Matilda.
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Matilda.
one of my favourite things about your chillstreams is how well you and your friends can manage to take turns contributing to conversations and avoiding crosstalk. two questions about this:
how do you (plural) decide whoever becomes the "moderator"? is it whoever's stream you're on?
is this something you also do off-stream or is it for the sake of a broadcast?
The short, honest answer to this is actually "I am not friends with people who crosstalk in the first place." I have bad auditory sensory overload issues and it makes me beyond furious when people talk over one another.
A more helpful answer might be this diagram.
I don't remember where I heard about this concept or what it's called so I'm going to call it a Laugh Pyramid. I someone taught it to me in college improv classes.
Imagine a comedian telling a joke and the audience laughing at it.
The red line is the intensity of the audience's reaction over time. If you watch any comedy special, you'll notice the comedian doesn't wait for the audience to stop laughing entirely. That results in a loss of energy. You want to keep moment from one successful joke and carry it into the next one.
Obviously the comedian doesn't want to cut off the laugh at it's peak, so you wait until just after it starts to die down.
General conversation kind of works the same way.
Imagine the red spikes are someone talking about something over time in a normal conversation. The peaks in this line can be any kind of intensity. Could be volume, how focused the speaker is, how on topic they are, etc.
At risk of sounding like a robot or alien who studies humans, this is some good practice I've found for conversation:
If you have something you want to contribute to the conversation (i.e. something in your friend's story reminds you of a related story that would be a great follow-up) you should start actively listening for an entry point.
Obviously, you don't want to cut them off. A comedian on a stage is in control of the conversation, but you aren't. You need to wait until it sounds like the speaker is reaching the conclusion of their thought.
The ? is a possible entry point because it seems like they're winding down... but then the speaker picks the thought back up again. Whoops. Turns out they had more to say. Don't cut them off right now.
The ! is a better point to start talking because they're actually winding down. Learning to spot this conversational rhythm takes awhile. Everyone has different speaking patterns from each other. Everyone speaks differently in different groups. And this is even harder when there's multiple people involved in a conversation.
Also, be sure to set up flags to indicate that you're about to start talking. Little meaningless sounds or linguistic back channeling.
If I want to follow up on what a person is saying I usually start with a quick "Oh", "Yeah", "mm", or just some kind of tiny sound. That sound is an audible cue to everyone that you want to talk next, like raising your hand in a Zoom call.
This makes transitioning from speaker A to speaker B easier, but it also helps speakers C, D, E, and so on notice that someone else wants to talk.
If speaker B and C both want to follow-up on what A is saying, obviously only one of them can talk at a time. But, if they both use a little auditory flag, the other speakers might notice. So if A speaks and B follows up with a second thought, B can end that thought with "Anways, C, you were gonna say something?" and you can pass it over to the next person.
It's important to keep track of who's trying to get a word in so you can all help the conversation flow. Sometimes people get skipped over multiple times and you need someone who's a little more forward to help them find an in.
I've found most people also have little unconscious things they do to signal that they have finished talking.
For example, if you watch any of my streams, you might notice that almost every time I do a joke or a bit, when I hit the punchline you can hear a laugh leak into my voice. I do this so often when I'm telling a joke that if I manage to keep a straight face the entire time, my friends often pause longer before reacting because they're so used to the laugh sound as a subconscious cue that they aren't sure I'm done speaking without it. Piph also does this with a very specific little "nn! hehe" sound he makes after doing a joke.
Obviously this isn't the kind of thing 99% of people will consciously notice. I've spent a four-digit number of hours editing recordings of my voice as well as my friends so I'm hyper aware of their ticks. But most people have one. You probably have some you only do with some friend groups and not others.
I two of us ever speak over each other for more than like 5 words, one (or usually both) of us stop talking and straight up say some version of "no you go".
All of this is a practiced skill.
I genuinely do not understand how in the digital voice-call Discord-is-every-forum-now age we live in people still think they can just railroad someone else while talking. It is insane to me and is like the #1 way to make me not like you.
oh buddy it’s only monday monday
In light of some of the many things happening across the world this year, I thought this Pride Month needed a special illustration.
Happy Pride Month, may we all stay safe, look after each other, and keep painting our rainbows, no matter what. 🌈🏳️🌈🏳️⚧️
Tumblr Sexyman Contest 2026 Round 2 Part 9
Alucard (Castlevania)
Spock (Star Trek)
This si the only one I care about so far. Please vote Spock!
