Gravel Pit
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@pilcrow-ttrpg
Gravel Pit
btw My commissions are open for anyone interested
Commission this dude. Amazing stuff.
Das Mineralreich in Bildern - J. G. von Kurr - 1858 - via e-rara
4 of my latest works are now available in Full Color as Prints on https://www.inprnt.com/gallery/collonel_atom/
So Discord...
I'm curious. I know it's common for a lot of people to join servers and just lurk or join and immediately perma-mute BUT
If you use Discord, how many servers are you in? Just IN not active in. How many little server bubbles are in your sidebar right now?
1-5
6-10
11-15
16-20
20+ (are you serious?)
I don't use discord / show me results / i'm bald or something
edit: obligatory "reblog for reach" etc etc blah blah pls
Thanks so much for doing all this, I love what you do for enjoyers of ttrpgs!!
What I'm looking for is epistolary or long-distance, asynchronous games for multiple players. I know you've done lists of 2-player games that people can play in their own time (writing letters or journal entries back and forth, stating your actions in a message then waiting for the other player, etc) but I was wondering if there were any I could play with 3 or more players with different timezones & schedules at once.
Genre and playstyle are flexible, we love trying new mechanics! I've struggled to find games to fit this myself, so I hope you can have a little more luck. You're awesome for taking these requests and finding so many different games for people!
THEME: Asynch & Epistolary for 3 or More.
Hello friend! First of all, I’m going to send you to my Epistolary (Part 3) post because that was specifically for 3 or more players, as well as my first epistolary post because there were a number there that could also be played with a number of people.
But don't worry, there's more!
Angels of the Railway Stations, by Speak the Sky.
There’s only so much you can do alone, but you’re not alone. There’s only so much that can be done with any one meeting, but life is more than one meeting. As you go through the stages of Arrival, Stopover, and Departure, take notes of everything in the form of a letter to be sent on with the train when it leaves the station. These letters should give your fellow angels more context to help the traveller in need along the way. They’re also your only way to communicate with your colleagues and comrades.
Angels of the Railway Stations is an epistolary game for 2+ players in which you play a liminal community of lonely angels. Help lonely travellers in a world undergoing a great upheaval, then write about what you see and do to pass it on to the next angel down the line.
All of the rules for this game can fit on one page, and require you to rely on other players to determine what each of your passengers need and help them get to where they need to go - on time. Angels of the Railway Station references a game called Black Engines, which does not actually exist, which means that many parts of this game will require your play group to fill in the blanks. That being said, I think Angels of the Railway Station has plenty of potential when it comes to telling emotional stories.
Intersecting Orbits, by Ell Schulman.
For as long as there have been Orbiters, there has been the Interference. Spikes in data that have no business being there, garbled words, ghosts in the machinery. Few people believe truly in the existence of the Interference as an entity.The Interference does not care what they believe.
The planet below is alive. There are deep oceans and high mountains and biomes we do not have names for. There are plants and animals that do not conform to systems we know.
There are people who look up at the stars and wonder who else is out there.There is so much to explore.
Intersecting Orbits is a game for three players, two of whom play Orbiters sending messages back and forth and one of whom plays the Interference who intercepts those messages and removes words from them.
Using a deck of cards, the two Orbiters will try to communicate to each-other about something that is going on. Meanwhile, the Interference uses 2d6 to determine how many words of the message they can remove. You can probably use this method either by sending letters to each-other, or by writing e-mails or sending texts, so I think this game is definitely flexible in terms of how quickly you want to send messages to each-other, and how long you want the game to run.
Chronicle, by a.fell.
The world is coming to an end. It has been foretold, and so it shall be. We cannot stop it; we only wait, and observe, and recall.
This is a game to create a chronicle of a world, and to find the world again in the last seconds of its life. The game is different depending on which path you choose to take.
You will not play together. You might not play at the same time, or in the same place. You might not even know each other before you play this game.
When you play The Chronicler, you will play alone, across time, across worlds. There is foretelling that an end is coming. You are here to ensure that your life, your people, and your world, survive. The Witnesses will find your artifacts an unknowable amount of time later. They will observe, they will wonder, they will remember their own lives, and they will know you. The world they know is empty, and soon they, too, will be gone. But they will carry these moments with them.
