Projecting my irl nat1 onto Karlach sorry
act 2 revelations

#extradirty
AnasAbdin
we're not kids anymore.
One Nice Bug Per Day

JBB: An Artblog!

tannertan36
Mike Driver
Three Goblin Art
noise dept.
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"I'm Dorothy Gale from Kansas"

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Today's Document
Misplaced Lens Cap

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trying on a metaphor
Xuebing Du
tumblr dot com
Cosimo Galluzzi

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@rhythmvoice
Projecting my irl nat1 onto Karlach sorry
act 2 revelations
Lizzie, you have grown up with no shortage of suitors. At home, too, you have always been... Oh, Mary, we've had largely the same upbringing. No! No.
THE OTHER BENNET SISTER — 1.07 "Chapter Seven"
She is me. I am her.
the other bennet sister was the romance series I desperately needed because there is nothing better than watching two loser nerds (said with all the affection I absolutely love them both) falling in love. I may have to write a video essay on this.
Kestrel-dad not sure how to dad but he’s trying his best.
Dad loves you and feeds you. But he is also dumb and feeds you a wonderfully done wagyu steak. You are 3 days old.
Okay, but check out this video from mid-May 2022 of a Kestrel Dad who just kept piling up voles and mice beside his babies when the mom was injured/killed/mia’d by owls…but then watched one of his babies just swallow a lizard and went “OH. I can feed them small food!” and learned to tear it apart!
EDIT: There’s a not-zero percent chance that this could be the same dad???????? The source is the same–Robert E Fuller–but they could be different birds.
UPDATE: Not only has Mister Kes learned to feed his chicks all on his own…
….the three chicks who were taken out of the nest for intensive care after the mom disappeared were put back in, and he just started feeding them, too.
He’s a single father of six who does not possess the instincts to feed even one of his offspring, but he learned and adopted that behavior without difficulty and is now hunting and providing for six kids all on his own.
Happy father’s day to the Krestel single dad of 6 Who is doing a wonderful job
Shout out to these chicks who have never seen a hand before.
Common kestrel (Falco tinnunculus)
Official ornithology post
this was a long time coming .
Oh the comedy and irony of Marshal Steel being on the breakroom fridge! Karma really does come for everyone.
Julia is honestly living her best life after years of Chen's dissaproving looks. Argent will never let Steel live this down (and also happy that this 100% makes people forget that she also kissed Sidestep). Herald probably regrets ever taking the hero drug rn.
And Chen? well he's just going to have to find more subtle places to kiss his villain boyfriend - the papparazi is truly everywhere.
meanwhile, at the Sidestep base:
(you're lucky River likes you so much Nehal or your ass would be fired)
close up of the article under the cut:
Daily Spanish Vocabulary
estremecerse = to tremble, to shiver
el alma = soul [technically feminine but takes masculine articles el/un in singular]
amanecer(se) = to dawn / for it to become morning, for day to break amanecer = "to wake up", "to start the day" [if someone asks ¿cómo amanecesite? it means "how was your morning?" or "how did you sleep?" basically]
tronar = to thunder, to boom
la escarcha = frost
la niebla / la neblina = mist, fog
a propósito = on purpose, purposefully
escarmentar = "to teach someone a lesson", to punish harshly
al fin y al cabo = "finally", "in the end", "at the end of the day"
salir = to go out
subir = to rise, to go up / to get into (a vehicle)
el apogeo = zenith, the highest point, apogee
el cisne = swan
el escalofrío / los escalofríos = chills, a shiver / a cold feeling, heebie-jeebies
el asombro = awe, astonishment
el umbral = threshold
el portal = gate / portal, gateway
deslumbrante = dazzling, sparkling, blinding
sosiego/a = calm, tranquil
la fuga = a leak (water/gas) / escape, jailbreak
escapar(se) = to escape, to get away / to leak out, to pour out
acumular(se) = to accumulate, to gather, to build up
el declive = decline, deterioration / incline, slope
la esperanza = hope
el deseo = wish / desir pedir un deseo = to make a wish / to ask for something
la vanidad = vanity, arrogance / uselessness, futility
el fracaso = failure
varado/a = stranded, aground
roto/a = broken
cavar = to dig excavar = to dig up