If a fantasy world has an ancient tree of wisdom, that means it must also have young trees that are dumb as shit. Just giving terrible advice like, "the evil wizard is kinda hot"'
These guys
literally nothing and i genuinely mean absolutely nothing in this world quite encompasses corporate detachment from the consumer quite like peggle_2_ode_to_joy.gif
upon its release to the xbox live arcade in 2009, peggle was THE top selling game for two solid weeks. within a month, more than 100,000 players were on the leaderboards. before it got to live arcade, it had been downloaded 50 million times.
and when it released for ios? holy fuck were they DROWNING in money. when they took a weekend to put the game on sale for a dollar, down from five, a couple months after release, they made as much in that one weekend as they did since its release. it was among the top paid apps for weeks.
with critics, peggle was among some of the top downloadable, mobile, and general best games of all time at the time of its release in 2007 and onwards, and it only shot up in popularity as they made it more accessible to more people. and this was in a time before candy crush.
the thing about simple addictive puzzle games is that they make you feel competent, confident, smart, and cool for being good at them. not everybody can learn how to aim in a shooter or the best strategy in an rpg. but anybodys grandmother or baby brother can play a simple puzzle game, and the nature of these games and the way they make you feel only makes you want to play more and more.
however very very fucking few people who play simple puzzle games that you can master on the toilet would be going to E3 in the early 2010s. remember in 2012 when every ~hardcore gamer~ would screech about ‘fake gamers’ who only play candy crush? thats what peggle was. it was THE crack mobile game from the pre-candycrush era.
no one who was excited about peggle was going to E3. the hundreds of thousands of people who played peggle were not the type of people who would consider going to (or even giving a shit about) E3.
but it sold like hot cakes, and candy crush was churning out content like a madman, and EA owned popcap now, so because the game sold amazingly, and because they wanted to keep cashing in on it, and because corporate drones who controlled the scripts didnt comprehend that their consumerbase isnt one homogeneous mass, they decided to announce peggle 2 at E3 2013.
but not just “oh by the way peggle 2”, no. peggle sold like skyrim, it sold like black ops, clearly they should be saving the best for last, they should announce it like it was the craziest most incredible announcement of the night!
thus:
but in all honesty it doesnt quite have the same impact without hearing ode to joy overtop of the deafening silence of the crowd. so heres a link too. timeless.
My elderly father started talking about how frustrating he finds “the pronouns thing” and I was like. Oh no. He had such a good stand on this, he’s been they/them-ing his cishet siblings for god’s sake! Is he regressing?? And he was talking about how difficult it is to remember, and how onerous it feels to expect strangers to keep track of it, and I’m like oh no oh no.
Then he says, “I mean, the problem isn’t the gender thing. The problem is four words: she, her, he, and him. We got rid of stewardess and turned it into flight attendant. It doesn’t matter if the flight attendant is a man or woman, so we got rid of it. We just need to get rid of those. I don’t need to know.”
“You don’t need to know… people’s gender?”
“No. I don’t care, I don’t need to know, and I don’t want to remember it.”
So we can relax. It’s just a continuation of his crusade to they/them the world. He doesn’t want to remember anyone’s gender. He’s abolishing the genders.
Your dad is so powerful
Me: "Damn people are REALLY BAD at knowing when to tag their eyestrain art/images...either that or they just don't care about photosenitive epileptic people like me. I feel really sad now." Person: "But Allison, what if they just don't know or understand what qualifies as eyestrain and what doesn't?" Me: "You know what? That could be a factor...While it is always better to be safe rather than sorry (so YES people should always tag eyestrain even if they're unsure if it "counts" or not) maybe you've got a point?"
Anyways! HERE'S YOUR HANDY GUIDE TO WHAT CAN COUNT AS EYESTRAIN! I'm pulling this straight from the Artfight rules page about what needs to be labeled and filtered as eyestrain because it's VERY helpful and VERY accurate! I also know not everybody has an AF account and might not always have access to this handy guide, and this is an important resource; That's why I'm sharing it here! (under the cut)
PLEASE TAKE THIS SERIOUSLY!!! THIS IS ABOUT THE HEALTH AND SAFETY OF OTHERS!!!
by the way this is medical. this could save somebody from a migraine all the way to a seizure. this has always been serious. treat this seriously.
