YOU ARE THE REASON
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RMH
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Cosmic Funnies
AnasAbdin

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will byers stan first human second

@theartofmadeline

shark vs the universe
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❣ Chile in a Photography ❣
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@raptor7b
goodnight goblins. goodnight ghouls. goodnight screaming tomes and scrolls. goodnight floating glowing eye. goodnight my dear homunculi. goodnight imps and spectral wraiths. goodnight false god that feeds on faith. goodnight bony skeletons. goodnight inert collapsing sun. goodnight monster made of mud. goodnight vampires drinking blood. i wish you all good evil-night. and please do let the bed bugs bite
@monstrousagonies
I had to try reading this aloud. - L
alright I've got to do some quick math to explain attitudes towards AI to my boss.
we're looking to create an AI policy, and when we were talking about this, my boss (older millennial) was genuinely shocked to hear that younger people do not (seem) to view AI positively (a la the recent commencement speakers being booed)
please rb for larger sample size!
Question 1/3
What is your age, and do you feel AI is a net positive or net negative in our lives today?
under 18, AI is a net positive
under 18, AI is a net negative
18-29, AI is a net positive
18-29, AI is a net negative
30-45, AI is a net positive
30-45, AI is a net negative
46-60, AI is a net positive
46-60, AI is a net negative
over 60, AI is a net postive
over 60, AI is a net negative
Question 2/3
How often do you visit or interact with museums/archives (whether in person or online)?
Frequently (multiple times per month)
Often (multiple times per year)
Occasionally (a couple times per year)
Rarely (once every couple of years)
Never :(
Question 3/3
If you saw a museum was using AI in exhibits, marketing, research, etc., would you be more or less inclined to visit that museum?
under 18, more inclined
under 18, less inclined
18-29, more inclined
18-29, less inclined
30-45, more inclined
30-45, less inclined
46-60, more inclined
46-60, less inclined
over 60, more inclined
over 60, less inclined
Thank you for helping with this data collection. Please rb for as big a sample as possible!
🫶
all movies are for children because the moving image is inherently juvenile. to be entertained by it even moreso
Random tumblr blog roleplays as a philosopher. Shocks the masses by using big words just to say they think theyre better than you because you watch movies. WHHAAAAT?
thats right
the biggest word in this post is “entertained”
The axe forgets. The tree forgets. The squirrels in the forest forget. Nobody remembers
post cancelled
I WAS GONNA SAY “this is funnier cause its not loading” BUT THEN MY SCREENSHOT CAME OUT CROOKED?!?!
IDK WHAT HAPPENED
a mere dutch angle is nowhere near enough to capture the depths of my insanity
stop being nasty
The rest of the space is going to be pretty pissed when they see this.
did you google how to take a screen shot
Toa Mata texting styles
Tahu: ALWAYS CAPSLOCK NO MATTER WHAT THE SITUATION, OFTEN MISSPELLS WORDS FROM TYPING SO FAST AND ANGRY, ALL HIS TEXTS LOOK LIKE THEIR URGENT
Gali: Gali is prone to typing paragraphs and paragraphs of text all at once, whether it’s to give people information or to rant about something that offends her. She uses full sentences no matter the situation, and can be a bit of a grammar nazi at times. *They’re
Onua: Always has perfect grammar and punctuation, and probably doesn’t know how to use the caps lock feature.
Lewa: colloquialism lmao XD K gtg ttyl
Pohatu: Uses lots of emojis😎 and reaction gifs 😂😂😂💖👌
Kopaka: Only texts when texted, sometimes not even then. Often leaves people on read.
Tahu: THERE'S SOME WEIRD BOHROK ON THE PROWL NEAR TA-KORO, TOOK ALL MY POWERS AND STOLE MY NUVA-SYBMOL, TURAGA SAYS WE SHOULD ALL RALYL AT THE KINI TO GET TO THE BOTTOM OF THIS BECAUSE OF THE STANDARD UNITED WE STAND CRAP, I'M EXPECTING YOU ALL THERE AT NOON, LET ME KNOW IF YOU CAN MAKE IT Lewa: k bb ill be there dw Gali: Tahu, I know you have your doubts about the effectiveness of unity, but I have to go with the Turaga on this. Haven't our past troubles already proven to us that we're stronger together? Yes, *some* of us are prone to infighting, which is an issue we should really fix instead of letting it just sizzle out every single time by the way, and it does weaken us when that happens, but when we ARE actually working together, there is nothing we cannot overcome. Not even the Makuta stood a chance against us when we were working as a team, remember? Gali: also *symbol *rally Gali: But yes, I'll be there Pohatu: 😱😱😱 oh that's bad! 😨 You okay brother? 🥴🥴 I'll be there, let's do this! 💪💪💪💪💪🪨🌊🔥❄️🌪️⛰️ Onua: That sounds like a solid plan. I will be there. Kopaka: read 10:17 ✔️✔️
Wait wait don't help me I'll figure it out eventually, just gimme more time to study
A Horse power being only 735 watt is honestly so weird like that's not even enough to run a modern game on decent seatings
You wanna know what's fucked?
Your brain is a 25-watt computer.
Brain is 25% of your energy consumption, you burn about 100 watts of power (about 100 joules per second). You're a 25-watt computer.
I don't like that fact
No but for real. Your brain is one of the most advanced machines known to exist. It's a computer capable of running a sapient intelligence on - and I cannot stress this enough - 25 watts of broccoli and stew. What the fuck.
It's a cool fact it just makes me uncomfortable
so an average toaster runs at about 1200 watts, say it takes 5 min to toast bread thats 0.1Kwh. itd take 4 hours of brain power to toast it
Just connect multiple humans together matrix style
in the woods amongst my coven, 48 all in total, linking hands deep in concentration. our collective will united on our task of great importance for what feels like days but in reality scarce but a few minutes. in the centre of us lays a single slice of toast cooked to perfection
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
While many have dreamed of dragon mounts, the fact of the matter is that dragons are simply undomesticable. For your homework, I want you to list all the criteria that makes domestication possible and why dragons pretty much fail in every category.
ok I did a module on domestication in my undergrad so let's see, we've got
quick maturing - not in D&D RAW
able to find food in/around human settlements - yes, once
hardiness - yes
herd dynamics - big no
ease of reproduction in captivity - uncertain
bonus : can be kept in captivity in the first place - not for long
How did I do? - Paper
follow-up based on tags/replies
what about mounts? - domestication is a generations-long breeding process. taking a wild dragon and making it your mount is taming, totally different thing (many exotic pets are tame rather than domesticated)
human-like intelligence makes it an ethical issue - 100% agree
sounds like humans are domesticable - yeah actually
Magical girl transformation where I look exactly the same by the end except my posture and speech are different and I have to be reminded of several details on the conversation we just had
TARGET AUDIENCE REACHED
the kind of autism that makes you confucian
confucius had this
#LITERALLY though#all of the personal stuff in the analects is like#yeah he got really weird about straightening his mat before he sat#and he would always want his meat sliced really really thin#and he would get so absorbed in studying that he would forget to eat and sleep#and made an entire philosophy dedicated to understanding social roles and ritual propriety#which could mean anything! (@apricops)