Been forever since last post. What's new:
-Player bullets look a bit different and they create sparks when they hit stuff instead of just vanishing like before. Also enemies flash when they're hit. -Enemy bullets have graphics, and there are a few different types instead of everyone shooting the same pink mspaint ball. -Point pickups have graphics. -Explosions have graphics. This gave me a bit of a headache because I needed two types of explosion to differentiate when an enemy just dies normally and explodes from when it dies to a special shot and explodes harder, damaging nearby things in the process. Hopefully you can tell which is which just by looking. Also the explosions take a bit longer to activate so chain reactions propagate slower as intended, compared to the previous videos where it was practically instant. -New enemy type, it's the one at 0:17 that looks like a square cutout of the mid section of the big ship. Doesn't have graphics yet :( -A bunch of tweaks to enemy behavior and stuff.












