Dishonored 2 + Concept Art: Daily life on the streets of Karnaca
Artist: Piotr Jabłoński
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Dishonored 2 + Concept Art: Daily life on the streets of Karnaca
Artist: Piotr Jabłoński
Listen, if I'm going to spend hours as someone, they're going to have a 2000 word backstory and incredible hair.
“When Fallout: New Vegas insisted I was just some courier, well, boy, did I have news for it. Skills, perks, factions, stats, cultural heritages: Each demands careful care and attention, a reason for each selection. And then all of that needs to come together with how they look. It's a lot.”
Dishonored 2 + Concept Art: Characters & Creatures
“From the young empress Emily Kaldwin to the lowliest laborer tolling away in the Karnaca silver mines, every single character in Dishonored 2 received our full attention.
We browsed the books of the masters, finding inspiration in the way the Orientalists treated realism. We crafted the costumes, gestures, anatomy, skin, and lighting with Detaille, Meissonier, Buland, Malczewski, Dagnan-Bouveret. We referred to the work of popular illustrators like Leyendecker, N. C. Wyeth, Schaeffer, Cornwell. We studied the anthropology of the Mexican Revolution through the amazing photography of Agustin Casasola. We enriched our eyes first, before we started to bring our powerful, charismatic characters to life.
We then considered how the searing sun of Karnaca would leave its mark on the workers who live there. We researched dress codes, costumes, and anatomy. We focused on body language as a new visual feature, including details to make the world deeper and reveal a character’s origin with every passing glance.
Karnaca is the home of a variety of ethnic groups with distinctive faces. Clothes are well cut and tailored, while hands, arms, legs, and faces are rough and have stories to tell. Clothing is a medium to show a character’s position in society, but what’s fundamental is the person inside the costume. That attention to detail raised the quality to an unexpected level, where all the city’s inhabitants have a backstory and truly fit within their environment.”
Artists: Sergey Kolesov, Elodie Marze, Cédric Peyravernay
“Hey, I’m glad you’re not hurt.”
Welcome Home
Light is what I love most about The Witcher 3. I’m not a contemplative gamer - at least rarely on my first playthrough - and while that game is all aroung gorgeous, I spend my time as Geralt running from quest to quest, not really paying attention to the scenery. But light stops me on my tracks, awestruck. City lights that pierce the darkness when I’m on the heights of Novigrad. Blinding sunlight when I’m passing through a Velen’s village and I barely see in front of me. Candle lights from behind a window when night falls, which makes me wonder who lives in this comfy home. More than NPC chatter and timed events, light is what makes this world come alive in my eyes.
And where am I going with this pseudo lyrical ode to light?
If I had an OC in The Witcher, they’ll probably be a painter, with their workshop hiding behind one of those ornate windows, working tirelessly to render the way light passes through the glass, obsessing over finding the right colour of any sky. That’s what OCs are made of, right? Stuff we love, be it a place, a theme, a character. And that’s what I wanted this blog to be about. I love aesthetic posts so much because they tell a story about a character, about a place, but they also tell a story about what their makers love. Same goes with “inventory art”, with fanfictions. I essentially reblog portraits here, and although I love them all, I wanted this blog to be more than just a catalog of OCs. So I’m shifting things a bit.
I’m still about OCs, but I’m also about the worlds we love, about the places and the moments that call for OCs.
Fallout Shelter Sprite Bases
i love fallout shelter’s character art, so by popular demand, i’ve put together a base sheet for you to draw your own OCs. these are cobbled together from the poses i’ve used on my own sprites - if you want to draw other variations, feel free! they’re just a place to start.
if you use these, credit would be nice! we all know the honor system here.
NOTE: i’m used to drawing on small, low-resolution canvases, so the bases may be smaller than you’re comfortable working with. if you’d rather work on a larger canvas, you can enlarge them through the program waifu2x - since tumblr doesn’t like outside links in posts, it’s the first search result when you google it. have fun!
Some headcanon shit for Asimov. Not srs writing, just some bullet-point notes – although it got kinda long.
DISCLAIMER: This is all just me making shit up, 100% not canon. If you want to adopt it for any synth / Institute OCs of your own, though, go wild – I left it kinda open for that purpose.
Afficher davantage
I’m a proud father, okay. (Click the gifs for details.)
The Fallout Children, new and improved.
Sanctuary
i have no new ideas so im just workin on old stuff from months ago i never finished,
so here’s all my fallout girls, my courier, my lone wanderer, my other courier, and my sole survivor
“I know I can’t go back. I know the world has changed.”
A Sole Survivor’s ProSnap Series - 7/??
// with no moves left to make she overturned the table–
sybella moore. widowed. assassin. turncoat. the baroness moore. marked by the outsider.
↳ Dragon Age: Inquisition scenery [13/∞]