no boobplate plsš

oozey mess

@theartofmadeline

Origami Around
Claire Keane

Discoholic šŖ©
Mike Driver

ē„ę„ / Permanent Vacation
Monterey Bay Aquarium
Sweet Seals For You, Always

Love Begins
One Nice Bug Per Day

JVL

#extradirty
Three Goblin Art
Misplaced Lens Cap
Not today Justin
d e v o n

No title available

izzy's playlists!

JBB: An Artblog!
seen from United States

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@rodentbrains
no boobplate plsš
More melnem bc as previously mentioned I might be the tiniest š¤ bit obsessed
Censorship
Well, I just realized that my game was unsearchable on itch.io. Why? Because I had certain tags that were not of their liking.
I'm really done with the U.S. I mean, I've been done with it for a smattering of reasons but this is probably the one I can say without getting on a list somewhere.
Sooooo.... can you guys do me a favor and just go search up my game in itch so my algorithm is boosted. Also, all other itch developers, make sure you go and check that your game can be searched. Drop a thing down below if we need to go search for yours to boost your clicks, too.
EDIT: While we are at it, let's just put everything at 30% off. :) Happy end of summer, everyone!
i could survive my own autopsy
MAGE REBORN PUBLIC UPDATE APR 5, 2025 https://forum.choiceofgames.com/t/a-mage-reborn-book-two-wip-updated-april-5th-2025-book-one-released/95149/6330?u=nm6k
I really enjoy playing through tnp again like hi it's been a while
dashingdon
Thank you to @whereisnanda, @mrsstavizzi, @featherdusterbelphie, and @andallgoodthings for the heads-up that Dashingdon's site, which currently hosts Guenevere, will be shutting down soon. Dashingdon has been a pillar of the CoG community for as long as I've been there, and he's been incredibly generous to provide free demo hosting for as long as he has.
I will do my best to get the Guenevere WIP moved elsewhere and will post a new link when that happens. And yes, I still have every intention of coming back to Guenevere, and I'm still counting down to the day when I can retire from my awful job and just write.
As always, thank you to everyone who still sends nice messages about the game after all this time. I do read them, and I wish I had enough spoons to reply to everyone, but every single one makes me happy!
EDIT: I've heard that some well-intentioned readers are archiving games from dashingdon. I appreciate the love for these games, but please let me take care of Guenevere. Please do not archive, publish, or otherwise share the Guenevere game file. I will keep the WIP available, and I don't want it to be online anywhere I didn't give permission for. Thank you!
ANOTHER EDIT: I managed to get the game to work, sort of, on the CoGDemos site. https://cogdemos.ink/play/jean-townsend/guenevere/mygame/scenes/Guenevere.txt Not sure yet if this is the long-term solution, but it's there for now. :)
āGabriel lay on his back, drenched in sweat and sea, black wings spread out beneath him in twisted and bent shapesāNaked, wearing only the sea, he began to shake, his cries echoing out like a wounded animal.ā
-The Night Market by Zinnia Demitasse @night-market-if
This is so damn poignant. Thank you for this
POV: Me looking lovingly at Ashti looking lovingly at the crown
Itās my impression of Aās route! I should probably try out R and Xsā routes to complete the collection now lol
experimenting with regene tattoo designs + an old sketch of dina's
The End of an Era, and the Road Ahead
Hi everybody, the recent news about Dashingdon shutting down feels like it's a bittersweet turning point for many in the ChoiceScript community. Before Don stepped up and took things into his own hands, volunteering his own money, manpower, and time to create and maintain the site, there was no good way for people to host ChoiceScript demos and games in one place: I think the previous solution had been different Dropbox links (which was eventually nuked by security changes in how they hosted files) and possibly separate Neocities sites? Without the Dashingdon site, none of us would have had such an incredible space to gather, share and explore and experience games together, or--for some--even feel motivated to write a ChoiceScript game in the first place, not without an easy and intuitive way of sharing it with others in a playable format. The Dashingdon site significantly lowered the barrier of entry for anyone wanting to make or play or share games; more than that, it was a place of memories, creativity, and connection, and I fully believe that it served as a vital backbone of the ChoiceScript community for many years. A lot of that community relies on the efforts of volunteers--including the creator of CSIDE and the moderators on the forums--and, as with them, I can only thank Don wholeheartedly for his generosity and his 10 years of tireless, selfless, and often thankless work. The fact that a lot of people didn't even know he was a volunteer shows his altruism!
However, all of that work could have only fallen on the shoulders of one person for so long. It's a sad loss to see, though, and I'm very sorry to everyone mourning the loss of the community space, old or inactive WIPs, and save files that will be lost when Dashingdon goes dark at the end of the month. I do wish that there could be an official, stable, company-supported place for authors to host their games in one place, but at least there are alternatives for people to migrate to! (Thank you too to @hpowellsmith and everyone in the community who's taken it upon themselves to spread the news and try to make this transition as smooth as possible for everyone surprised by this announcement. And thank you to the volunteer who's taken up the banner at cogdemos.ink!) I don't know if cogdemos.ink has a page set up to help defray costs, but Dashingdon himself has a ko-fi if you want to leave a tip or thanks for his years of service to the community!
