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Sade Olutola
Game of Thrones Daily
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One Nice Bug Per Day
$LAYYYTER

@theartofmadeline
Stranger Things
h
let's talk about Bridgerton tea, my ask is open

祝日 / Permanent Vacation
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Origami Around
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art blog(derogatory)
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@paperpatchnotes
My Art -> Link
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I'm very sloppy about tagging things correctly forgive me 🙏
the thing about getting out of the torment nexus is that you do start thinking "man if you ignore the torment i used to have a lot of fun in the torment nexus"
Check out The West Passage - <p><b>THE LADIES REIGN. THE PALACE ROTS. THE BEAST RISES.</b><br><br>Five starred reviews from <i>Kirkus</i>, <
happy pride! for the low, low price of a book, you can own my book!
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for the low, low price of a different book, you can preorder my next book!
I say it a lot but actually bit off more than I could chew this time. Decided to finally take the plunge on clip studio but trying to get this scene under control is just not in the cards this week. Doesn't help I cannot for the life of me find a good lighting ref 😭might take another swing at it in a few weeks.
Some colored mb sketches as I reread the series once again and nervously wait for the show to come out
If your lover lives in Hong Kong and cannot get to Chicago, it will be necessary for you to go to Hong Kong. Perhaps you will spend your life there, and never see Chicago again. And you will, I assure you, as long as space and time divide you from anyone you love, discover a great deal about shipping routes, airlines, earthquake, famine, disease, and war. And you will always know what time it is in Hong Kong, for you love someone who lives there. And love will simply have no choice but to go into battle with space and time and, furthermore, to win.
James Baldwin, Nothing Personal
i drew this in like 5 minutes
a break from regularly scheduled murderbot content for my usual dnd content.
One day I'll make comics about it lol.
Speaking of "D&D doesn't actually have a medieval paradigm," I think one of the most fun things done to D&D on various OSR-adjacent blogs has been making an effort to introduce more actual medievalism into D&D, because as said in actual old-school D&D the medieval elements are more of a thin coat of paint. Like, sure, sometimes it's fun to play the medieval fantasy theme park dungeon game, but actually introducing medieval politics and social dynamics into the game? That's fun.
It doesn't even need to alter the gameplay focus of the game: the party will still be largely a group of morally dubious violent problem-solvers who largely engage in killing things who live in holes in the ground and looting riches, but there is now an extra layer of having to think of fiefdoms and shit. The example that stuck with me was a blog post that was like "the dungeon is within land contested between two lords and the player characters are hired to loot its riches by the other lord so as to give them plausible deniability."
One "issue" is that the actual medieval period and the philosophies that were prevalent at that time were very heavily informed by Christianity to the point where my friend @sirobvious has said (paraphrasing, and do correct me if I am misremembering or overtly simplifying your point) that you can't really have a meaningfully "medieval" game without Christianity. I say that this is an issue in quotations because you can just set your game in medieval Europe but now there's elves there. And like original D&D literally just had crosses on the equipment list, they weren't even called holy symbols.
The fun thing about the medieval period is that its polities were extremely fragmented. Large kingdoms like France had power split between the king and various powerful vassals, many regions didn't have a large unifying kingdom, and I'm not sure which category to put the Church(es) or the Holy Roman Empire into. Individuals held a lot of power, but power was split between a lot of individuals.
(These qualities aren't unique to the medieval period, of course. But they contrast with the prior and subsequent periods of European history—Rome's exceptional-for-the-West territorial conquest and state capacity, and the early modern period's increasingly centralized proto-nation-states.)
Add in magic, and in particular the ability for adventurers to exponentially increase their power by looting ancient ruins and beating up weird monsters. Now it's realistic (or at least verisimilitudinous) for a gaggle of mercenaries/tomb robbers/thugs to amass enough power to compete with the local lords.
Alternatively, the king might nip that problem in the bud by offering the adventurers their own fiefs, integrating their power into his military system. Which means the adventurers would be competing and feuding with the other vassals.
A large kingdom might be able to muster enough power to crush the adventurers, but that power isn't united; if the king tries to force matters, they can ally with one or two of his big vassals and turn it into a fair fight.
And with how medieval warfare works—the relatively small armies (compared to their Roman or early-modern-European or Chinese counterparts), the reliance on "foraging" (raiding) to feed those armies, the unsophisticated siegecraft—it should be possible for a D&D-ish game to shift between its equivalent of "dungeon crawling" and its warfare without needing to dramatically alter the gameplay focus.
If I were making this game, I'd mix in a bit of mythic flavor. Specifically, those myths where a lost sphinx can pull a sword out of a stone or kill a sphinx or whatever and be crowned king. Though that might work better in a setting inspired by the even more fragmented poleis of Classical Greece...?
Either way, I think this is a more natural escalation than most D&D-adjacent games have. Instead of going from "fighting spiders in a cave" to "fighting demon spiders in a hellcave," or from "fighting cultists in a crypt" to "fighting cultists to Save The World," you go from clearing out local hazards to fighting legendary monsters to founding a kingdom.
I think there's something there, but I don't think any D&D-adjacent games have quite figured it out. There's always a divide between the individual-combat dungeon-delving side of the game and the realm-management side; two separate games with two separate kinds of mechanics. I feel like there's a way to unify them better, by making the "dungeons" more mass-combat-ish and focusing more on the violence needed to maintain a kingdom.
I should be doing more to appreciate the lack of marvel movies in today's popular culture. I once yearned for marvel movies to have this level of irrelevance. They used to feel almost ozymandian, like an empire that had no beginning and no end. and now tony stark iron man is naught but two vast and trunkless legs of stone.
amena..... save me amena
Ok, it's finally done. Home is a place, home is a person.
This story is my first major piece after several years of art block, and I'm so glad I could finally get back to drawing.
Huge thanks to my dear friend @chancekey for the support.
what happened .3 seconds after platform decay ended, probably
if you see me editing my art post to tweak the placement of a single line that was bothering me and that I only noticed after posting... no you didn't 🙈
Ok someone has to take this away from me before I drive myself insane attmepting to idk art better 🙈
Idk how long I'll be on this murderbot train but these ARE my new favorite books to ever.
I love the pose and the casualness and the Sanctuary Moon hoodie. Was this a personal purchase, I wonder? A clothing kiosk that took hard currency cards and allowed people-who-used-to-be-treated-as-things the freedom to pick their own media to reference? Did Murderbot buy itself this just because it can?
Or did one of its humans see this in a store and go OMG I know who needs this? I can picture Ratthi showing up with a gift bag and a grin and the idea that he should pretend everyone's favorite rogue SecUnit has a birthday, just so he can get the others to give it presents too.
Of course, I can also see ART simply making this along with several sets of crew uniforms and other clothes, leaving it out in whatever room Murderbot has claimed for its own, not saying a thing about it. Gotta have normal civilian clothes, after all, for blending in with the humans. Maybe there's also a T-shirt with the Worldhoppers logo and a hat with a quote from Medical Center Argala.
lol I was mostly just thinking about all the fanfic out there where they give mb + art a bunch of merch. I SHOULD get them hats with Medical Center Argala lol
I do assume art has to print it tho I think MB is still firmly in "clothes are bought for functionality" mindset
Ok someone has to take this away from me before I drive myself insane attmepting to idk art better 🙈
Idk how long I'll be on this murderbot train but these ARE my new favorite books to ever.
this platform sure is decayed