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WHAT HAPPENED
OH MY GOD
More figures from imagination. This time focusing more on perspective.Â
I did a thing
These made me feel better somehow.
A reminder about the purpose of a sketchbook:
a sketchbook is not:
- your portfolio
- only containing finished drawings
- Something you must show to other artists
- only a expensive moleskin
a sketchbook is usually:
- for sketches and doodles
- for practising and brainstorming
- unfinished stuff or crudely drawn stuff
Like most pages in my current sketchbook have lots of blank space and unfinished stuff.
Like maybe 3-4 pages in my sketchbook look like this:
But like a major part of the pages often end up like these:
how and what you use your sketchbook for is your own decision.
Welcome to the tutorial! Disclaimer: this is all but one way of doing tones and such. I use these methods primarily on Morning to Moon, and other comics and illos I do. These methods can be translated to other programs and even real tone, to an extent. But I mainly use Manga Studio to do this. Ok! The Lana Del Rey look-a-like above will be our model through most of this journey.
Also, please go into this with some rudimentary knowledge of what tones are and things like light source and shadow.
01. Here is some basic information on tones: the bigger the number of âlinesâ (L) the smaller the tone is. 85L looks grey and 27.5L looks like polka dots. The percentage constitutes the darkness of tone. Bigger tones are used a lot in comedic scenes in manga, applied in the background. Go look through a random manga. Youâll see it.
Also, dot tone is always best at 45 degree angles! You can mess around with angles with different tones (like line/noise tones) but dot tones work almost exclusively best at 45 degrees.
02. Do not mix tones of two different sizes like this! It looks terrible. It produces what is called âmoirĂ©â.
03. Or shrink tones in anything but multiples of 25 (ie 100, 125, 150). Tone here is shown at 33%. Ugh.
04. First technique is used with gradients. You can apply gradients the same way in MS that you can in Photoshop (just dragging it and letting go). Gradient tone looks really good on hair and clothing and reflective objects. Anything where there might be different tones of shadows, basically. Gradients look best at around 55-65L, where the texture of the tone is present.
05b. To highlight and contour gradients, a possible way is to take an eraser (or pen set on clear) and lightly brush away the tone in the direction the light is coming from. At the end of the gif you see a sort of soft brush applied. Thatâs a âtone deletionâ or âtone useâ brush in MS used to mimic scraping tone. They have two I like and they are literally called just that, tone deletion and tone use.
These kinds of brushes look suuuper good and work best with a high density setting and low scatter.
It works like an airbrush but looks like scraped tone and gives a softer edge to tone. I employ this a lot on skin.
06. Tone on skin, imho, looks best at the size of 80+, because the harshness of the tone tends to wash out the ink work. The tone applied above is 85% and I had to zoom in almost to 100% to see any of the individual dots. This tone will always compress to look like grey shading when shrunk to 100DPI. (See below for example.)
07. Letâs talk about different methods of applying tone to skin! You had the method of #6, wherein tone is applied all over to give the appearance of darker skin color.Â
First, there are two different types of shadows, especially when it comes to toning: contour and cast shadows. Contour is meant to show depth and dimension of objects. Cast shadows are simply just shadows.
We have the method in the gif above, where tone is applied in the same fashion as the allover skin tone but âcarved outâ. A good usage for this is when applying tone for contour. At the end a tone brush is applied to scrape away tone and soften said contour.
07. My favorite method of applying cast shadows (shadows caused by hair, under the nose/chin etc) is to make a new tone layer via a marquee (this is the easiest way Iâve found to do it) and then âŠ.
07b. Draw the shadows with a pen tool on the tone layer âŠ.
07c. And floodfill inside the lines, to make shadows! This is a pretty quick, but effective way of getting clean tones. You could do a similar thing with a large brush, but you have to have a steady hand and a lot of time. I have neither, tbh.
08. There are also ways of âdrawingâ with tone. For example, a cloud. I make a marquee in the shape of your general cloud and fill it with a mid-value tone.
