[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.