whether they're Good Media™ or whatever aside, I think mainstream liveplay ttrpg shows have been a fucking disaster for the hobby. it's hard to imagine anything that could have fucked the expectations:results differential for people more than having celebrities do college improv with dice (and an entire media production team behind them) and telling a generation of new players that's what tabletop gaming is like
liveplay ttrpg shows are not 'professional gaming', that's the whole problem I'm talking about. they're entertainment products which make format, content and form choices that would be nonsensical or obstructive at an ordinary table. it's not just "oh if only 'hobbyist' gaming groups (🤮) could pay for all that kit and lighting and professional writers and voice actors".
liveplay production involves story meetings aimed at making the narrative maximally entertaining to a watching audience (not the players, who are also professionals who are there to entertain that audience!). It involves editing (trimming out downtime, uninteresting mistakes, technical issues, moments where the vibe is wrong or there's friction in the room). it involves a room full of production crew watching every move the GM and players make, sensitive to wastage of their time and effort if things don't go to plan. and not for nothing, it involves an entire team of people who need to keep game publishers happy by playing and displaying their products correctly and certainly never criticising them or openly adapting around their shortcomings for the sake of the group's enjoyment.
I've played at tables where we've been lucky enough to have fun props and miniatures and printed maps and sound systems and even a bit of lighting, and where everyone in the group was a seasoned player with writing and performance backgrounds, and the experience was still full of normal natural constructive frictions that are largely if not completely absent from entertainment liveplay shows. player disagreement is normal. stopping mid flow to argue about a rule and look it up and help each other with system technicalities is normal. the music just not working today is normal. the party choosing a direction the GM didn't prepare for and having to adjust their in-character choices a little and tolerate some hastily cobbled together fluff to meet them halfway is so normal it's a running joke. someone finding a scene a little too much and asking for a break or redirection is normal. someone saying something a little ill judged in the moment and having to walk it back with as much grace as possible is normal. storylines not going to plan and petering out without major dramatic resolution, or npcs being ignored and cast off with a shrug is normal. all this shit and more is normal because a normal table is structured around the organic decision-making of a bunch of players who are primarily in it for their own fun and sense of transport, not for an invisible imaginary fandom slash consumer market. which are all the things that make ttrpg play inherently a pretty bad vehicle for storytelling, incidentally!
someone else in the tags expressed their frustration at these shows 'professionalising' the hobby, and while I do recognise and sympathise with the feeling that these shows normalise a level of polish and commercial buy-in that's destructive to the diy culture of tabletop gaming, I still have to push back on the idea that these shows are representative of 'professionalised gaming'. they're not. they're sports anime.
OP I think you're describing the porn problem here. The problem is not the fun entertainment made by attractive people that you watch on your laptop in bed. The problem is people who have never done it in real life using what they saw as a model for how to treat the people they're playing with in real life. The moves that are cool for the camera are not the same ones that feel good when you do them for fun with your friends.
Having introduced several Actual Play fans to actually playing d&d, I can't say I agree that it's a serious problem. People try the game and they realize it's different than on their shows. And then they either keep playing or they decide it's not for them. I realize my sample set of a few dozen new players isn't statistically rigorous but none of them were worse new players than people I've introduced to the hobby who have never watched any AP. In fact, I'd say the opposite is true, since they often are already familiar with the basics of the rules and excited to play their character.
I've read the r/rpghorrorstories and I know that they can't all be fake but that simply isn't my experience with this hobby before and after the introduction of AP. The hobby has always been dire. I have done my time in gameshop backrooms with guys squinting suspiciously at my tits because any female who showed up must have an ulterior motive at their table. I will take the bad fake accents and convoluted backstories any day rather than go back to what the hobby was 15 years ago.
Okay so this is definitely a scam and clicking that link would ruin your day. I just got @ed in a comment on this blog's one and only post.
This is not how Tumblr works. This is a scam. Please block and report this account
In my opinion it's a lot more healthy to be able to own that you dislike someone for petty reasons than to do all kinds of mental gymnastics to make everyone you don't really vibe with out to be a bad person actually
Hot take but rigid divisions between queer identities and heavily-policed labels that are treated like diagnoses are really, really bad.
Trans men have shared histories with lesbians who have shared histories with bisexual women who have shared histories with ace people who have shared histories with aro people have shared histories with gay men who have shared histories with trans women who have shared histories with nonbinary people who have shared histories with etc etc etc etc etc.
Labels are important for people who want them, but we need to stop treating sexuality and gender as rigid boxes and checklists.
yes. labels aren’t a fort you need to protect; labels are a pin you can add to your backpack to signal being part of something. You can, in fact, have more than one label (as a treat).
For context: Jonis Josef is a famous Norwegian comedian.
Link to the article
We regret to inform you that the sunshine and friendship app is actually a children killing app.