08b. By layering a tone of the same line amount BUT darker, I can produce a shadow on the cloud. (I scraped both of these with a tone brush for soft edges.)
08c. The same method is used here for fire! Block of tone with general fire shape erased, then tone applied in exponentially darker values to build up an illusion of form. In the middle I put some white tone on top to show where the fire burns brightest. (Yes, white tone exists! You can apply it in MS by clicking the white instead of black color. Yep.)
09d. I even use gradients this way. By laying down a dark to light gradient and using an eraser + tone brush to scrape it away, I created (pretty crudely) the illusion of water. Be creative!Â
09. Gradients can also be applied from opposite directions to make contour. This works very very well on round objects, like bowls, doorknobs etc. It works really good for little details, where thereâs not a lot of room to shade.
11. Tones donât always come in dots! Thereâs lines, noise, etc. Different types of special effects. More specialized tone can be used in a variety of ways: I use lines to add blinds to windows and noise to add texture to grass, or to cloth. Like I said, be creative. Where you see the need for a certain repeating shape, thereâs a possibility to do it with tone.
In Manga Studio itâs even possible to create your own tone from pictures, in shapes like plaid or houndstooth for clothes or repeating patterns of cats and pizza for the background of your soft grunge monster girl; whatever you want. (I can make a separate tutorial for this if anyone has a particular need. Itâs almost the same thing as making a brush in Photoshop.)
I hope this helped to demystify tone!!! I can answer any questions! Just askbox me and I swear I hope this wasnât too confusing or too simple. This is merely the basics! I love tone and with a little acceptance you can love tone too.
Iâve seen a lot of really cool recolored FR items floating around, so I thought Iâd pass along this trick since I think a lot of people use hue/saturation sliders to achieve this and thereâs a better and less frustrating way!
This is also how I recolor painted adoptables and even sometimes my normal art. I often render my art straight to greyscale, then use selectively-applied gradient maps to color. You can also use a low opacity gradient map (maybe set to soft light or color mode) over a piece of artwork to unify the colors gently or help suggest lighting! Since discovering gradient maps Iâve used them in nearly every piece of digital art Iâve made in some way or another. They can even be used to fine-tune brightness and contrast!
DISCLAIMERS: This tutorial only applies to Photoshopâspecifically CS5, although the steps should be similar to any other recent PS release. I have no idea if this is possible in other editing programs, sorry! T_T Also itâs possible someoneâs already made this tutorial and if so, mea culpa, I couldnât find it T_T I hope this is new information for some people, at least.
SO HERE IS HOW IT WORKS:
First, you need to create a new adjustment layer. This is better than just making a gradient map for the image (which is also an option) because you can selectively apply it. Hereâs where you find the option.
A note: this works better on high-contrast items. You might want to bump the contrast of the item icon before working, but if you donât mind fiddling a lot you donât have to. Really dark items may need to be lightened some, and really light items may need to be darkened. The item I chose is a nice middle ground with good strong values throughout, so I didnât do any prep work.
Make sure this box is checked if youâre working on multiple icons or if you have a white background. I check it anyway, just to be safe.
It applies your last used gradient, so youâll probably get something bizarre like this. No worries! Find your adjustment box (same one you use for hue/saturation adjustment layers). It might be docked with another menu (like your brushes, as mine is), and you might need to turn it on this way. Then click on the gradient bar to pull up this:
Get acquainted with this dialog box, you will come to love it.
Basically, the far left dropper-box indicates what color the gradient map is making out of black. The far right indicates what color the gradient map is making out of white. Everything in between is all your shades of grey (or non-grey, since the item is in color), applied on an even scale.
Itâs important to note that the scale goes from *black to white*, not from darkest to lightest in your image. It also applies to the *ENTIRE* image including any adjustment layers already applied! If you apply a really pale gradient map to an image and then layer another over it, youâll need to push everything over to the right hand side of the scale, etc. This makes more sense the more you work with maps.
