"There's no thought crimes and no thought heroisms" is honestly such a good piece of life advice.
You could be having the most fucked up problematic thoughts 24/7 but if you treat people with kindness, the good you do is the only thing that matters. But if you have only the purest thoughts and all the correct beliefs, it doesn't matter one bit if you spend most of your time being an asshole to people.
The funny thing is that it wasn't even an intentional stance taking. They just forgot to code a check to make sure characters genders "matched", resulting in that characters could get into relationships regardless of gender.
What the hell are you talking about? They didn't forget anything. A programmer for the sims 1 was a gay man who programmed gay relationships into the game and they kept adding it back, intentionally, in each game.
Actually, you’re both correct. It was an accident and a deliberate decision by one gay developer:
“During The Sims’s protracted development, the team had debated whether to permit same-sex relationships in the game. If this digital petri dish was to accurately model all aspects of human life, from work to play and love, it was natural that it would facilitate gay relationships. But there was also fear about how such a feature might adversely affect the game. “No other game had facilitated same-sex relationships before—at least, to this extent—and some people figured that maybe we weren’t the ideal ones to be first, as this was a game that E.A. really didn’t want to begin with,” Barret told me. “It felt to me like a fear thing.” After going back and forth for several months, the team finally decided to leave same-sex relationships out of the game code.
When Barrett joined the company, in October, 1998, he was unaware of the decision. A fortnight into his new job, he found himself with nothing to do when his supervisor, the game’s lead programmer, Jamie Doornbos, took a short vacation. Jim Mackraz, Barrett’s boss, needed a task to occupy his new employee, and he handed Barrett a document that outlined how social interactions in the game would work; the underlying rules for the game’s A.I. that would dictate how the characters would dynamically interact with one another. “He didn’t think I could handle it with Jamie off on vacation, but he figured that at least I’d be out of his hair,” Barrett told me. “Neither he nor I realized that he’d given me an old design document to work from.”
That design document predated the decision to exclude gay relationships in the game. Its pages described a web of social interactions, in which every kind of romantic relationship was permitted. That week, Barrett confounded the expectations of his disbelieving boss. He successfully wrote the basic code for social interactions, including same-sex relationships. “In hindsight, I probably should have questioned the design,” Barrett, who is gay, said. “But the design felt right, so I just implemented it. Later, Will Wright stopped by my desk,” Barrett said. “He told me that liked the social interactions, and that he was glad to see that same-sex support was back in the game.” Nobody on the team questioned Barrett’s work. “They just pretty much ignored it,” he said. “After a while, everyone was just used to the design being there. It was widely expected that E.A. would just kill it, anyway.”
In early 1999, before E.A. had a chance to kill the design, Barrett was asked to create a demo of the game to be shown at E3. The demo would consist of three scenes from the game. These were to be so-called on-rails scenes—not a true, live simulation but one that was preplanned, and which would shake out the same way each time it was played, in order to show the game in its best light. One of the scenes was a wedding between two Sims characters. “I had run out of time before E3, and there were so many Sims attending the wedding that I didn’t have time to put them all on rails,” Barrett said.
On the first day of the show, the game’s producers, Kana Ryan and Chris Trottier, watched in disbelief as two of the female Sims attending the virtual wedding leaned in and began to passionately kiss. They had, during the live simulation, fallen in love. Moreover, they had chosen this moment to express their affection, in front of a live audience of assorted press.”
- from The Kiss That Changed Video Games by Simon Parker
I think Tumblr will obliterate the resolution so I rec clicking on the images to see them better lol.
Doing this little comic to figure out how to draw them in a simplified/quicker way (Sun's rays will kill me one day), and also to thread the waters of their relationship; the good side of it, at least. Friendly reminder that they're supposed to start as mortal enemies. Being a little shit and annoying Sun 24/7 is the most friendly Moon can be until the actual climax of the story.
Hi, Foone here, I'm a retrocomputer educator! I'm here to explain the real reason this laptop is like this.
So this is the Panasonic PRONOTE PD CF-62, it's a Pentium 133mhz running Windows 95, released in August 1996. Panasonic did this sort of trick more than once, they did a similar thing with an under-keyboard CD-ROM drive in the PD CF-41, from 1995.
This one is so fancy because that's not just a self-loading under-keyboard laptop CD-ROM drive, it's a HYBRID PD/CD-ROM self-loading under-keyboard laptop drive! It has to be this complex because it takes PD discs (which are the size of caddies) and caddyless CD-ROMs!
