Update
Races have been updated.
Added slightly better racial descriptions
Added Race Skills
Next, I’ll be redoing the outdated skills page.
Alisa U Zemlji Chuda

Andulka
trying on a metaphor
Monterey Bay Aquarium

Janaina Medeiros
No title available
PUT YOUR BEARD IN MY MOUTH
Cosmic Funnies
Show & Tell
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@theartofmadeline

No title available
let's talk about Bridgerton tea, my ask is open

Discoholic 🪩

❣ Chile in a Photography ❣
noise dept.
Not today Justin
DEAR READER
wallacepolsom

#extradirty
seen from United States
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seen from Japan
seen from Colombia
seen from Colombia
seen from United States

seen from Germany
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seen from United States

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seen from Germany
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@psarpg
Update
Races have been updated.
Added slightly better racial descriptions
Added Race Skills
Next, I’ll be redoing the outdated skills page.
Well, it's certainly well-organized and clear. Part of me wants to make line breaks and divide skills by type, but that's probably because I've been watching a Youtuber play Final Fantasy Tactics (which has action skills, passive skills, reaction skills, etc.) Really, it looks good, and it's good to see you working on a project you enjoy with such fervor.
Thanks, Endark. =D
I know what you mean with the line breaks, but one of my ultimate goals with it is to make the third page interchangeable. A player can play and change any class they want to, much like Final Fantasy Tactics, the GM of course holding onto the previous skill page.
My thoughts are to make each skill page free form, A character can choose any skill that associates with either their specific class or the main skill tree and when they change to the class, they have the skills that can help that class perform better.
Since the Subclass is there, the player has a choice to Sub any class they want so it too can earn points for advancement and the character would be able to adapt certain skills from from it and use it along with their main class, much like what Phantasy Star Online 2 is currently doing.
As for now, I think I will hold off on the line breaks, just to see how it goes, but I will keep it in mind and if it might arise that I need them, I will definitely use them! =D
A little more info for the skills page, just in case you are wondering!
The second draft for the Skills page. The words are stretched a bit because I had built the original Skills page in Microsoft Word, since I no longer have word, I edited the original with Paint Tool SAI.
I might lessen the number of skills to make writing on it a little easier, but I would love some critiques and/or suggestions.
this probably going to be finished before pso2 is out in na
That’s speculative, but probable.
Unfortunately, I’ve been hitting a lot of creative roadblocks recently so making new content has been really slow.
But, speaking of PSO2, I’m on the JP server and if anyone wants to play with me, I’m located on Ship 2 (Ur), mostly block 8. My character’s name is Bennimarru. .
IS THIS A PSO TABLETOP I LOVE YOU
Why, yes it is!
There's still a lot to hash out, and life things are getting in the way as well, I've been working on this project for a little over four years.
And, while SEGA of America said they don't want any part of it, they didn't care if I continued to work on it. So, all are welcome to provide any assistance in the process of making the game and anyone following can play the finished product as a Phantasy Star Online tabletop with all of the rules and likenesses unchanged.
But all in all, once the game is finished, I will be changing all of the likenesses that connects this game to SEGA and sell it as a stand alone RPG.
So, thank you for your enthusiasm and I hope that I can satisfy all of my followers with stellar updates that will be easy for everyone to understand and test for themselves!
Well, here is the Skill Tree page paired with the other two pages for the psarpg character sheet first draft.
It’ll be a sideways page. The player will receive two of them. One for main skills and the other for class skills. The class sheet will be traded in and out as the player changes classes. Also, if the player subclasses, they can hold onto a sheet that they already have points in, but cannot use skill points on it unless they switch it back to their main class in a lobby.
For a closer look http://www.mediafire.com/view/rb6pvab16ps708j/psarpgcs.pdf http://www.mediafire.com/view/lbb23hgxfrp13v7/Untitled.png
UPDATE
The first draft for the character sheet build is complete.
Further testing and revisions to come later.
Second page to accompany the first page for psarpg.
I’ll be working on the third page, which will be the main skill tree.
There will be a special fourth page as well. But I won’t get into that quite yet.
If you want a closer look http://www.mediafire.com/view/rb6pvab16ps708j/psarpgcs.pdf
UPDATE
The second page for the character sheet's first draft is complete.
More to come later.
So this is the rough draft of the first page for psarpg. I think it looks pretty good.
Unfortunately, this might mean that there will be 3 pages total, but we’ll see.
UPDATE
Currently working on the first draft of the character sheet for further testing.
Update.
Damage has been updated.
Update
The Information/Story has been updated, but not completed.
Update
Skills have been updated, but not completed.
Update.
Getting Started updated. Dice and stat rules explained but not completed.
Update.
Races have been updated.
Musk Cat race added.
Race descriptions added.
Theme and Sidebar updated. Table of contents placed on Sidebar with links leading to the corresponding section.
Monsters
Normal – Booma   – ATP  –    – ATA  –    – DFP  –    – PHP  –    – PDF  –    – LUK  –      – Ability  –  NONE
Meseta
Meseta is used to buy almost anything in the game; weapons, armors, items, skill points, techniques, photon arts, class changes and MAGs. You can receive Meseta by defeating enemies, completing missions and selling items.
Damage
Damage is decided by a specific dice pool. Much like the DIPO, the Damage Dice Pool, or, “DAPO” can be increase according to what the player purchases for the character. DAPO starts at a minimum of 2d6. DAPO can be increased by purchasing a specific main skill, class skill or equipment abilities and grinding. With a minimum of 2d6, the maximum of a single normal attack action is 12 points. And with 3 normal attacks, a character can land a maximum of 36 damage. Certain weapon abilities and class skills can reduce enemy DAPO. The DAPO is only increased or reduced for as long as the effect states. There is no maximum amount of DAPO that a player can use.Â
When a character uses a heavy attack action, the player adds 2 to their DAPO. When a character uses a technique or photon art, the player adds 1 to their DAPO. When a character charges their technique or photon art, the player adds 3 to their DAPO. When a character defends, decrease any attacking enemy's DAPO by 3.