That is a Majestical BeastĀ
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@project-star-gazing
That is a Majestical BeastĀ
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Some Quick Character Tips
Here are a handful of quick tips to help you write believable characters!Ā
1. A characterās arc doesnāt need to grow linearly.Ā Your protagonist doesnāt have to go from being weak to strong, shy to confident, or novice to professional in one straight line. Itās more realistic if they mess up their progress on the way and even decline a bit before reaching their goal.
2. Their past affects their present.Ā Make their backstory matter by having their past events shape them into who they are. Growing up with strict parents might lead to a sneaky character, and a bad car accident might leave them fearful of driving.
3. Give reoccurring side characters something that makes them easily recognizable.Ā This could be a scar, a unique hairstyle, an accent, or a location theyāre always found at, etc.
4. Make sure their dialogue matches their personality.Ā To make your characters more believable in conversation, give them speech patterns. Does the shy character mumble too low for anyone to ever hear, does the nervous one pace around and make everyone else on edge?Ā
5. Make your characters unpredictable.Ā Real people do unexpected things all the time, and this can make life more exciting. The strict, straight-A student who decides to drink at a party. The pristine princess who likes to visit the muddy farm animals. When characterās decide to do things spontaneously or in the heat of the moment, it can create amazing twists and turns.
6. Give even your minor characterās a motive.Ā This isnāt to say that all your characters need deep, intricate motives. However, every character shouldĀ need or wantĀ something, and their actions should reflect that. Whatās the motive behind a side character who follows your protagonist on their adventure? Perhaps theyāve always had dreams of leaving their small village or they want to protect your protagonist because of secret feelings.
Instagram: coffeebeanwriting Ā
a short story about slaying dragons
why are star wars planets more boring than earth and our solar system like sure weāve seen desert, snow, diff types of forest, beach, lava, rain, but likeā¦Ā
rainbow mountains (peru)
red soil (canada/PEI)
rings (saturnās if they were on earth)Ā
bioluminescent waves
northern lights (canada)
salt flats (bolivia, where they filmed crait but did NOTHING COOL WITH IT except red dust?? like??? come ON)
and cool fauna like the touch me not or like, you know, the venus flytrap.. and donāt get me started on BUGS like⦠we have bugs cooler than sw aliens
BASICALLY like???? come on star wars you had one (1) job where are the cool alien species
I KNOW!! I did a report on filming locations in Star Wars last year and just made a list of places that looked so surreal they could make a convincing other planet. You covered some on my list but if I could just add a couple more:
Tsingy di Bemaraha, Madagascar
Zhangye Danxia, China (similar to the Rainbow Mountains in terms of appearance)
Chocolate Hills, Philippines
Giantās Causeway, Northern Ireland
So many missed opportunities with cool ass things on Earth, Lucasfilms smhā¦
Earth is effing amazing!
Quebrada de Humahuaca, Argentina
Lake Retba, Senegal
Tepui, Venezuela
Tianzi Mountains, China
these would make amazing Star Wars planets OR fantasy material:
Tsingy du Bemaraha, Madagascar again (but a different part)
(those are razor-sharp, if you were wondering. very little of this area has been explored because YIKES)
Lake Natron, Tanzania
(looks cool, but is alkaline enough to Kill Your Shit)
Lake Baikal, Russia
(the deepest lake in the world, seriously)
and Iāll wrap it up with Son Doong Cave, Vietnam, the largest cave in the entire world.
it puts anything Dagobah has to offer to absolute shame:
(seriously, the largest chamber is 660 feet high. you could jam a fucking skyscraper in there and still lose it)Ā
anyway I really like caves thanks for coming to my ted talk
If Iām ever gonna make a movie with cool weird alien features Iām first gonna ask the internet for weird, wonderful places on earth to look at for inspiration.
Iād like to contribute!