infundir = to instil, to inspire, to fill with (an emotion), to trigger an emotion
el miedo = fear dar(le) miedo = to be scary (to someone)
el susto = shock, surprise
suspirar = to sigh
agobiado/a = overwhelmed
la brújula = compass
la cordura = sanity (not being crazy) cuerdo/a = sane (not crazy)
la locura = madness loco/a = crazy
el guerrero, la guerrera = warrior
la guerra = war
regalar = to give as a gift
seguir = to follow / to continue
el pie = foot a pie = (walking) on foot en pie = standing, upright
estar parado/a = to be standing up, to be standing still
inquieto/a = anxious, uncertain
la incertidumbre = uncertainty
el flujo = flow / flux
singular = singular (as in not plural) / strange, odd, unique (as in "only one of")
la miseria = something of little value / a pittance, a small amount
valer = to be worth
convalidar = to ratify, to recognize (officially)
el aplomo = grace, aplomb, composure, serenity
la educación = education / manners, being polite la buena educación = good manners la mala educación = bad manners, poor manners
educado/a = educated / polite, well-mannered
malcriado/a = a brat [lit. "raised badly"]
la costumbre = custom
evadir = to evade, to avoid
terco/a = stubborn
pisar = to step, to take a step / to step on
pisar los talones (a alguien) = to be right behind someone, "to be on someone's heels", "to be hot on someone's trail" [lit. "to step on the heels of someone"]
esfumarse = to vanish, to go up in smoke, to disappear
escurridizo/a = slippery, hard to grab onto
asustadizo/a = skittish
enfermizo/a = sickly
el paisaje = landscape
la montaña rusa = roller coaster [lit. "Russian mountain"]
el vaivén = ups and downs, highs and lows [lit. "goes and comes"; va y viene]
la dicha = joy [slightly fancy]
la congoja = sadness, anguish [slightly fancy]
la pesadumbre = sorrow
el ataúd = coffin
el rencor = grudge, spite
soltar = to release, to let go
aferrar = to hold onto, to grab tightly
atar = to tie, to tie up
el nudo = knot
el esparcimiento = relaxation, fun, recreation
el ocio = leisure
férreo = tight, hard, dense, strict / made of iron, covered in iron
la arena = sand
la multitud = crowd / multitude
ganso/a, la oca = goose
remontar = to go up, to gain height
el vuelo = flight
la huida = fleeing, running away
rebotar = to bounce against, to ricochet
salpicar = to splash
saltar = to jump
caer = to fall
la sonrisa = a smile
la risa = laughter
la calumnia = slander
tuerto/a = one-eyed
la enredadera = vine / creeping vine, a plant that grows on a vine (like ivy or tomatoes)
la zarza = bramble, briar enzarzar = to be stuck in bramble, to be tangled enzarzarse = to get in a fight
la riña = quarrel
la tormenta = storm
el tormento = torment
la azucena = lily [specifically a white lily or Madonna lily] el lirio = lily
el lobo, la loba = wolf
la amenaza = threat, menace
ilusorio/a = illusory, not real
mortal = deadly, lethal / not immortal
la fuente = fountain / font / source
carmesí = crimson
la deuda = debt
la mirada = a look (on someone's face / with their eyes)
el atuendo = outfit
llano/a = flat
la mecedora = rocking chair
ingenuo/a = naive
la caída = a fall, falling
la estrella = star la estrella fugaz = shooting star
fugaz = not long-lived, fleeting
el rocío = dew
el rincón = corner (interior)
la esquina = corner (street corner / exterior)
la caja = box el cajón = drawer
el recuerdo = souvenir, keepsake / a memory, something that makes someone remember something
el nomeolvides = forget-me-not [lit. "don't forget me"; the flower]
el acero = steel
la gaviota = gull, seagull
la orilla = shore
la serpiente = snake la sierpe = snake, serpent [slightly fancier, more common in mythology or literature] / serpentine, winding motion
la fábula = fable, tale
la nevada = snowfall
la cantidad = quantity
la joya = jewel
la huella = footprint / track (animal) la heulla (digital / dactilar) = fingerprint [note - digital and dactilar are both adjectives meaning "of the finger"; the simpler way is simply de dedo but it's very common in forensics to see la huella be "footprint" while la huella dactilar is "fingerprint"]
la calidad = quality
el fantasma = ghost [looks feminine but it's masculine]
la prueba = evidence, proof / sample / display
la mentira = a lie
la verdad = truth
a diaro = daily, happening daily día a día = day by day, daily, day to day
la cicatriz = scar
borroso/a = blurry
el espejismo = mirage, illusion
I haven't really seen anyone talk about this before so I guess I'll crawl out of my possum dresser and do it myself.