And hereâs an example of how it looks in use! Because thereâs no pure white here, the very furthest right hand color isnât showing up in the image. But you can fix it!
You can move all your sliders! You can also move the dots between shades to adjust and fine-tune. Click anywhere on the scale to add more sliders. You can double click a slider or click the color box below in the Stops dialog to change it.
NOTE: Unfortunately because Adobe hates its users you canât use an eyedropper in this dialog. If you want an exact color you need to write down the hex or RGB value. :(
This is largely an intuitive process: some understanding of color theory helps (highest saturation in the middle/top values; hue shifting, etc.;) and fiddling around will help the most! Some really cool iridescent effects can be achieved with judicious use of dramatic midtone hue shifting. As a general tip for FR items, you probably want the darkest shade to be pretty close to black, especially for the background, if you care about preserving the border/etc. If you donât, go nuts.
But we donât want to apply the whole image, thatâs boring. Click directly on the layer mask in the layer dialog and use black to color out the background. If you have more than one element (petals, leaves, background, or whatever), you will need to do this for each element. If you only have two (item and background), you can apply color to the background this way:
Make your gradient map for the BG, and then Ctrl+click ON THE MASK ITSELF and drag it to the BG map layer. PS will prompt you to replace. Click yes, then use ctrl+I (or the menu) to invert that layer. Instant BG mask!
You can also see that itâs possible to create cool ombre effects and have total control over them by applying gradients to your masks, or even paint on stripes/whatever! You can also try changing the blend mode of your gradient maps for other cool effects (especially useful for âglazingâ greyscale artwork).Â
Also, once youâve set your masks up once, you can just adjust the gradients again. Although you should probably set them up more carefully than my messy ones I used in the examples below, lol.
AND THAT IS ALL! If you have questions please feel free to reblog with them or send me asks, I use gradient maps daily and am happy to help!
GO MAKE THINGS
For the artists I know.
Stumbled across your art recently, and I totally admire your work! As a complete noob to the digital art scene, I'd just like to ask whether you have any tips on colour picking (like for skin tones, under varied/dramatic lighting and such!). I have a ton of other things I want to ask, but I'll limit myself to one question and then try to google the rest, haha/ Thanks for sharing your art with us! ^^
ahh thank you so much! â„ welcome to the digial art scene friend, i hope you enjoy your stay and ctrl + z
now onto your question! (if you donât know what layer and layer modes are and how they generally work you should probably google that before you continue reading)
we all perceive colour differently (thx science) and i trust my intuition a lot when it comes to colour picking because of that, and also because i feel like you can make pretty much every colour combination work within the right context. context is key! but still, remember that all of this is about how i perceive colour, so you might not agree with everything i say.
hereâs a quick rundown of terms youâll see around a lot in reference to colours and shading: the hue, which is the âcolourâ itself, the saturation aka the intensity, and the brightness [or value] which describes how dark or bright we perceive a colour to be.
rule of thumb: when you shade donât just add black (or white) to your base colours, that will make your drawings boring and lifeless. use different hues and saturation!
now first things first: which skin colour does the character have?
youâll mostly be navigating in the red to yellow spectrum for the skin tone. so when i pick the base colours i usually start with the skin and adjust the rest of the colours accordingly. if youâre not sure where to begin it might help if you first determine the values (brightness) of the base colours in grayscale.
and here are a few colour variationsâi stuck to the approximate values but played around with a lot of different hues and levels of saturation.
now compare 3 and 5: youâll notice that 3 is very bright and leans towards orange hues, whereas 5 has a pinkish tint.
on the left i gave 5 the hair colour of 3 and in my opinion the pink hue of the skin doesnât go well with the orange undertone of the hair. youâll have to experiment a lot to find out which combinations work for you. Â
ctrl + u is your biggest friend (or image >> adjustments >> hue/saturation in photoshop, the shortcut works in sai and clip studio paint too). play with the sliders and see what happens. i do that a lot myself, because itâs easier to coordinate the colours like that afterwards instead of trying to manually pick perfectly matching ones right away.
