Experience war through the civilians eyes in The Forgotten
Andrew Medeiros seems to be a designer who believes games are capable of enabling thoughtful and emotional experiences. This is perhaps best represented by his current Kickstarter project for his live action card game, The Forgotten, which attempts to put players in the shoes of the civilians struggling to survive in a community grasped by war. On the campaign page Medeiros commented on his goals for the project and explained, “I designed The Forgotten as a way to teach myself and others about the horrors of war, and to focus on its’ often overlooked victims, the civilian.”
The Forgotten takes place in a city in the final days of a civil war, and focuses on atmospheric storytelling, character acting, and difficult decisions. Players work together as a group to overcome challenges like hunger, injury, and demoralization through the use of a custom card deck. As cards are revealed unique events are triggered that occur to the characters each night. Every choice lends to the drama and sense of consequence the game seeks to instill in players. A session takes approximately 90 minutes to complete, with a mechanical day/night cycle that plays out in intervals of about 18 minutes each. Players interact with each other during the day through roleplaying, and then decide what actions their characters will take depending on the situations each night brings. Medeiros has made sure his game can accommodate a more straightforward tabletop experience, to allow those who may not feel comfortable with the live action acting elements of the game to still participate.
The dramatic tones and subject matter are some of the most important elements to Medeiros who stated, “It’s a grim tale and exaggerates certain elements of these stories in order to deliver a fast-hitting and dramatic story, but I tried to balance that by not forgetting that there is good in everyone.” Despite his seemingly honest attempt to convey very serious scenarios in a respectful way he still acknowledged, “I know that this game can never capture what it’s truly like to live through something as terrible as war and how it tears apart a person’s life, but my hope is the game will teach people that war is not something to glorify or celebrate, but to fear and denounce.” Intrigued by this unique game we sat down with Mederios to learn about what drove the designer to create such a thought provoking experience.
Jesse Tannous: Why did you originally pursue game design? Has your reason changed at all over time?
Andrew Medeiros: I've always loved to tweak and alter game systems I've played in the past. Didn't matter what game I was playing, I would find areas I wanted to change/upgrade/improve. I suppose moving into actual game design was just about having the right idea and friends who thought I could do it on hand to encourage me. Once I started, I found it easier to continue designing. It's a lot of fun and I can't seem to stop now.
JT: What personally motivated you to make a game like this that deals with such intense and realistic situations?
AM: I wanted to create a game that told a different kind of story. Too often in games, we focus on the larger-than-life character, which are fun and I love them, but they don't often teach us very much about ourselves. The Forgotten was a chance to tell stories about regular people living through the impossible, people like you and me who are put into a terrible situation and forced to make the best of it. It's ultimately a story of sacrifice and love, and that's what I wanted to create.
JT: What is it about a role playing game that made you believe it would be an effective facilitator for players to consider these sorts of tragic events?
AM: Well, technically The Forgotten is a live action roleplaying game, but it borrows a lot of ideas from regular tabletop. We use game mechanics that a lot of tabletop and board gamers will recognize; there are elements of resource management and worker placement as you need to choose the best people for each job and keep your supplies from running out, lest you all starve or die from sickness/disease. We kept it pretty simple though, wanting the game's mechanics to lend to the story and drama, and not distract from it. I think I struck a good balance with it.
JT: Do you plan to create more games that explore serious topics like this?
AM: I would like to. I have a few games on the back burner right now which are more mature or deal with important themes. I feel that as a designer who has a voice, regardless of how small or large, I have a responsibility to create games that make people question the status quo and think about how we can make life a bit better for ourselves and others.
End.
For additional details on The Forgotten make sure to check out the Kickstarter campaign, or visit Medeiros’ Patreon account to see what he may be working on next.