I believe Sybil is meant to be a mirror to the player.
Not the player character, aka The Scarlet Cousin / Y/N.
You. The player. The Problem Between Chair And Keyboard.
Sybil has been 'taking back' her daughters through the centuries to get the 'best' outcomes possible. Much like we learn more about what's going on in Scarlet Hollow with each playthrough... Essentially 'taking back' the character we played during the last and erasing them during our next one. We get a blank slate, free to make new choices and form new bonds. Noone remembers the previous ones. They're a part of us that we sent into the world of the game, but when we start a new playthrough, they are erased. Only we remember them. To everyone else, it's like they never existed.
Sybil talks about how she's become able to see the 'tapestry' of choice and consequence. Which threads lead to which outcomes. How she accepts the burden of what must be done, because she knows which sacrifices have to be made to achieve the future she decides is best. Just like we, the Player, have gained insight in which decision chains must be followed to get our desired outcomes through our multiple playthroughs. Without them, we can never gain the full picture of what is happening in Scarlet Hollow. Without them, we can never learn everything that is possible, in all its variations. Without them, we don't have the power to steer the story towards saving the most people possible. And even with all of the knowledge we can gather through all those playthroughs, we cannot save everyone. Just like Sybil can't. All we can do is make decisions on what is worth sacrificing and what is worth saving. Taking on that burden and responsibility is what the game is about at its core.
Sybil manipulates the people around her to steer them in the direction she needs. She wasn't always this way. But with each daughter she took back, humans became more and more like tools to her. Chess pieces. Actors in the play she is directing. Similarly, with each playthrough of the game, the player learns which responses to give or actions to perform to direct the game towards our preferred outcome. We no longer immerse ourselves in the game to behave naturally, to interact with people and the world in a genuine way. We take on a specific role to steer the path. We calculate costs and benefits. We tweak the threads. We use our power (traits) to achieve ideal outcomes, and where we can't, we cut our losses in a way we decide is best. We weigh what is acceptable to give up and what is not. Because we know what's going to happen, just like Sybil does. And as one of the achievements we can get reminds us: inaction is also a choice. The responsibility, the burden, is ours. There's no way around it.
We've all wished we could simply take all traits and give Scarlet Hollow its ideal story, its perfect happy ending. Which is exactly what Sybil wants to do by taking The Entity's power for herself. No more negative consequences, ever. No more hard decisions. No more moral anguish about what is right or wrong or best for as many people as possible.
No more sacrifice. No more choices to make. No more mistakes to learn from. No more possibilities to discover. No more stories to write.
And that's exactly what she's offering to take away for/from our player character. Whether that's a blessing or a curse is up to debate. But I think Sybil achieving her goal is a parallel to what happens if we try to cheat our way out of consequences by giving ourselves all traits - the power to save everyone.
Game Over.
This also made me think something. It's a bit of a crack theory.
It first started out as this: 'Huh. We're a bit like the Entity, though. We're inhabiting a body moreso than adsorbing cousins.'
But then this made me think this. 'What the Entity pines over not our player character, but rather the player itself? And the reason why is because we function similarly to them and share commonality.'