Namib-Naukluft Park in Namibia
Cave of Crystals, Mexico
Socotra Island, Yemen
Crooked Forest, Poland (look at their funky little trunks they look like theyāre doing the Michael Jackson lean)
Background art for Hercules (1997)
Bea7507 on Instagram
Archery Tutorial in art and stock photography! You can find all these images and more reference photos on https://gumroad.com/syccas
How to do āextraāĀ facial expressions!
Drawing basic facial expressions is not the hardest. Most people can draw a sad face, a happy face, angry etc., but making more multidimensional expressions is more of a challenge.Ā I have gotten a lot of compliments on how I draw facial expressions, (specifically āangsty onesā) telling me that they are very dramatic and well⦠expressive! And there are actually only a few things I think about when I draw faces that take them to the next level, so I thought iād illustrate them all here!
SUPER IMPORTANT TIP BEFORE WE START: Look at your own face when you draw faces. Even making the face when you are drawing (you donāt even have to look at it), will give you some sense of how the face muscles pull and where things fold and stretch, because you can feel it. You are the best reference when it comes to facial expressions!
AnglesĀ
Draw the head in an angle that matches the expressions you want to make. It is not a requirement, but is going to add to the effect.
Symmetry vs asymmetryĀ
A face is rarely symmetric. Unless the face the character is making is 100 % relaxed or even dissociating, the eyebrows, mouth and facial muscles will have different placements of their respective side. This image shows the dramatic impact asymmetry has on a face:Ā
Thatās the difference between a smile and a smirk!
The first oneās likeĀ āoh yeah?ā and the second is likeĀ āoH YEAH??ā
The āballoon squishing principleā
This is something I did subconsciously, and I didnāt know about until I made this tutorial. And this principle goes hand in hand with an asymmetric face. Basically, if you squish one part of the face, you need to even out the empty space byĀ āinflatingā the other part of the face so that it doesnāt appear shrunken. The picture hopefully explains it:
TeethĀ
Donāt forget to add the gum when the mouth is open to its full potential!
Squinting and folding
Adding folds around the eyes when a character is squinting makes a HUGE difference. It makes a smile more genuine and a growl more intimidating. Adding folds to the face in general makes your characters more lifelike and āvisually relatableā. Like, they look human, and less plastic or fake.
and so on..
Pupils and irisesĀ
The placement of the iris and pupil in relation to the eyelids is very important! The less of the white you see, the more relaxed the character is.Ā
And then of course eyebrows and eyes go hand in hand!
Gestures, spitting, sweatingā¦Ā
Adding more elements than just a face is key to making the character actually look like they are feeling what you want them to feel. Just the tiniest sweat drop adds to their anxiety, spitting adds frustration to their rage, slouching shoulders, waving hands, a double chin, extreme angles, the list goes on! Add whatever and see what kind of impact it makes! Does it do the trick? Great! Add it!Ā
Over exaggeration!!Ā
Remember that you can almost always exaggerate more. Donāt be afraid to do drawĀ ātoo muchā because youāre just experimenting. See what works and what doesnāt. What do you like to exaggerate?
Now that you know some theory, itās time to practice!
Practicing!!Ā
The 25 Essential Expressions (a classic! Iāve done it multiple times)
And the one I do when Iām bored:
Fill a page with circles and fill them in with different expressions. Try and exaggerate as much as you can!Ā
This is mostly for experimenting. They are quicker to draw than complete faces, but the same rules should apply!
And thatās about it!
I donāt know if I covered everything in this tutorial, since some things might be obvious for me, and this post perhaps only scratches the surface. So feel free to send me a message if you want an explanation about something more in depth! Thank you for reading! And now DRAW!!!Ā āØšØ
Brainstorming for your wip:
all the tips I found for drawing a fantasy map are like :) āhereās a strategy to draw the land masses! hereās how to plot islands!ā :) and thatās wonderful and I love them all but ??? how? do y'all decide where to put cities/mountains/forests/towns I have my map and my land but Iām throwing darts to decide where the Main Citadel where the Action Takes Place is
okay so i know i said most of this in the replies but it might be easier to actually reblog and say stuff instead lmao
Cities - go near water!Ā freshwater lakes and rivers (rivers especially) are the best places for cities because A) source of water and B) travel and trade is much easier cus you can put your boats like right there.Ā Basically ever relevant city ever was built on a lake or a river.
