesture Drawing Tools (May be NSFW) (Many Links courtesy Sycra’s resource page.)
Pixelovely
Quickposes
Sketchdaily
Posemaniacs
Color Scheme Designers & Color Palettes
Adobe Kuler
Color Scheme Designer 3
Colorpod
Chromaa
Color Collective
Color Palettes Generator
Color Hunter
Design Seeds
Colllor
Free digital art programs
Mypaint
Krita
FireAlpaca
Gimp
Let’s talk about trees - a practical how-to for populating your natural environments and landscapes with trees and plantlife in drawings
I’ve seen a lot of people who really want to do nature/landscape drawings but struggle with filling the space. I’m by no means an authority on this matter, but I thought I’d share my observations and ideas about filling nature shots with cool stuff because I really like drawing them and spend a lot of time doing it.
Some observations:
It’s hard to figure out what’s in a natural landscape unless you take time and really make a mental inventory of everything you see. Go explore and memorize
Draw from life and references
It’s too easy to fall into the habit of making ‘convenient shapes’ with trees and branches. Look for alternatives, examine how abruptly branches grow into different directions and split.
Mix and match. I never draw a scientifically exact tree species, I mix the relevant qualities from the kinds of trees I know that fit the image. Combine stuff you’ve seen and your imagination.
I try to ‘layer’ the vegetation. A forest looks empty with just trees. Think about the medium and low-height vegetation and bushes and then what’s closest to the ground and ON the ground.
Take into account what you want to convey with the vegetation; seasons, is the environment lush or harsh, is it creepy or idyllic?
If you like this, please do reblog but do not redistribute/reupload or modify in any way without my written consent.
Javicandraw MasterList
@javicandraw is an active member of this community, always sharing his tutorials with me. He created this lovely masterlist playlist of all his important videos!
Here it is! [Click to save & stay updated!]
For easier clickability:
THE BEST TUTORIALS FOR DRAWING THE HUMAN FIGURE
HUMAN FIGURE BASICS TUTORIAL - Part 2
TOP 4 BEST TUTORIALS FOR POSING and GESTURE DRAWING
HOW TO DRAW SKETCHES, GESTURE DRAWING and POSING
TOP 3 TUTORIALS FOR DRAWING THE HUMAN HEAD FOR BEGINNERS
HOW TO DRAW THE HUMAN HEAD TUTORIAL FOR BEGINNERS
TOP TUTORIALS FOR LEARNING HOW TO DRAW HAIR + ORIGINAL TUTORIAL
HOW TO DRAW EYES: TOP 4 OF THE BEST TUTORIALS!
HOW TO DRAW SCREAMING FACES - TUTORIAL
HOW TO DRAW MOUTHS - A PROCESS TUTORIAL
HOW TO DRAW NECKS - A PROCESS TUTORIAL
HOW TO DRAW HANDS: Parts 1 to 4
DRAWING HANDS WITH GESTURE
HOW TO DRAW THUMBS!!!!
FINALLY FIGURED OUT HOW TO DRAW HANDS!!!
HOW TO DRAW EXPRESSIONS - A Process Tutorial
HOW TO DRAW FEET: A Process Tutorial
Thanks for looking, please consider reblogging to support the artist or following my art blog @astrikos to support @art-res!
More Helpful links: Ask a Question/Request a Tut | Submit a Tutorial |Promote Your Art Commissions to +11K Dashes | Stay Updated on DeviantArt!
These are the initial diamond mural designs that i did for “It Could Have Been Great” way back at the beginning of 2015. Special thanks to our prop designer Angie Wang for helping steer these toward an art deco sort of style.
Joe’s diamond mural designs!!! Now you’ve finally seen all 4!