So what's PD discs?
They're an optical format by Panasonic, the Phase-change Dual (or Phase-change Disc). They're from 1996, store as much as CD, but are rewritable... much like the later CD-RWs which used basically the same technology, just in a slightly different format. Unlike CD-RWs (which you had to burn (usually), they acted like a hard drive, fully rewritable at any point. That's why the disc is hard-sectored, which you can see through the shutter gap. Those vertical lines indicate where sectors start and end.
So yeah, this laptop has a complex drive that can take both types of discs, and the whole thing folds under the keyboard. Fucking wild.
But the root reason, of course, is that they did this because it's a cool design, and they wanted to do that. Why did they think this was cool, why did they want to do this?
So! This is a perfect case study in situations where you should be wary of misinformation.
Take a moment and ask yourself, a project like this requires a lot of time, money and dedication of resources, why would scientists dedicate that time to something that could just be done by a tree?
The answer is they wouldn't. So that means this claim requires further investigation!
This project is called LIQUID 3, and it's not meant for cities with wide open spaces, it's meant for cities like Belgrade in Serbia. These cities are densely populated and heavily polluted, to the point where pollution actually chokes out current trees and makes creating green spaces difficult.
Liquid 3 was a PhD scientists answer to these problems. The microalgae tank is intended for spaces where you either:
Don't have enough space to plant full trees, or
Don't have enough time to plant trees and wait for them to grow up.
The tank is extremely efficient when you consider the amount of space needed compared to the amount of CO2 turned into oxygen. The tank can operate throughout the winter. And most importantly, it can be quickly set up in areas that desperately need relief from air pollution NOW not in 10 years when trees are done growing. Children currently suffocating on polluted air can't wait for trees to grow, they need to be taken care of now, and Liquid 3 is one of the ways to take care of them. Depending on the species of microalgea used, a number have shown a pretty amazing capacity to pull heavy metals out of the air which is something trees can get choked up by.
The tanks aren't just tanks either! Liquid 3 have solar panels placed on top, they have lighting and mobile phone charging, and they work as public benches. The designers of it want to encourage green spaces where there's room, but where there isn't room or time, Liquid 3 can step in. Realistically, this isn't a replacement for trees. It's replacing boring metal city benches with new, cooler benches that also clean the air (and have at least some heating during the winter).
Not only that, but the microalgea that grows is native to Serbia and all that microalgea has a ton of great uses! It makes for great fertilizer, compost, wastewater treatment, cleaner biofuels and even for helping create new tanks for further air purification. They only require a quick algae divide once a month, and the produced algae can be carted off to where ever it's needed. This makes them effective solutions for areas that can't sustain complex installations.
So yeah, there's actually quite a lot of places that would like these. Lots of people currently breathing in terrible quality air would much rather have their boring city benches replaced with really fucking cool algae tanks that clean the air and can be used to help create + sustain future green spaces in cities. I dunno about you, but I'd take that over a dumb metal bench any day. Put these at every bus stop and I'd be delighted.
Serbian here living in Belgrade! This is all true and I've actually seen some of these around the city a few times. They're amazing at what they do and really cool to watch up close because you can see pretty swirling inside them. It's not only functional but aesthetically pretty nice as well!
Bobole shown in natural patterns, with a kula and a sloman silhouette for reference.
The second most widespread domesticated predator the slomen have would be the rounder than round big-maw.
They come from temperate climates, where they roam the forests, eating animals of many sizes (usually based on pack size). Most often, they are seen in pairs (commonly of siblings), but this rule isn't unbreakable. Sometimes, packs reach over 6 members that stay together for a long period of time before they eventually separate into smaller groups. This adaptability might be why their domestication came quite naturally. From the bobole's point of view, slomen might have been great hunting buddies.
Bobole are intelligent hunters that rely on visualizing the path of their prey more than on communication between members. This makes them both adaptable and stubborn when working in bigger groups or with slomen. The usual strategy is for one individual to stay low, watching the target, while others chase it in the other's direction. The unmoving bobola waits for the moment the target is close enough to strike it. In case it fails, the one chasing will still be available on the other side to mayhaps save the hunt.
With smaller prey, they can be useful chasing the target for slomen too. But with their stubborn attitude toward their technique, it's more common for them to help keep the watch on prey and track it.
In an active hunt, the slomen direct the bigger prey to the usually-larger-breed bobola to deal the first hit, keeping the animal in grasp for a person to kill it with a weapon.