for rivers in general - because gravity, rivers run from mountains (forming from melting snow and ice (this is why they get fat in springāmore stuff melting)) to lakes/ocean where they can empty out (and even lakes will have rivers leading out that eventually get to the ocean), which can help when mapping out where those start and end.Ā rivers are also much thinner and faster in steeper elevations and very slow and wide when the land is flat
mountains - i like to think of what the tectonic plates look like because thatās what makes mountains!Ā mountains are also never standalone theyāre always in mountain ranges (archipelagos are really just underwater mountain ranges babey).Ā a cool trick I like to do is occasionally separate mountain ranges across continents, because over time the tectonic plates shifted and literally split the range in half.Ā These mountains are really old tho so theyāve eroded and therefore it makes them smaller and rounder (like the appalachians) as opposed to relatively young mountain ranges like the rocky mountains which have taller and sharper peaks
Another mountain trick: if your mountains run along the ocean, the ocean side of the mountains will get a LOT of rain while the other side will be very dryāalmost desert-like, in fact.Ā think of temperate rainforests in British Columbia vs the drier conditions in the canadian prairies
forests - depends on how warm the area might be.Ā coniferous forests are found further north (before you hit the tree line, and then itās only tundra onwards) but as you head south you get leafier trees, and the leaves tend to get larger too
If you think about general elevation too, youāll have places that might be swampy (wet + lower).Ā if your world has an ice age like we did, then glaciers may have carved the land, leaving piles of soil in the south that was left when the ice receded and places where the bedrock has been bared north of that (like the Canadian Shield in Canadaāthe reason we see that is because of the glaciers)
You might also have a land thatās dotted in a shitton of freshwater lakes as well because the meltwater filled the holes that the glaciers scraped out (this is why canada has so many goddamn lakes)
and if the ice age was more recent than it was in our world, then you might not even have the forest re-growth and it could be a lot of open plains
tl;dr i like to think of major climate events that might have also shaped the land on top of some basic rules
The Artifexian has an entire series on building your world from literally the stars down and then the ground up.
All my worldbuilding videos
Though, for fantasy, you can make the world operate on entirely different principles:
With that done, the actual topic of city placement can be covered by videos like this:
Or
Once you have your places, if you want help naming them in realistic ways, this video can help:
This one is on architecture, which is definitely a subset of cities:
But for a more relevant practical guide on making settlements realistic:
Hereās a quick guide for making demographics:
holy shit?
For anyone who wants a free pose-able human reference for drawing
The other day I came across this awesome program by accident (I donāt even remember what I was actually searching for, but on the several times Iāve looked for a program like this Iāve had no luck). Itās cool enough that I wanted to share it.
Itās called DesignDoll (website here) and itās a program that lets you shape and pose a human figure pretty much however you want.
Thereās a trial version with no expiration date that can be downloaded for free, as well as the āpro licenseā version priced at $79. Iāve only had the free version for two days so far, so Iām not an expert and I havenāt figured out all of the features yet, but Iāve got the basics down. The websiteās tutorials are actually pretty helpful for the basics, as well.Ā
Hereās the page for download, which has a list of the features available in both versions.
There are three features the free version doesnāt have:
Canāt save OBJ files for export
Canāt download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
It canāt load saved files
The third one means that if you make a pose, save it, and close the program, you canāt load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is importantā¦). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you.Ā
But, the default model is pretty nice and honestly if all youāre looking for is a basic pose reference it should work fairly well as it is.Ā Hereās what it looks like:
Thereās a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.
Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:
The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Donāt like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design.Ā
So you, too, can create beautiful things like kawaii Muscle-chan!!
The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses thatās all that you really need, so whatever.)
Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if thatās more your thing.
The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers.Ā
And to make it a bit more convenient, thereās a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like.Ā
In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.
Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.
I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.
That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.