So all the diamonds have all these planets around them... Except pink diamond... Who has only one planet... One planet with a single moon
websites:
Animation World Network
Animation Backgrounds
Animation Magazine
Animation & CGI
Animator Island
Anime News Network
Cartoon Brew
Character Design References
On Animation
Reference! Reference! (free database for animation)
11 Second Club (monthly character animation competition)
tumblr blogs:
animationart
animationforce
animationtidbits
aspiretoanimate
calartscharacteranimation
disney-moments-sketches (Allen Ostergar’s blog, animator at Walt Disney)
drawingforsuckas
fuckyeahconceptart
storyboardresources
theanimationarchive
theartofanimation
wannabeanimator
resources/tips:
Animation schools: 1 / 2 (Top 50 USA) / 3 (Top 100 international)
Which animation school is right for you? (Ringling vs. CalArts)
Don’t want to/ can’t afford art school? you’ve got other options.
Animation Mentor: The online animation school
Art school exercises!!
51 Great Animation exercises
20 things you can expect as a traditional (2D) animation student that they never tell you
A Survivor’s Guide to Life Inside an Animation Studio
Animation basics: The art of timing and spacing
Animation Notes From Ollie Johnston
Animated chart of the basic principles of animation
10 Second tip: Always Anticipate
book: Animation: Learn How to Draw Animated Cartoons by Preston Blair
book: A System for Planning and Timing Animation by Glen Keane
book: Timing for animation by Harold Whitaker and John Halas
book: Gesture Drawing for animation by Walt Stanchfield
Basic 3D Animation Terminology
Digital pencil test!!
Keys to Emotion in Animation
Lessons from Disney’s Zootopia
Model Sheets central
The importance of Acting in Animation by Segio Pablos
Printable exposure/dope sheet
Phoneme Chart
Recommended reading for animation students and enthusiasts
The 5 Types of Animation
The Know-How of Cartooning
The Unofficial Truth about The Animation Industry
Why Disney Sends Its Animators To Life Drawing Classes
Walk/Run Cycles reference
What is Pixar looking for in Animators? (scroll down)
Portfolio Advice for The Disney Animation Internship
What is Rigging?
3D Rigging Terminology
3D Modeling Terminology
tutorials:
Animation for Beginners: Where do I start
Animation Physics (Video tutorials on physics for animation artists)
Animation tutorial part. 1 AKA “the secret of animation”
Appealing Poses in Animation
Background & Movement in TV
Blinking tips
Breakdown tutorial (middle frame between to keys)
Drawing & Composition for visual storytelling
Drawing for Animation
Drawing a Likeness
Animation fundamentals + tutorials
Filmmaking: Composition and Framing
Getting Shape Change
How to animate using photoshop
How to animate Characters in Perspective
How to Animate Head Turns
How to Draw Gesture
OpeenToonz tutorials masterpost
Overlapping Action and Drag
Portfolio tips / Making A Successful Portfolio
Lyp Sync tutorial
Line of action
Basics of good cartooning 1-12 by Sherm Cohen
Squash & Stretch tutorial
Squash and Stretch 2
Storyboarding tutorials by Sherm Cohen
The Illusion of Life: 12 Principles of Animation
Tilt, Flow & Rhythm
Underlying Structure When Animating Expressions
TVPaint tutorial: Uploading and Coloring Scanned Animation
supplies (traditional animation):
10 Essential Art Supplies for the Traditional Animator
How to Use a Light Table for Animation
Making a Simple Animation Lightbox
Peg bars, Animation Disk & Desk
softwares:
free
Blender (3D creation suite. It supports the entirety of the 3D pipeline: modeling, rigging, animation,etc)
Emofuri (animate using .psd files)
Google Sketchup (
Live2D ( animation/drawing software
