oh hello delightful forest boar. why are you charging at me so fast
Monterey Bay Aquarium

if i look back, i am lost

Discoholic 🪩
let's talk about Bridgerton tea, my ask is open

pixel skylines
Aqua Utopia|海の底で記憶を紡ぐ
sheepfilms

Love Begins
I'd rather be in outer space 🛸

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2025 on Tumblr: Trends That Defined the Year
RMH
Show & Tell

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dirt enthusiast

Kiana Khansmith
Misplaced Lens Cap

JVL

Janaina Medeiros
AnasAbdin

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@squidkidghoul
oh hello delightful forest boar. why are you charging at me so fast
bob-omb bagel field
This is fucking killing me. Like what
Lend your power to me, lion...
In Paper Mario: The Thousand-Year Door, being Electrified is a purely beneficial status condition for anyone who receives it (whether it is Mario's party or an enemy), as all it does is deal contact damage to whoever attacks that character with a non-ranged attack.
However, it turns out that in the game's code, an unused functionality for Electrified exists that would have made it act more like the Paralysis status common in RPGs (e.g. like the Pokémon series games), whereby it would also have a chance of preventing the afflicted character from making a move on that turn. Note how in the footage, Mario and Goombella only briefly shake instead of being able to perform their attacks.
This actually explains an odd behavior in the game whereby enemies would sometimes use items to cure Electrified when it never needed to be cured in the first place (bottom image, dramatization from an earlier post explaining this phenomenon). These enemies must be acting upon a script written under the assumption that Electrified is still able to incure the Paralysis-like effect, which was not updated when the effect was removed during development.
The Spiky Goomba in the scenario means well, he is simply acting on outdated information.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SilverGames136
*explaining the backrooms to my grandmother*
see how your hallway looks like my childhood? that's called liminal. you are what's known as an "entity"
please do not'a remake my game don't do it do not remake my'a game
they already did, mario. on the ds
oh yeah...
hmm
mario will not be afraid of change any more!
Thank you.
why do you look like that
beacause... you look like that....
this video is really funny to me right now
me in the Ghost Hunting group chat: good find tommy! there's something up with that tire for sure
me in the Disney Exec GC that I was added to by mistake: Agreed. People will love seeing "Little Yoda" on the "Big Screen"
me in the smaller Ghost Hunting GC: tommy thinks his tires are haunted hahaha
06/09/2026
it’s time for demons to come out of the ground and for everyone to get special powers
Nintendo direct predictions: Honestly just Bowder
Bowder
i strongly feel there should be a bart simpson emoji
never ask a woman her age a man his salary your mutual how late it is in her timezone when she starts posting about that bisexual man
can people stop saying insane things on this post
I've had this conversation 4 times this week but characters in stories aren't SUPPOSED to be bluntly verbally confronted by other characters about their bad behavior.
I get that a lot of people naturally have difficulty with non-literal communication but in *serious* storytelling, the morality of the characters is supposed to be "addressed" symbolically and wordlessly. If a character is mean, and then gets eaten by a dinosaur, that *is* supposed to be enough acknowledgement that they were an asshole. The author, their god, metered out karma.
I scrapped a much longer post about this but it's only mostly in kid's media, and frankly only recently, that characters explain in words what was right or wrong about one another's actions, and that only happens because Disney Channel forces the writers to shoehorn that in against their will. Writers expect you to be smart enough to already know right from wrong, and the "justice" experienced by characters is often expected to be partially or completely meta.
On the one hand, yeah, the audience shouldn’t need to be handheld through the morality of every story. On the other hand, though, it’s always much more cathartic to have the villain proven wrong by the story rather than killed via deus ex machina, and redemption arcs and characters grappling with their actions are interesting in their own right.
@entities-of-posts if you haven’t done this one yet, the desolation
Seconded
Official ominous sign
cartoon
Type of thing that’s always happening