you have to be careful reading too many things that are good/smart/well-written bc then you encounter something that isnt and you get confused like ? why didnt they just make this good ? were they stupid

Love Begins
Not today Justin

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if i look back, i am lost

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@rasticore
you have to be careful reading too many things that are good/smart/well-written bc then you encounter something that isnt and you get confused like ? why didnt they just make this good ? were they stupid
call her pussy the backrooms the way i'm dangerously obsessed with it to the detriment of my peers
I like this meme because the stock photos make it seem like the same woman but 10 years older.
@twentytoadstwerkinginatrenchcoat
I legit can't wait for the anime to get to this bit
happy pride go watch The Summer Hikaru Died
one of the most frustrating ways i've found you can be misunderstood is when people think you're horny about the things you're just weirdly fascinated by and weirdly fascinated by the things you're horny about
"omg is this like a fetish for you or something 😅🤣" NOT EVERYTHING IS A FETISH!!! "you have such interesting hobbies" no uh . that one is a fetish actually.
You know the drill new kickstarter card set
Coins AND a friend? He should be grateful
Realizing some things about myself today
Baby Globe, Wikipedia’s 25th birthday mascot
Oi Vought done turned Yughie inta this fookin cube an' we got'a get back a' these cunts
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
were these like, rented out blockbuster-style and the devs got a cut out of said rent, or
It helps to understand that point and click adventure games are one of the first genres the Git Gud crowd really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.
that’s his little guy!!
I wish I had what they have...
The dinosaur’s name is Jerry
Looks like things are going well
Nope, it's actually real
"You'd be in prison if it weren't for me. I'm saving your ass."
Yeah I know a few of those
happy june!!!!! 💖🌈🌤
if you want, you can check out my #pride tag for lgbtq+ arts!!!