OpenToonz (Studio Ghibli’s open source animation software)
Pencil2D (create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics)
Renderman (Pixar’s free 3D rendering software)
Sculptris (Free digital sculpting tool by the makers of Zbrush
SculptGL (Online modelling program)
Synfig (2d animation using a vector and bitmap artwork)
paid
Zbrush (digital sculpting sw by Pixologic)
Mudbox (digital sculpting sw by Autodesk)
Cinema 4D (digital sculpting sw by Maxon)
TVPaint (2d animation)
animation studios:
Aardman (Bristol, UK)
Blue Sky Studios (Greenwich, USA)
Dreamworks (Glendale, USA)
Fox Animation (USA)
Imagination Studios/CN (Burbank, USA)
Industrial Light & Magic (San Francisco, USA)
Laika (Hillsboro, USA)
Luma Pictures (USA / Melbourne, Australia)
Nickelodeon Animation (Burbank, USA)
Pixar (Emeryville, CA)
Rise FX (Berlin, Germany)
Studio Ghibli (Tokyo, Japan)
Sony Picture Imageworks (Vancouver, Canada)
Sony Pictures Animation (Culver City, CA)
Walt Disney Animation (Burbank, CA)
Weta Digital (Wellington, New Zealand)
inspiration: worth watching short films
Coda by and maps and plans
Contre Temps by the Contre Temps Team
Duet by Glen Keane
DOG ENVY by Olivia Huynh
Fallin Floyd by il Luster
French Roast
Gravity by Ailin Liu
In Between by Gobelins
Jinxy Jenkins and Lucky Lou by Michael Bidinger and Michelle Kwon
My Big Brother by Jason Rayner
Night Light by Qing Han
Nephtali by Glen Keane
Nocturne by Kari Casady
Historia de un Oso by Gabriel Osorio
Home Sweet Home by home sweet home the film
One Bright Dot by Clément Morin
Stickboy by Giant Ant
SOAR by Alyce Tzue
Tsunami by The Animation Workshop
Thought of You by Ryan Woodward
Vagabond by The Animation Workshop
5 Gobelins Shorts That Pay Tribute To Women Animation Pioneers
OpenToonz Swatch Tutorial
Complaints aside, I’m not giving up on this program.
So here we go:
Turns out OpenToonz has a function similar to Adobe Animate CC’s “Tag Swatches”.
You can simply open that by clicking on Windows > Other Windows > Pallette to get this thing here:
“Tag Swatches” give the users the ability to change the color used with the swatch into another. Such as:
to
NOTE THAT CHANGING THE COLORS OF THE SWATCHES APPLIES TO ALL OTHER FRAMES/LAYERS DRAWN WITH THAT SWATCH!!!
To add another swatch, simply right click inside the box and press “New Style”.
It will create a new swatch for you to draw/color with.
EDIT: “New Page” allows you to have another tab of swatches. So you can make one for each character/object/etc.
To change the icons in the palette, select the drop-down shown in the picture and choose whatever you’d like. For me, I’d rather have the List View.
That’s it for now. Will this satisfy anyone? Sorry if I’m not very good at tutorials X/
Don’t misclick.
image / twitter / facebook / patreon
On nomenclature.
According to academia, “modern” means “the 1920s”, “new” means “circa 1996”, and the “future” is what people sixty years ago thought the year 2000 would look like. What word can I use to describe stuff that’s happening now?
Double future
post-post-postmodern: the sequel
Postmodern II: Postmoderner
2 Post 2 Modern
Postmodern: Director’s Cut
Postmod3rn: The Revenge
Postmodern: Nouveau Drift
2 post 2 modern 4 u
Mad Modern: Future Road
Modernest modern, the moderning
Postmodern 2: Dialectic Boogaloo
Mr. Magorium’s Postmodern Emporium
post and modern’s bogus journey
Artworks for “The Big Bad Fox” (Le Grand Méchant Renard) TV special by Benjamin Renner (Ernest & Celestine), based on his comic-book. Produced by Folivari studio (Didier Brunner).
Urbance pilot is now online : http://steambot.ca/watch-urbance-pilot-now/ Directed by Joel Dos Reis Viegas (Steambot Studio) Animated in Japan by Yapiko Animation.