"If you were gonna buy all this stuff to make all this video the way they do it on networks, it would cost you, uh...$378,000. With the Toaster, when you’re done, it’s gonna be a few grand.” --Penn Jilette

blake kathryn
cherry valley forever
art blog(derogatory)
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todays bird

pixel skylines
almost home

Kaledo Art
KIROKAZE
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Noah Kahan
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Misplaced Lens Cap
Sweet Seals For You, Always
EXPECTATIONS
we're not kids anymore.

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RMH
Peter Solarz
PUT YOUR BEARD IN MY MOUTH

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@robbytheautomaton
"If you were gonna buy all this stuff to make all this video the way they do it on networks, it would cost you, uh...$378,000. With the Toaster, when you’re done, it’s gonna be a few grand.” --Penn Jilette
Quick Hack to switch between multiple RGB/YPbPr Component Video sources
Some monitors (or video scalers) like my Sony PVM 20M4U will accept both RGB and YPbPr component video input:
If you have multiple systems hooked up to the same monitor, an inexpensive way to save wear and tear on your connectors and time spent changing cables is to use component or SCART switchboxes like this:
Or this:
But what if you have a mix of component and RGB cables for your consoles? Do you have one of each switchbox? I used to.
With that setup I had tons of cables and splitters running to the back of my monitor. It worked well but I had a problem with the Playstation 2. Games would boot in RGB just fine, but DVDs would only display correctly in YPbPr component mode--the image would be green if I attempted to play a DVD with RGB mode selected. Further, 480p games only worked in YPbPr component mode. I’d have to switch between SCART RGB and YPbPr PS2 component cables on two different switchboxes for one mode or the other to display correctly.
Then I came across this useful videogameperfection.com article. It describes using a simple component-to-SCART adapter to route YPbPr component through a SCART switchbox!
If you have a monitor that will take composite sync from video (or have a sync stripper circuit in line), you can use some inexpensive adapters, connectors and cables to rig together a solution for using SCART RGB and component YPbPr with just one switchbox. Here’s how I did it.
Get a third-party component YPbPr component cable with composite video (in the US, we have these generic cables available at GameStop):
Plug the red, blue, and green ends of the component cable into a component-to-SCART adapter (from eBay):
Then plug that into a a free input of your SCART RGB switchbox. You can run the red and white audio cables into a separate audio switcher or existing speaker setup you have.
And a female-to-male mono RCA cable to extend the length of the yellow composite cable, because otherwise the yellow composite cable will be too short to position comfortably anwhere but right behind your monitor:
Then, add an RCA-to-BNC connector to the yellow compsite video cable:
If you have a monitor with two or more RGB/YPbPr inputs, connect this to a free SYNC input of your monitor, and a SCART-to-BNC cable from the output on your switchbox to a free set of corresponding BNC inputs. My SCART-to-BNC cable came from eBay, specifically from seller wookiewin:
My monitor only has one set of RGB/YPrPb and sync inputs, however. If this is true of your monitor as well, add a BNC “T” adapter to the “sync” so you can connect composite sync from the component cable, as well as sync from your RGB SCART cable to the same BNC connector:
With this setup, you should be able to use a single SCART switchbox to route RGB and YPbPr signals to the same monitor. Just press the appropriate button on your switchbox and chose COMPONENT or RGB on your monitor input.
Hori Fighting Stick Wii Mod - Playstation 1/2/3 Compatibility
This is a controller mod for the Hori Wii Fighting Stick: Compatibility with Playstation 1, 2, 3 and PC via a Zero Delay encoder.
Parts: Hori Wii fighting stick ($40 used) Zero Delay USB encoder ($20) PS2 to Wii adapter ($6) Three bags of bb's ($12)
I picked this the Wii Fighting Stick because it is relatively cheap and has all the buttons I need for Playstation 3 games, including a Home button that corresponds nicely to the PlayStation logo button. I also liked the plain white-and-blue color scheme.
This was a fairly simple joystick hack for a beginner: first, I opened the controller up and de-soldered the existing circuit board. It's not used at all in this mod, so I put it aside for a future project. Then I wired up the Zero Delay Encoder I got off a seller on eBay.
The encoder eliminates the need to hack apart an existing controller, and is usable on PlayStation, PlayStation 2 and PC via USB. It also supports hands-free auto fire, turbo, and slow buttons, if you care to connect them. I also got a cheap PS2 to Wii adapter so I can use it for that system again too.
Every button was labeled on the encoder, so it was easy to identify the correct buttons with a quick gameplay test.