Oh and all those other nifty looking things in that bottom bar there, yeah itās what you think. You can change the model color to one of these presets or even customize your own palette.
Plus for all you lovely people who want something a little more simplified to use as a pose reference
You can turn your model into the classic wire frame.
Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws.Ā āReblog to save livesā as the saying goes.
@ravesinthesky
Yesssssssss thank you @cupcakesandfucks
gOD BLESS THIS
For the purpose of reliably finding it if lost xvx
Passing Ā this info along to the artists out there. Ā Iāve Ā been using this program a bit recently (free version) and thereās a couple areas where this REALLY helps out
- Understanding the more complicated poses that involve torso twisting
- HANDS
- FEET
The parts involving the flanges are VERY useful, since looking through hand references are a royal pain and require extrapolation anyway ⦠or you can just zoom in and pose the hand/arm how  you need it to for your drawing.
Iāll probably get the full version when my budget clears it. Ā Definitely gonna rely on the free version until then.
Disney concept art ⢠Purple
my dadāalso a writerācame to visit, and i mentioned that the best thing to come out of the layoff is that iām writing again. he asked what i was writing about, and i said what i always do:Ā āoh, just fanfic,ā which is code forĀ āletās not look at this too deeply because iām basically just making action figures kiss in text formā andĀ āthis awkward follow-up question is exactly why i donāt call myself a writer in public.ā
he said,Ā āyou have to stop doing that.ā
āi know, i know,ā because itās even more embarrassing to beĀ embarrassed about writing fanfic, considering how many posts iāve reblogged in its defense.
but i misunderstood his original question:Ā āfanfic is just the genre. i asked what youāre writing about.āĀ
i did the conversational equivalent of a spinning wheel cursor for at least a minute. i started peeling back the setting and the characters, the fic challenge and the specific episode the story jumps off from, and it was one of those slow-dawning light bulb moments. āiām writing about loneliness, and who we are in the absence of purpose.ā
as, i imagine, are a lot of people right now, who probably also donāt realize theyāre writing an existential diary in the guise of getting television characters to fuck.Ā
āthatāsĀ what youāre writing.Ā the rest is just how you get there, and how you get it out into the world.Ā was richard iii really about richard the third? would shakespeare have gotten as many people to see it if it wasnāt a story they knew?ā
so, my friends: what are you writing about?
Found family, redemption, growing into adulthood, responsibility, mental health, moving past grief, friendship, and yes getting two characters to fuck. Or rather keeping them from fucking cause the story is rated PG. :P
Opening up emotionally, redemption, friendship, fate, forgiveness, coping with change, and unlearning impulsive behavior, among other things, all with a bunch of funny little colorful animals with superpowers
Flower Symbolism in Violet Evergarden
Okay, so, itās been pretty obvious ever since the first volume that Akatsuki Kana is fond of flower language and representation, and since I havenāt seen anyone comment on it in depth, I decided to make a post gathering the meanings behind each, as theyāre just too interesting to ignore. It doesnāt seem like flowers have much use in the anime other than for names, but their meanings go really deep in the novel.
This turned out as a rather long half-meta, so Iāve put it under a cut. It will be updated as the fanchise goes on, and anyone is free to add information to it if they so wish. Warning: spoilers ahead.
Keep reading
HEY ARTISTS!
Do you design a lot of characters living in not-modern eras and youāre tired of combing through google for the perfect outfit references? Well I got good news for you kiddo, this website has you covered! Originally @modmad made a post about it, but her link stopped working and I managed to fix it, so hereās a new post. Basically, this is a costume rental website for plays and stage shows and what not, they have outfits for several different decades from medieval to the 1980s. LOOK AT THIS SELECTION:
OPEN ANY CATEGORY AND OH LORDYā
Thereās a lot of really specific stuff in here, I design a lot of 1930s characters for my ask blog and with more chapters on the way for the game it belongs to Iām gonna be designing more, and this website is going to be an invaluable reference. I hope this can be useful to my other fellow artists as well! :)