for further adjustments i like to use an extra semi-transparent layer on top of everything with just a single colour to add atmospheric light. this unifies the colours and makes them more harmonious, if thatâs what youâre looking for. this is about as far as iâd go if i didnât want to shade the drawing.
if i do want to shade, especially with high contrasts and dramatic light, i darken the base by just adding an additional black layer, here set to 40% opacity. of course you could add a colour layer like the ones i mentioned previously too.
to create an impression of dramatic light you need a high contrast between light and dark areas (1). if i want additional visual intrest i often add secondary light which falls onto the main shadow areas. here i picked a faint greenish blue to balance out the yellow (2). and since light is at least partially reflected when it hits a surface you should add a faint glow that goes across the shadow/light border (3).
for this shading style i like to use the layer mode colour dodge with lowered opacity + fill settings. for some layer modes opacity and fill do the exact same thing (e.g. for multiply or screen). however for colour dodge thereâs a big difference:
a lowered opacity merely alters the transparency of the entire layer. that looks pretty awful sometimes, because the bright orange affects the dark of the hair much more intensely than the already brighter skin. but when you lower the fill percentage you primarily lower the amount of light that falls onto darker colours. so the layerâs opacity setting treats every colour equally whereas the fill setting takes their values into consideration. it might be hard to understand if you donât try it out yourself, so just play around to get a feel for how it works!
and to summarise, hereâs a process gif:
colour is an extremely big topic and iâve only barely scratched the surface but i hope that still helped you out a little! the fastest way to learn is always to try things yourself, so grab a sketch and experiment. đ
also, what is drawing so much every day like for you? Like what do you practice/ how do you think of what to draw? I just cleared out my summer to spend lots of time on my art and I find myself kind of lost. Sorry for all the questions ^^;;;
Hey anon! This is a pretty expansive question to prepare for a long reply.Â
What is drawing so much every day like for you?
Iâm going to disclaim here that this is about my personal practice and is my own opinion. Everyone is different and your mileage may vary.
Art is my job, so I treat it as such. Itâs a fun job which Iâd rather do more than anything else, but itâs still a job, and I need to work hard at it. So at minimum, Iâm trying to do 9-5 (a normal full time work shift) every day, making an 8 hour work day. Weekends included. Realistically, this ends up being more like 10-12 hours so that I have time so sketch and doodle personal stuff as well. I do this because itâs what I love, and Iâd rather do art than watch TV, play games, etc. Of that, maybe 10% of the art I do actually ends up being shown to anyone/posted online (other than in my online sketchbooks which I sometimes update).
This isnât what everyone wants to do, and art can be rewarding on many different levels, whether you draw half an hour a month or a few hours a day around your day job. But thatâs what it is for me.
When I was starting out, I split my time in half with doing studies and doing imaginative work. So in an 8 hour day, thatâs about 4 hours on each, which suddenly seems a lot less daunting than drawing for 8 hours straight. Nowadays professional work takes up a lot more of my time, so I have less time to study/paint personal work, but thatâs a pretty different topic so I wonât cover that here.
Studying
In order to improve at anything, you need to learn your fundamental principles and train yourself. Think of this like youâre an athlete - you spend maybe 10% of your time competing, but the other 90% of your time is spent training. If you only ever did the competing, youâd never get anywhere - you need to build those muscles first! When youâre starting out, Iâd recommend spending about 50% of your art time studying and about 50% applying those studies in imaginative sketches.
Anthony Jones has a really great video about studying here which I highly recommend.
The great part about studies is that you donât need to be âinspiredâ to do them. Itâs all about the learning process. So even if youâre not in an âart moodâ, studies can help get that out of your system and inspire you to make your own work, as well as helping you improve.
What do I study?