I kept the original joystick and buttons because adding authentic Sanwa and Seimitsu parts requires more drilling than I care to do right now. The stock stick and buttons are good enough for me, and a definite improvement over a joypad.
The last step was weighing the controller down. Many reviewers of other arcade-style joysticks I read mention how a weighted controller enhances gameplay--by reducing any sliding around of the controller on a tabletop. I noticed some reviewers gave low marks to arcade sticks without enough weight to them, but it occurred to me that this was an easy fix. If the controller comes apart easily, you can install weights yourself.
I did this with bags of BB's I bought at the hardware store. Any small weights will do--tire balancing weights, fishing weights etc. I chose BB's in plastic bags because I could tuck them into corners and around screw posts. They rattle a bit, but at $12 for three bags it was an easy way to add a satisfyingly solid six pounds of weight to the stick.
The independent auto-fire switches don't work anymore, since I removed the original circuit board, but I never used those anyway. The buttons and joystick, while not Sanwa quality, are still a huge improvement over a control pad for me. I'd be pickier if I were playing fighting games with this, but for shooters, it is more than adequate. I spent less than $100 and just a couple of hours of work. I recommend this mod to anyone who wants an improved joystick for multiple systems cheaply and isn't to picky about playing games with non-Sanwa or Seimitsu parts.
Upcycled Radio
Audio Boost Mod -- Regular Show Walkie Talkies
My roommate just got the third most awesome thing I've seen come through our mailbox this year: a pair of Regular Show walkie talkies shaped like Zack Morris cell phones.
Some of the vintage tables at the Asheville Pinball Museum.
Mystery 120mm film--revealed
I bought a Pentax ME Super 32mm SLR and set of lenses at a yard sale in Queens last August. Actually, it was a straight trade across for a DVD player--asking price was $20.
It was a pretty good deal, and I've had lots of fun with the camera. What's interesting is that the case it came in had a couple of rolls of 120mm film. These couldn't have been taken with this camera--why were they in the bag?
I finally got around to developing the two rolls. The first contained photos of a dapper gent in a white suit and Uncle Sam hat walking a tiny dog with an equally patriotic, tiny hat and cigar. Walking through what looks like...New Orleans?
The second roll had some shots of a live chicken coop in what looks like Bushwick, Brooklyn, and a young man shopping for paint.
Update! You can follow the progress of our radio on its very own Tumblr page:
http://upcycledradio.tumblr.com
Improving a 1936 tube radio.
The exterior was in very poor shape, so we stripped and sanded off the finish--when it is done, it will be re-stained and finished with a high-quality photograph of the tubes as the faceplate.
The innards were rusted beyond repair, so we added a solid state amplifier, a new speaker, Bluetooth receiver, iPhone charger, Android charger, and oh yes, FM radio tuner.
Easter Egg Magic in Print Books: Indexes
If you've ever typed "Do a Barrel Roll" into Google, then you've discovered an "Easter egg," even if you've didn't know that it was called that.
Oh, you haven't? Well, go on then. I'll wait.
Welcome back! This cute--if nausea-inducing--bit of fun for fans of Starfox64 is an example of an Easter egg, or hidden "anti-prank", within a computer program. For a very tame example, have a look at the world's first Easter egg: a secret room with the words "Created by Warren Robinett" spelled out in the game Adventure for the Atari 2600. It blew minds in the 70s but is just a trifle in comparison to the Easter eggs programmers hide in everything nowadays, from the breakdancing Yoda in a Star Wars DVD menu to Ninjas in Google Chrome's Web browser.
Some Easter eggs are harmless OS worship, although not all get the official stamp of approval from the parent company, despite being born of corporate rivalry, My favorites Easter eggs, however, are put there by the people who work behind the scenes and use them to opine on the work, or give their insight into real life events, like the Minecraft-inspired "Notched Pickaxe" in Skyrim.
Now how about a language Easter egg? Do a search for "anagram" on Google. You'll get the tongue-in-cheek response: Did you mean "nag a ram"?
This is what I was reminded of while reading this post from Carol Saller's excellent Subversive Copyeditor blog. In part three of her series on creating a good index for one's book, she cautions against, among other things, accidentally creating "prank" index entries—by giving examples of intentional ones in computer science textbooks:
"Recursion: see recursion or Infinite Loop: see Loop, Infinite Loop, Infinite: see Infinite Loop"
“Hello this is Vincent Price. You should know the grave could never tame me, if you are calling about the missing feet leave your address and the replacement feet will be rushed to you by my grandson Jody. Now I must return to the sweet embrace of the crypt, but I’ll be back.” Bwahahaha.
I can't believe Vincent Price would lend his name to such a shoddy product.