me: kids these days don't make sprite comics anymore
"what about the hundreds of deltarune edits and custom scenes people post to social media"
me: kids these days don't make fun little animated parodies anymore
"what about the hundreds of deltarune videos that people post to-"
it feels like the answer to every question about a cool internet thing people were doing in the 90s/2000s is that someone, somewhere, out there is doing it with deltarune characters. people are making HTML websites about deltarune characters!
AH! It's an update on the interactive picture-mover!
Hello! I'd like to thank all of you who showed your support for my initial post regarding my video game, it's been very encouraging to check my tumblr ever now and then to find at least 5 or 6 notifications, so thank you! it's been very nice to see so many people interested in something I've made, I'm open to fanart, so if you want to draw my little clay/snot creatures that are made of my spit then you have my permission, I'll probably start tagging these blogposts with the game's actual name now, which is technomortician, so feel free to tag anything you post in relation to it with said tag.
Development goes well! ...or, I mean, it goes as well as it CAN at the moment. Actual development had been interrupted for a few days because I just recently arrived in Australia to visit family and will be staying for the month, however I did take the necessary precautions and have brought the most recent version of the game's folder with me, so I WILL be able to work on it whilst I'm away from my main PC.
Outside of actual work, I've been jotting down a lot of notes and taking many mental notes on what to add/explore in the game, getting out for a bit has at least helped me flex my creativity bone a little more, so look forward to seeing more updates in the near future. Rest assured I have a lot of stuff planned!
I'm also still thinking hard about a website for myself. Pendantic shithead that I am, I am putting a lot of thought into how it's going to look, so that may take a while, so instead I'll likely create a pinned post for myself that just has a basic list of all my other internet things, few as they are in number, but I'm sure SOMEONE will find them amusing.
Most I can offer you at the moment is one new screenshot of the game with some VERY unfinished assets, but I'll get around to some more substantial updates soon as I've said.
If you have any further questions about the game then feel free to ask me! my DMs are open, I think!
Thanks for looking at my thing! I hope you keep looking at my thing!
I've had this account for several months so I figured I'd finally post something
Managed to get my hands on a hdmi to rca adapter after wanting one for years and naturally my first course of action was to dunk my new favourite thing into my crt
Super Mario All-Stars will replace all music with the Final Bowser Battle music from its version of Super Mario Bros. if the correct music cannot be accessed due to a fault in either the system or the cartridge.
One way to experience this is to accidentally bump the cartridge during gameplay, which has a chance of causing this to occur (note: doing so can cause damage to the cartridge, so it is not recommended to attempt to do it deliberately).
In the provided recording, the cartridge is bumped during the title screen for Super Mario Bros.: The Lost Levels. Note how at the 12 second mark, the serene title screen melody suddenly changes to the Bowser battle theme.
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With the Noclip Archive's 1080p upload of Nintendo's E3 2010 press conference yesterday, I went back into the barely-documented 3DS tech demo rabbit hole for a little bit!
Most people know of the "main" 3DS tech demo from E3 2010, which showed multiple 3D dioramas of Nintendo characters that would later be repurposed for the Puzzle Swap pieces in StreetPass Mii Plaza. But there are a couple more tech demos shown by Nintendo on the show floor that have barely or never seen the light of day since, mostly because Nintendo seemed to not like people pointing too many cameras at the 3DS screens!
The following appears to be the only currently known footage of the "3D Hopper" tech demo, documented by Destructoid! It is part of the trio of 3D demos alongside 3D Paddleball and 3D Challenge, previously reported to be shown to the press behind closed-doors, but this video appears to have been taken directly on the show floor. The original YouTube upload of this footage seems to have gone private, this has been saved from a video tweet I made in 2020.
You can find some articles from news outlets that have talked about this demo, including IGN and Engadget:
With the precious little time I had with Nintendo's recently announced 3DS, I was able to actually play one game: 3D Hopper. A simple game a
While there hasn't been any found footage of 3D Paddleball that I know of, the last of the "3D" trio, 3D Challenge, has been preserved back in 2020! I teamed up with preservation group Forest of Illusion to document the demo in coordination with its release:
Many games that would end up being first-party and third-party 3DS titles were demoed at the show floor in the form of interactive demos or videos, such as the Metal Gear Solid 3 port, Kid Icarus Uprising, Ocarina of Time 3D, and perhaps the most well-known of which, the original version of Paper Mario: Sticker Star.
What would eventually become games included with the 3DS, AR Games and Face Raiders were also shown in the form of tech demos, as well as a demo showing classic NES and SNES games in 3D that would eventually become the basis for the underutilized 3D Classics line. The following appears to be the only known footage of the demo from Nintendo World Report:
I continue to find info (and in some cases the lack thereof) about the 3DS' presence in E3 2010 fascinating, so hopefully more people end up interested in digging up more info or footage from the event!