To that end, I want to reassure you all that Shepherds of Haven is safe and isn't going anywhere, and that this change won't affect the game's future. The news has, however, sped up my announcement of something I've been working on for a long time: transitioning away from ChoiceScript and moving Shepherds of Haven to Twine.
Granted, this wasn't how I originally planned on sharing this news. Patrons have known about this move since I decided on it, but I'm a dogged perfectionist, possibly to a fault. I wanted everything to be absolutely polished before unveiling the Twine build, but this unexpected news has been the nudge I needed to take the leap sooner. It's always been my habit to polish my work to an extreme degree: I will rewrite entire novels five, seven, however many times it takes before I send it to my agent or editor... or even before I show it to my own fiance! I still haven't let him read Shepherds, or the novel that I've been talking to him about since 2019, because it "isn't ready" yet, not in my own mind. A common refrain I've always heard from career associates is that my work is "unusually impeccable" by the time it hits their desk. When I do share something, it's usually done. But if I'm learning anything as I grow as a writer, it's that progress matters over perfection. The sudden closure of Dashingdon has made me realize that no one moment will ever feel perfect--and thatās okay. I have to accept that things will never be as perfect as I want to make them before I let them out into the world. Instead of holding myself to an impossible standard, Iām embracing this opportunity to push forward and bring you something I'm truly proud of. (However nerve-wracking that may be!) So, instead of reuploading the ChoiceScript demo somewhere else, only to take it down again later, my efforts are going to shift entirely to getting the Twine version ready for release. Itās a huge task, but it ensures Iāll have complete control over Shepherds of Haven and its future. If I drop everything and focus entirely on this for the next several weeks, my best estimate is that it will take 3-5 weeks of full-time work to make that final push and finally get everything caught up and ready.
Why Twine? There were a lot of reasons behind my decision to move. The biggest of all was that, as the game's wordcount grew, so too did my creative vision for it, and I found myself longing for a version of ShoH that could be just as visually rich and mechanically engaging as I was imagining. Codex entries, interactive maps, infinite saves that can be downloaded directly to your device! Moving to Twine removes the limitations of ChoiceScript's simpler engine, and allows me to honor the game's creative potential and deliver on it in a way that feels true to the journey we've shared so far. It's also a platform that offers greater flexibility and independence for both me and the game: I've put so much work into this project that I'd prefer for its success to rest more in my hands, even if that means taking on the monumental task of publishing it myself, rather than anyone else's.
So. Both the public demo and the alpha build will be released in Twine as soon as I can make that happen. The majority of the work's already done--I just need to get the alpha build caught up with some lingering day off interludes and Chapters 8.5 and 9, and I need to address a queue of lingering quality-of-life questions and tweaks. I want to also note that, while there are very exciting additions to unveil, everything foundational to ShoH remains exactly the same. The story, text, and original functions have been ported in their entirety to Twine, outside of basic edits and refinements that would have happened in the normal course of revision, anyway. I have even taken pains to implement a visual "classic" setting that will replicate the font, colors, and general simplified look of the original version, if players want to use that instead. :) But otherwise, this thing is stuffed to the gills with awesome new features. Custom music soundtrack! Clickable maps! Actual trading card collectibles! Stunning new art! Revamped codex and store and inventory systems! Helpful tutorials and autosave points! Important quality of life improvements, like being able to select pronouns separately from gender and change them any time! This doesn't even touch the surface of it, but needless to say, I think we're going to have a lot of fun. Thank you all for your patience, encouragement, and support so far, and please give me some time to get my ducks in a row. A new version of Shepherds of Haven will be ready for you to play soon!
Happy belated new years š¦¤ā¤ļø
Version without logo below!
Ā ortega meeting sidestep in the diner in rebirth:
youve taken the time to learn my attack patterns? what are you, gay?
Happy new year jayvik nation hereās zaunite jayce from my au wearing a little earring š«¶
You wish this moment could last forever.
i've been so caught up on the regene and villain reveal i've forgotten about the puppet one
how the FUCK are we going to explain that one to ortega. like. at all. 'oh yeah you know uhhh this person you've been flirting with and seen as a friend / date / lover??? and talked about me to and said things to that you'd never say to my face? haha yeah. that's also me. i'm controlling that body. sorry i didn't tell you. whoops'
playing jenga with ortegaās grasp on reality
āhaha what if we took out this piece next???ā