"Planets," a virtual interactive world focus project for CG 3 models and texture mapping in Maya 2014 textures and sky boxes in photoshop scripted for interaction and compiled in Unity 3D engine
Jules of Nature
Monterey Bay Aquarium

★
trying on a metaphor
taylor price

pixel skylines
noise dept.
h
macklin celebrini has autism

#extradirty

祝日 / Permanent Vacation
PUT YOUR BEARD IN MY MOUTH
almost home

Product Placement
Xuebing Du

JVL

Kiana Khansmith
dirt enthusiast
NASA
Cosimo Galluzzi

seen from United Kingdom

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seen from India
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seen from Australia

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seen from Bangladesh

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@samaustinmark
"Planets," a virtual interactive world focus project for CG 3 models and texture mapping in Maya 2014 textures and sky boxes in photoshop scripted for interaction and compiled in Unity 3D engine
A small inventory system I designed for use in future independent projects. Supports any number of items and any dimension of icon or icon layout. SWF hosted here (please allow a few seconds to load)
CONTROLS: The arrow keys move the cursor Space switches items Enter sorts them.
Hairpin project for Matt Wallin's Organic Modeling class. base model in Maya 2014 sculpting and color in Mudbox 2014
Hairpin project for Matt Wallin's Organic Modeling class. base model in Maya 2014 sculpting and color in Mudbox 2014
Hairpin project for Matt Wallin's Organic Modeling class. base model in Maya 2014 sculpting and color in Mudbox 2014
Squid turntable crazycolor from Samuel Mark on Vimeo.
Turntable of the squid project for Matt Wallin’s Organc Modeling class Base model and rigging in Maya 2014 Sculpting and color in Mudbox 2014
Squid turntable from Samuel Mark on Vimeo.
Turntable of the squid project for Matt Wallin’s Organc Modeling class Base model and rigging in Maya 2014 Sculpting and color in Mudbox 2014
Squid project for Matt Wallin's Organc Modeling class Base model and rigging in Maya 2014 Sculpting and color in Mudbox 2014
Snake Turntable from Samuel Mark on Vimeo.
Turntable of the bush viper project for Matt Wallin’s Organic Modeling class Base model in Maya 2014 Sculpting and color in Mudbox 2014
Bush viper project for Matt Wallin's Organic Modeling class Base model in Maya 2014 Sculpting and color in Mudbox 2014
Low Poly Low Resolution mesh of a beanbag shotgun. Built and rendered in Maya 2014, Textures in Photoshop CS5
2011Tug the pug
http://sammark1.deviantart.com/#/d5q5yfa
A throwback to an old program I made in middle school. This drawing program moves a theoretical cursor horizontal and then vertical based on the input values. where it crosses, it creates a black square. if the cursor remains over an already black square for more than 1 frame, it toggles it from black to white, white to black. This project was an exercise in AS3