Time to wrap up this year’s milestones
While setting up all the New Year decorations in our Telegram channel, I actually caught the holiday spirit! 🎄
Time to wrap up this year’s milestones.
What we accomplished in 2025:
Launched the visual novel;
Wrote nearly 4 additional episodes’ worth of script;
Crafted 96,000 characters of text;
Created 42 animation frames;
Produced 5 CG artworks (we know it’s not much-just you wait for 2026!);
Designed 42 background scenes;
Composed 6 original tracks (with 4 more in the pipeline);
Edited 26 short video cutscenes;
Recorded 114 voice acting takes;
Completed optimization ahead of schedule;
Developed a bot and even localized it into another language;
Launched 2 holiday-themed web events;
Welcomed 13 new team members! Each brought unique talents-some already showcased, others still in bloom. (Of course, we also faced departures—personal time is a limited resource, after all.)
Processed countless sound effects and UI assets (honestly, we lost count!);
Connected with fellow VN and game creators, even forming genuine friendships. Every collaboration was inspiring-I loved diving into their worlds as much as sharing ours;
Joined an indie game jam with a playable demo;
Stockpiled mountains of character art (much of it confidential). Next year, I’ll animate multi-angle frames;
Prepared concept sketches for upcoming CGs;
Unexpected bonus: Created phone-call UI frames for Freya’s conversations with characters who own mobile devices;
Most importantly: We survived 2025! 💥
Personally, I think it’s mind-blowingly awesome!
For our entire team, this is our first visual novel project-and the fact that we’re already celebrating our second New Year (the first while developing the VN, this one after its release), despite how brutally challenging this year has been, means something profound.
A special thanks to our Telegram community for uplifting indie creators-especially @letodigest.
Also, thank you to everyone who reaches out with helpful feedback when you spot something we might have missed. We genuinely strive to incorporate your insights. And speaking of feedback: we read every single comment you leave. We don’t always have time to reply or react immediately (personal lives demand attention too!), but please know we see and value each word.
As for the future-our top priority is the Steam release (and thanks to your support, we’re so close). Here’s what’s next:
Animating the remaining character sprites (with multi-angle frames!);
Creating more diverse animation frames and CG art (some assets are reserved for distant episodes-I’ll likely share sneak peeks on Boosty);
Updating the main promotional poster;
Launching a trailer! After reworking its concept, it’s finally feasible—and timely, as the last character’s full portrait has just been completed;
Participating more actively in game jams and industry events, plus publishing dev articles;
??? (Let’s just say… surprises are brewing 😉).
Happy New Year to all of you! 🌱