👉👈 could you maybe draw the hypmic women too? 🥺 I love your style!!
i will def consider it! idk if this is for the chibi set i just drew or art of them in general but i am going thru the drama cds slowly again so i may feel up for it later on^^
Hi, I'm the one who asked you for tips on drawing muscles in men. I'm still practicing, but I wanted to thank you because no one had given me an advice like this before. It really helped me to adapt it to my drawing style
Once again, I love how you draw and you really inspire me 😭🩷🩷
hi, i'm super happy to hear that my advice was helpful in some way! i'm glad you were able to incorporate it into your own style as well, it's really satisfying when it works out.
thank you again for sending this message, it truly uplifts me so much when i hear i can inspired others through my art...! ;_; <333
Welcome to the first edition of the Pokéjinka zine our biggest project so far! 245 artists bringing you the Kanto & Johto pokédex full of interesting gijinka designs of all the pokémon entries.
The zines are available for free! The only thing we ask is to share our socials release posts and follow our contributors ♥
╭──────────────────────.★..─╮
Pokéjinka DEX - DTIYS!
(Draw this in your style!)
Want to show some love for your favorite PokéjinkaDEX designs?
Go to the form below and check the rules!
We'll collect all the entries and make a DTIYS mini zine!
>>> FORM LINK!!! <<<
This will run until May 1
The mini zine will be up in this page mid/late May.
how do you translate pokemon design elements into outfits the human counterparts can actually wear but also dont look generic?
These two questions are kind of similar and related so I will answer both of them together! Because I think deciding on clear direction with interesting supporting motifs will naturally help towards making the character's outfit appear less generic. I'll share the design process for my Galarian Zapdos as an example to give you an idea, but ultimately I think a person's own personal approach in terms of what they prioritize will contribute a lot to making a design unique.
This ended up being so long (and I don't think I even covered everything...) so the TLDR versions is spend time to build up your own fashion library and taste, as well develop the personality and background of the character you're designing. Don't be afraid to put your own spin and interpretations into the design, since it is what makes that design uniquely yours! 👍
But if you want to see a more step by step process I have it below:
Studying the Subject
The first thing I do is studying the pokemon design itself, noting the visual elements as well as the capabilities of the pokemon itself. I look through the pokedex entries to find out more about its behaviour. This is where I would try to find the key point I want to emphasize on the design. For Galarian Zapdos, it has powerful legs and extreme running capabilities. Even without reading the entry itself, the design already suggests this with its long legs and short wings. It also has a very sharp and jagged silhouette, and I would say it is more top heavy design wise. From this point, I would decide to make a design that emphasizes the legs, with a top heavy element. The personality may be playful and active, to reference it's fighting spirit. I usually have a vague idea like this to start with and begin thumb nailing ideas.
I find it is more useful to read the entry for designs where the pokemon's ability is not immediately evident in the visual itself.
If the pokemon is based on a team member in game, I would also note down their level, gender, typing, nature, characteristic, ability, marks, move set, location found and their role in the team. However, it is not applicable in this case because I usually decide how the legendary is like for my own pkgverse worldbuilding...
Determining the role / Selecting the theme
I feel like this step would have to go hand in hand because depending on how the character is like, I would choose motifs that matches their personality/background OR if I find a motif I want to work with, I will mold the characters personality around it. In this case, it was a mix of both..?
My first idea was actually more athletic runner type character, but it felt generic and I feel like I needed something to ground and connect the character to my setting. This was around the time I finished Amaranthine and I established him as the Eternal King of Galar. Since the Galarian birds are somewhat related to Eternatus, I thought it would be interesting to consider them as his vassals. This is also because of my own personal tastes LOL but I love pairing kings with jesters so I was like why not make him into his jester...this decision gave me a solid direction to work with because as you know, jesters have many visual identifiers such as the hat, the collar, makeup, etc. and it just becomes a matter of combining those elements with the original pokemon's traits.
This approach definitely doesn't work the same if the character you're designing happens to be the first character, but nonetheless I think you should always consider their role and background in the setting to create a starting point. My go to is to consider the occupation of the person, because many jobs have specific uniforms that gives you something to work with. In the case of pkg, I think the most straightforward way is to consider the pokemon's ability and find a job that matches that (eg blastoise as a fire fighter) or maybe it doesn't match! I find that very interesting to play with as well...
I wrote down a quick visual one to one for the design to show how the trait is translated. Sometimes I'm more faithful to the base design, other times not so much ;; This one is pretty straightforward though.
The motif I decided for him is the lightning bolt and diamonds, to of course reference the fast speed he runs at. The print is because diamond prints are typically associate with jesters, and I wanted something with a jagged and sharp edge. I would usually choose 1-3 elements to reference, to fill in the design to make interesting. It would either be related to their occupation, background, personality, anything that tells me more about them. Since this is a pkg design, you can also pull motifs from the pkmn itself like for example I used the lightning bolt, but I could have also used something that suggests something more birdlike..? perhaps feathers would have worked as well.
Researching fashion / Looking for inspiration
I have to bring this up because I think the ability to make creative connections and translations comes from building a big internal library of references in your head, as well as developing your own personal tastes. To go back to my previous process, I believe I was able to come up with a jester as the theme because of my own interests in them and since I already know what kind of fashion jesters tend to wear from studying it before. Since I knew they have a similar silhouette to the direction I decided on, it gave me a good idea that this approach would work. Having a big visual library also helps you spot visual similarities a lot easier, which is how a lot of my designs are born tbh.
It's important to study both clothing and fashion in real life, as well as those in media such as games, comics, shows, etc. Having knowledge in the former is what allows me to create clothes that appears practical since I can study and see how the fabrics works, is folded, is layered together, etc. You can definitely learn this from studying other people's drawn works as well, but there is the risk you may pick up their mistakes too if you don't fully understand what you're looking at. I typically look at other people's work to develop what I like and why I feel that way, so it is more about refining my personal taste. The key point is to find a wide variety of things to enjoy to build your own repertoire.
Some other things you can do to avoid making generic designs is to try out many different approaches. I usually always avoid the most obvious path, and sometimes I will decide to specifically not do something (e.g. for my mawile in PLZA i'm avoiding long hair). I used to also look up designs to see what other people have done before, but I don't really do that nowadays because I don't want to be restricted by what other people have done before.
Anyways, I hope this was helpful in some way?? Also thank you for creating the opportunity to ramble about my design process. I love dissecting my own work process and explaining my design choices!