Some breeds are very territorial. For this, you will rarely see them in Ciwa, where you could consider them outlawed. Not because they could hurt a person, but because a kula could be at risk. The sacred feral population must live on.
Unlike a dog, bobolas are not as flexible to train. Little funny tricks are meant for a kula. These orbs are loyal and follow direction, but they take a lot of time to do their natural behaviors in ways most useful for people.
The easiest is for them to protect family members from threats, which is why many cultures have at least one devoted to the household kids and follow them on their mischievous journeys even when they sneak around the adults. Of course, one must establish what a threat is early on. Nobody wants an anxious bobola who bites their aunt.
In some regions, if you were to visit a village, chances are you would see them sitting by every third settlement, either sleeping or watching you. Sellers might even take them to the markets to keep thieves away.
Now, you might find these orbicular animals somewhat similar to the put-tut, but they are hardly related. Bobola are actually genetically closer to the 'slomland' bird than to slomen themselves. Just like with the raptorial shape before the mammal overtaking on earth, the upright biped is popular with convergent evolution. However, since vertebrates of the continent don't have true tails to balance them horizontally, most bipedal animals here keep their head high.
This creature has been pretty much designed for a looong time now, but I never got to actually rendering it.
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report and block. i'd also appreciate it if you shared this post, bc that blog was JUST created and was already tagging a LOT of people, and i know not everyone has the scam-sensing instinct, even if this might seem obvious to some.
Have some crunky doodles while I get my weird giant makeshift family of spoida hybrid people in order
Finally figured out how I wanna draw all of them just in the process of doing it now which might take a hot minute💀
Might post the designs eight or four at a time since there's 42 of them and the Mews, DJ 'nd Jr will be the first ones up since they already got designs
Anywho back to the drawing vent I go! ^^☆ Drink water y'all!
I’m not kidding. This is the time to act. Yes I know it’s short notice , but so is Netflix trying to remove Rise without any heads up. Spread this! Repost it! Everywhere. And I mean, everywhere. TikTok, twitter, Reddit, insta, Facebook. Stream the show/movie all day tomorrow and Saturday. Let’s flash mob this!
We’re going full on guerrilla streaming. Do. Not. Let. Them. Win! Reblog. Share. Fight. Protect the art you love.
I love the enthusiasm but based on my understanding of why they’re removing it, this won’t do anything. It’s not because of lack of viewership, it’s because their streaming rights are expiring. All the people in the world watching it won’t renew those rights.
I said this. My comments got deleted, so I'm going to restate them because knowing how these piece of shit companies WORK will get ROTTMNT back in their brain:
Netflix is nothing in this fight. Ignore them. The views that are coming from this watch frenzy means nothing. Why do you think Netflix does the "leaving soon" tag? It's a last ditch effort to get a few more bucks from an IP that they have licensing expire. Viewing on Netflix to "protest" does nothing.
Paramount owns Nickelodeon who owns TMNT.
You want to make a difference, you are going to have to do more work than just drawing and watching. Even petitions are useless. Paramount would have noticed a slight up-tick in views if the "watch protest" was directed at their platform, but again, that just makes them money.
Protests that benefit shareholders aren't protests, they're WHAT THEY WANT.
So how do we possibly get our voices heard? It takes EFFORT, more than drawing, more than watching.
You go here (Paramount+ chat chat contact), you get a live agent, and you politely say how much you liked Rise and hope to see more seasons of it.
You go here (Nickelodeon VPs), you send an email, and you politely say how much you liked Rise and hope to see more seasons of it and that you would like a response from the email owners.
You go here (Nickelodeon Contact phone number for their office, plus a mailing address), you call them or send them mail, and you politely say how much you liked Rise and hope to see more seasons of it.
You go here (Paramount+ twitter, facebook, and a contact form), you type up a tweet, a facebook message, a filled in contact form, and you politely say how much you liked Rise and hope to see more seasons of it.
And you call this phone number 1-212-975-5858 (Paramount+ main phone number for complaints and feedback, personally verified), you go through the phone tree, and you politely say how much you liked Rise and hope to see more seasons of it.
If there is enough traffic and outcry through these lines, it takes up TIME AND MONEY and you will be considered MORE than you would by just watching and posting fanart.
TL;DR: Watching is doing nothing but lining pockets, do something about it and focus your energy towards the right places.
He is absolutely copying you, and cuddling, and doing the slow close of eyes that is a cat kiss! #this is one very happy cat #i hope the two of you have many years of harmony and happiness