Chronicle uses a tarot deck (or something similar) as an oracle, and requires some form of map for the Chronicler to add to. The Chronicler will draw from this deck to create the events, artifacts and messages from this world. Most of the Chronicler’s work is done by the time the Witnesses come into play, who will travel across the map, pick up artifacts left behind by the Chronicler, and use their own oracle decks to recall personal memories. Eventually, a cataclysm will fall, and the game will end.
Leaving Cambridge, by Nora Katz.
You were together once, a lifetime ago, in a place called Cambridge. It was a place you held dear—a place that you called home, even if just for a moment. But something strange or sinister happened, and now you are all gone, dispersed across countries, continents, and maybe even worlds. There are stories untold and things unsaid. This is your chance to say them.
“Leaving Cambridge” is an intimate, asynchronous storytelling game that takes place through letters exchanged between a group of people who have parted ways. Over the course of a real-life calendar year, a group of players write letters to each other, piecing together what happened to them, trying to reconcile their checkered pasts with their current realities. As the letters arrive, this group of people will come to understand each other, and themselves, with more clarity—and, most likely, more questions.
Leaving Cambridge is a setting-agnostic game, so you can set it at any time period and any technology level, as long as it is possible that all of the players at some point went to Cambridge together.. What remains true is that you were once friends, but you have since grown apart. You will draw from a deck of cards, with red cards reflecting memories you share and black cards representing your emotions. Writing will happen over four seasons, with an inciting reason for you to get back in touch with each-other, and generative prompts that encourage your characters to reveal pieces of themselves the longer that they write.
I’d Also Recommend…
When I Lived Here, by a grumpy little critter.
I think 3-writer epistolary games are a super interesting way to explore communication and how we present ourselves to others when we can deliberately choose our words. For some reason, I'm reminded of the guy who posted cover letters to jobs he was applying for, but each letter would slowly betray something off about the applicant (I think the same guy who did the bitter saccharine polaroid style comics)
A reminder that this generator exists! Blind Date with a TTRPG is great for discovering new games, such as Monster Care Squad and Mappa Mundi.
More games have been added to the mix! Robots, vampires and werewolves, oh my!
commissioned by @kaekolormore (1/4)
Here's another 4 designs for the Print Shop
Buy them at https://www.inprnt.com/gallery/collonel_atom/
Day 2 - Spiders
Day 27 - Beast
Commissioned by @pilcrow-ttrpg
Commissioned by @pilcrow-ttrpg
New Secret Knots comic, "Memory Weaver". I hope you like it!
You know, an interesting tumblr transformation that's happened gradually, and which I've seen no one talk about: ask-culture has essentially dropped off to nothing.
By which I mean, asks used to be WAY more of the tumblr economy. They used to be more common to send, and receive, and see. They were integral to the collaborative, forum-like behavior of old tumblr communities, not even to speak on the HUGE number of ask-blogs that used to exist to only be interacted with in ask-form.
I'm not saying this in a vying-for-attention way but instead in an observational way: I used to get way way more asks in like 2015, even with a fraction of my follower count. I wonder if it's due to the homogenization of social media sites? There's a lot more of this divide between "content creator" and "consumer" instead of just a bunch of peer blogs who would talk to each other. "Asks" aren't really a thing on twitter, are they? And as I understand it, the closest thing to an "ask" on instagram or tiktok would be a creator screenshotting some comment and responding to it in a new reel or video or whatever those content mediums are. Are asks just too tumblr-specific? Is that aspect of the site culture dying out as more and more people converge to using all their social media sites in the same way?
it's probably from assholes making asks a minefield of trolling/harassment for years with no real blocking ability, which turned people off from allowing asks on their blogs so as a whole the site moved away from it
but now that we do have better blocking, we should try to revive it.
Reblog if your ask box is open.
Natalie (commissioned by @pilcrow-ttrpg)
Searching for Canadian-themed settings or adventures. I found a small handful on itch, but I figure there must be more.
If you know of any please let me know!