Life drawing and painting is pretty much acknowledged to be the best way to study drawing. Try to go to local life drawing classes, or failing that just draw your own face, hands, feet, etc, or anyone who will sit still for you. Or even if they wonât ; )
Hereâs a self portrait from last year, and a life drawing and painting that took a couple of hours, along with some hands which I think were about 5 minutes each. If you have a good life drawing instructor theyâll help you improve and give advice. Try to vary your lighting, subject matter and the length of time you spend on pieces - we do everything from 2 minute gestural drawings to hours-long poses in our life drawing classes. Jana Schirmer is great inspiration for life paintings.
Your fundamentals are equally important. This means studying the concepts of anatomy, light, perspective, composition and form, among other things. I do a variety of stuff but most of it is basic practice and studies from books.Â
I highly recommend studying from the following books for starting out:
Anatomy/Figure Drawing:
Michael Hamptonâs Figure Drawing Design and Invention
Bridgmanâs Guide to Drawing from Life
Vilpuuâs Drawing Manual
Loomisâ Figure Drawing for All Itâs Worth
Perspective:
Scott Robertsonâs How to Draw
Colour and Light:
James Gurneyâs Colour and Light
Lastly, studies from master paintings and photographs.
The important thing with all your studies, but particularly those of other paintings and photographs, is that you are not copying but rather observing and learning from your subject matter. I like to focus on one or two things in a painting or photograph and analyse it - the colour palette, lighting, composition or material rendering, for example.
If you are going to do studies of paintings, do them from established masters. These (on the left) are from Winterhalter and Rubens. Studying from photographs (and film stills) can be helpful for mood, lighting and tone that you wouldnât see in painting from life. You should avoid tracing (though do measure and check your study against the original), and colour picking (though again, you can colour pick to check your own colours against the original). In general, try to treat a photo or painting you are studying from as if you were studying from life.
How do I think of what to draw?
Now we come to the other 50% of the time.
My general advice is: draw what you want to draw, especially when youâre starting out. Thereâs no faster way to lose motivation than drawing things you have no interest in. You should try to push just a little outside of your comfort zone bit by bit. Thatâs where studies come in - realise that youâre bad at something, and study until youâre better, then apply your studies to your artwork.
I draw things because I want to bring a certain idea to life. This idea can be triggered by anything, from a moment in a Dungeons and Dragons campaign, a shot in a film, a flash of colour in a bird flying by or an interesting piece of information in a book. Sometimes you wonât even really know where an idea came from. Inspiration comes from everything you observe or consume in your life, and this will shape what you want to draw.
The study process and the imaginative process are interlinked. I have a huge folder of images I find inspirational or appealing/helpful in some way, varying from fashion, other artworks, compositional film shots, anatomical poses, lighting, pictures of animals, master paintings etc. Try to gather things you like in one place, whether that be a Tumblr, a pinterest, or just a big olâ folder on your hard drive. When I was younger, Iâd print out things that I liked and stick them on my wall. I still do that, but Iâve run out of wall.Â
You should be inspiring yourself by studying the things you like, and then apply them in your own drawings. Deconstruct why you like it, and how you can use it in your own work. Sketch a lot - you donât have to finish everything you start! Try to take some pieces through to completion, but donât be afraid to abandon something if itâs not working (do try to figure out WHY itâs not working, though).
In addition to studying, use reference. I like to think of using reference as a shortcut around studying that you can use in a pinch. Not sure how to render satin and youâve got a client piece to get in tomorrow? Get a reference - then after youâve finished the piece, do some studies of it then see if you can draw it from imagination.
Donât neglect your health.
Being an artist is hard and can be punishing to both your physical and mental health. Please look after yourself. Hereâs some things I think are important.
Try not to compare yourself to other artists in a derogatory way. Yes, take inspiration, but donât beat yourself up because youâre not as good or donât have that style. Everything comes in time.
Try to avoid jealousy and envy of other artists. Likewise, if you find yourself doing well, try not to be egotistical in comparing yourself to others. I find that just talking to artists helps with this - drop your favourite artists an ask or an email. Even if they donât have time to reply, itâs usually a pleasant experience for both parties.
