some of my random thought about Paralives; - I was envisioning something like a snow globe simulator. The lighthouse and house on the small island featured in the early trailer. One family per house. It’ll better to wait until one house has succeeded before expanding to the entire town. - Height. That’s important detail for character but I can fully understand why it was omitted from TS4. Implementing variations tailored to a character’s height for every action in the game, from basic interactions to small gestures while idle, would be impossible with just a run-of-the-mill idea. So, when the decision was made to include height, I assumed there must be some extraordinary idea behind it, but... - It seems it can't assign negative points to a character's personality. Also I feel like there's a general lack of anything negative, something like dark humor et al. - Too many collaborations. This is just my personal observation, but launching collaboration project, even multiple, before the game’s core mechanics are fully implemented is not a good sign.
I already refund it and not try it again until the official release, so won't increase any further.















