I played (mostly) only NES games for a month.
I decided to dedicate June primarily to playing NES games. Both game clubs I'm part of selected NES games as their pick for the month, and we all joked it was "NES Month". So, I decided to roll with it. I wanted to do one of these "console month" challenges for a minute now, and this seemed like as good an excuse as any to do so.
For a long time, I was an NES hater. I believed the majority of the library was dated garbage that wasn't worth playing nowadays, and the few games that are worth playing were the exception to the rule. The diamonds in the rough.
But recently I've noticed myself enjoying more and more NES games as I've tried them. I wanted to see if dedicating my time to playing mostly NES games would change my perspective, or confirm my biases.
Megaman 2+3
Lumping these two together since they're very similar games. I actually never played a Megaman game before this. No particular reason, just never got around to them, so I was excited to give it a shot.
These are some of the most fun platformers I've played. The controls are tight and responsive, a must for any platfomer. The levels are short and sweet, but packed with challenge that makes completing them very rewarding. I also think that short level length works very well with the "choose your boss" selection screen the series is known for.
I played this game blind, so I didnt know any of the robot masters weaknesses beforehand. Fairly often I'd grow frustrated fighting a boss, do a different level and boss, and return with a new toy to take the first one on with.
This loop is very fun the way I experienced it, used save states as checkpoints throughout the level. However, playing as intended on original hardware with lives and game overs, I can see that getting very repetitive and frustrating. Luckily we live in modern times, and that means modern solutions.
And oh yea the bosses. I know the robot masters are like, what the series is known for, but I still didn't expect NES era boss fights to be so fun. They all have slick designs with a unique gimmick and offer a nice challenge. Sure they're not all bangers, and Mega Man 3 does get a little repetitive with reused bosses, but the robot masters are still the highlights of these games.
I enjoyed these games so much I immediately started playing Megaman X, and it became one of my all time favorites period.
Starting the month off strong
Little Samson
And game 2 of the month is more Megaman... well kind of anyway.
It's very similar to Megaman, just with a fantasy coat of paint. You run through levels, defeating enemies with projectiles until you fight a boss at the end of the stage.
Instead of swapping between robot powers, you swap between characters with their own abilities, strengths and weaknesses, and health bars. Samson can throw rocks and climb walls and ceilings. Dragon can shoot fire and glide in the air. Golem is tanky and strong, but is slow and lacks range. And Mouse sucks.
This was a late cycle NES game, and it shows. It's incredibly polished and full of charm. The pixel art is insanely good for this era, and the animations are all very fluid. Fluid animation is not typical for the NES, so it was really cool to see. It looks incredible for the period, and it plays as good as it looks.
Honestly, this game is another banger. My only real gripes with it are the nonsensical world map, later levels that are just full of way too many enemies, and how useless Mouse feels.
It's a great game, not worth the price it goes for secondhand, but still great.
Metal Max
(I only realized now that the game is Metal Max and not Max Metal. I dont feel like fixing it tho)
Yea, my opinion hasn't shifted with this one. I still think NES era RPGs are pretty dated and dogshit. Even Mother 1, the first entry in my favorite RPG series ever, feels like dogshit to actually play. So needless to say, I didn't like Max Metal.
I kinda already knew going in I wasn't going to like it. The Mad Max "desert and cars" apocalypse settings never really did it for me. Still, I wanted to give the game a fair shot and went in with an open mind.
And there was just nothing to keep me hooked. No story, no real characters, no interesting mechanics (to me anyway), no fun world to explore. Nothing to keep me entertained.
For the time I spent with it, the mechanics seem fairly deep. Especially for an NES game. For someone, this is THE game for them, I'm just not that someone.
Adventure of Lolo
This game was a treat.
Adventure of Lolo is a puzzle game. And like many NES era puzzle games, its a form of Sokoban puzzle game (think strength puzzles from Pokemon).
Where I feel like this game shines however, is in its mechanics. More specifically, how willing this game is to use every element of it's mechanics in a puzzle solution. Let me explain what I mean with an example.
There's a mechanic called "magic shot". You gather ammo for it 2 at a time in the various levels. Shooting an enemy turns it into an egg that you can push. After sometime, the enemy will break out and be permanently relocated to where it broke out from. If you shoot and egg again, the enemy is temporarily removed from the map. Shortly after, it will respawn where it originally was.
A simple mechanic has a surprising amount of aspects to it, and every aspect is a solution to at least one puzzle. Most of the time I got stuck in this game was because I didn't realize I could use a certain mechanic in a certain way. That out of the box thinking made puzzle solving very fun.
The game also felt like it was the perfect length. 50 levels felt just enough to keep ideas fresh without overstaying their welcome and becoming repetitive.
The game is fantastic, and isn't probably my new favorite puzzle game on NES. Sorry Fire N Ice.
Mr. Gimmick
I really thought I was going to like Mr. Gimmick. The game is gorgeous, another late cycle game. The world is colorful, enemy and stage designs are very cute and weird, almost akin to Kirby's Adventure.
It has a momentum system, akin to the Genesis Sonic games, and a star that acts both as a weapon and a movement tool. I should be eating this shit up, so my didn't I?
First of all, the game does have moment yes, but the character doesn't move fast. It makes smaller, precision based jumps feel harder without the rewarding payoff of blazing through a level.
You can use your star to gain momentum, but I have gripes with that too. You have to like, throw the star behind you and have it bounce off a wall, then jump on it and ride it to gain momentum. Sounds kind of cool in theory, but super unintuitive in practice. It also sucks as a weapon because the star also has momentum. If you miss and it slows down, you have to wait very long for it to despawn before you can throw another star out.
I feel like I'm missing something. Everyone I know who played this game said its one of their favorite. I've seen people do really cool shit in this game, but I just can't get into it. I enjoyed it enough to see it through to the true end (its only like 3 hours long), but I don't see myself ever playing it again.
Conclusion
And that's everything I played this month. I had more games I wanted to play and replay (haha), but this month ended up being really busy. Between some financial trouble and issues at work, I was just left drained. I used whatever energy I had left to play what interested me, rather than sticking to an arbitrary challenge.
Overall, I still think this month was a success. I got through a good few games, found some new favorites, and enjoyed myself doing it. Everytime I play NES, it feels like I find more and more diamonds in the rough. More than I thought existed. It makes me think this system's library is better than I gave it credit for.
Even if some games are still a little rough.