You need a bit of overconfidence to keep your motivation up, and a lot of self criticism to make sure you donât stagnate. Try to keep both in equal measure.
90% of the time your art wonât be good enough to you. This is normal. Keep going.
The other 10% that you like, you probably wonât like in a few months time. So just keep making more!
Get critique. Take critique well (donât take it personally). Critique will help you improve. Critique is also subjective, so take it with a grain of salt.
Keep yourself in good shape physically - make time to eat well, exercise, and sleep, as well as watching out for your posture in your chair and the health of your wrists. This is incredibly important.
Donât let art have a negative impact on your mental health. Some of the points Iâve mentioned cover this already but also: make time to socialise and relax. Only do as much as you can. Have some other hobbies. Try being part of an art community - posting art online and receiving feedback can be both motivating and comforting.
Be proud of yourself. You deserve it.
The âIf youâre not drawing 24/7 you arenât working hard enough.â mentality is garbage.
When I was in college there was this ongoing competitive mindset from the teachers /students that: âIf youâre not drawing all night / getting 1 - 2 hours of sleep, youâre going to fall behind.â If youâre an artist youâve probably met this kind of thinking⊠Iâve heard it from so many pros / tutorials.
One of my professors said that line all the time. I loved this dude. he worked at Disney on many of my favorite movies, and my young self became absorbed in this mindset. About 3 years into my degree that professor had a stroke, and when he went to the doctor they said he actually previously had something like 10+ strokes without even knowing, brought on by stress, and that he needed to slow down.Â
Since then Iâve heard tons of other accounts of sickness and divorce brought on from addiction to work.
A few years later I was listening to an Animation podcast interviewing Glen Keane. He brought up that there were other animators who would live and breathe their work, never going home, barely sleeping, etc.Â
What shocked me was that Glen Keane said something like âI ignored this idea, and decided to go home every night to spend time with my family, because I could learn just as much from my life experiences with them.âÂ
Anyway I just wanted to take a second after hearing a statement like this again recently and let any young artists out there know that:
Thereâs nothing wrong with investing plenty of time studying and drawing, but also be healthy.Â
This is totally untrue. Itâs a well known fact of the animation industry that none of us sleep. We constantly bleed from most of our orafaces and when weâre not crunching deadlines hourly, we form Fight Clubs/ThunderDome to determine who is the best artist in the studio.
Wait, no, the other thing. Please take care of yourselves! Art will never get better if youâre always sick from lack of sleep, eating properly and getting up once in a while away from the computer/desk.
Whatâs the damn point working your ass off to improve for fucking years just to die prematurely. I rather draw till 80 with 70% my potential skill. Tell all my stories, get ALL my ideas out. Then tell a fraction of what I have to say or express but at 100% skill level just to die at 40.
Art and health is a huge deal. Artist are unhealthy BY DEFAULT. Your job is to get your ass in a good rythymn or all those hours sacrificing your life and friends just to fucking die a talented idiot.. Seems bleak.
Rainy Day A gift for a very good friend of mine. Finally finished something in who knows how long! WOO!!
WIP Figured Iâd upload something Iâve been working on since I havenât been on here in awhile. Iâm loving it so far!
Improvement takes time and doesnât happen right away. Itâs a long-cooking hot-pot of work, not a shake-n-bake miracle.
Foervraengd (via foervraengd)
 for you and me who experience artblock.. keep on drawing!
THIS IS SO IMPORTANT OMG
I understand whatâs being said but I wish it was this âeasyâ to get back on the horse. the only âproblemâ I see is that artists are usually their own worse critics so even if I am drawing for myself, Iâm not feeling any better, Iâm still complaining that Iâm not where I want to be.
But I wonât give up either, itâs just a tough road to travel.
Still working on it, but it should be finished soon. :P
requested by: @nerdy-knitter
Iâm sitting on the toilet.