Because, why would the Entity be so insistent to keep us safe when we have never met them before? What would make them to want to do that so much? While it's probably related that it doesn't want the deal to be sustained anymore, but it could easily achieve that by just killing us (it's a part of why Tabitha always tries to keep MC safe even if their relationship is antagonistic). And the Entity doesn't seem to be that fond of Scarlets in general, with the only exception being us and Alexandra, but Alexandra is at least explained in that she befriended him but for us, it is not. So it begs the question of why does the Entity care for us.
And I think a potential explanation is that they recognise that our MC is instead being inhabited by a greater and more powerful being and they see us as something on the same level as themselves and wishes to protect us because of a level of commonality and kinsmanship as themselves. and the reason they might distrust everyone else because they're blind to the nature of who we are and thus don't know the consequences of what would happen, or if they know, it's likely to not end well. So they want to protect our MC in order to protect the player whom they recognise as an equal.
And it might serve as a reason as to on an actual narrative perspective to why Sybil can hijack our game if we have too many traits. Our power doesn't lie in us ourselves but rather how we push our MC and what we give them so they take the power we have given to the MC rather than us because us ourselves don't have much power.
I'm not betting on any of this being true but I'm just putting the thought out there as like throwing a message in a bottle into the sea.
Worse for Sybil is that she's forced to live in the game and live with her actions, the players can stop. She had to stop caring in order to keep going though I wonder if she could have at least trained her one of her many daughters to take her power but eh parents doing what they think they have to and ignoring their kids is what drives most of the town problems.
I took the message that we can't save everybody/Scarlets to heart and that has let me do different paths/traits, though I can't really bring myself to be hella rude to folks. No canon playthrough for this game and all the MCs have to live with what I do.
the plight of balancing inventory space 😮💨
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plz enjoy another video 💖
(Abby-howard, 2/27/26)
guy who misread the room on his girlfriend's valentines day present
I'm sorry, but Alex's reaction to all kind of eggs is so fucking hilarious
Dude just opens it in front of us and eats it like that lmao
Pass for evil egg tho
ALEX NO-
The Jojamart Junimo
Holy fucking based Junimo
Everyone complaining about Clint being the new marriage option in Stardew valley I’m sorry you are so weak
fake horse adventures
one horse here is really hogging the brain cell
Touchstarved Demo Music
Decided to have a productive weekend and search for every song in the ts demo bc I’m a hungry bird and I need my crumbs🐤
Some were easy to find, others required manually going through artists’ discographies that might have the song I was looking for help (in order of appearance)
Sonata to Melancholy – Crypt of Insomnia
Fabric of Night – Crypt of Insomnia
Suspense Drums Trailer – ARCHIMUSIC
Dance Macabre – Crypt of Insomnia
Reverie – MARiAN
Mystery – EightBallAudio
Medieval Harp Ambient – Orchestralis (all 3 versions are used)
Cold Dark Place – Crypt of Insomnia
Shards of Night Light – Crypt of Insomnia
Late Night Ode – Crypt of Insomnia
Rivendell Sunset – Crypt of Insomnia
Love Will Never End – VICTORMUSIC
Tango – Blacksmith
Fadeless Memories – Crypt of Insomnia
Slow Baroque Strings – Orchestralis
Once Upon a Dark Time – Allen Grey
Scorched Earth – Crypt of Insomnia
Ethnic Ritual – Nuclearmetal
Dark Ethnic Suspense – Allen Grey
Persian Beat – MARiAN
Deserted – Crypt of Insomnia
After Dark – Crypt of Insomnia
Beautiful and Tragic – Crypt of Insomnia
The Harp – SilverHoof
The End of the Journey – Crypt of Insomnia
Individual routes:
Ais
Unearthly Love - Crypt of Insomnia
Dangerous Middle East – iCENTURY
In The Time of Romance – MusicDog (also in Kuras' and Mhin's individual routes)
Kuras
Pizzicato Comedy – Orchestralis
Sorrowful Storytelling – Crypt of Insomnia
Mhin
Rains Will Come – Andrea Baroni
Vere
Sad Tango Violins – Korolkov
Delusion – Crypt of Insomnia
Bonus:
Gothic Emotional Suspense Riser - Allen Grey (homescreen music; edited)
Horror Atmosphere - Orchestralis (ominous music; when Soulless/threat is nearby)