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Preparing for a late night expedition
can anyone recommend me arknights characters to draw maybe? :D
I am not the first to tread this ground by any means, but it is still hilarious to me that Skadi, who was characterized in her introductory event as being so willing to resort to violence that she prioritized it over simply talking to Grani, is actually the least Ready To Fucking Go At All Times out of the three playable Abyssal Hunters. Somehow, Gladiia and Specter manage to be worse.
123 Rhodes Island?! - Specter the Unchained Ver.
Translated and typesetted by me!
Frostleaf's skin is great but she no longer stands like a t-rex so is it really worth it?
my arknights daughters
LOOKS WHO'S FINALLY HOME
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Jun.2017
One of my favorite things about Arknights is that guns in the setting have a contradiction at the heart of them. Gunpowder was just barely invented and is being kept secret, so in order to fire a gun, you use extremely precise magic. But if you have the level of magical control to use Arts at that precision, there's no reason to use a gun, because you can just use Arts.
So most people just use crossbows instead, they're much more practical. But because of this, any faction that still uses guns has to have a reason to be using guns still. Raythean leans into special bullets with armor-piercing or Arts-conducting properties, but as a result, their stuff is extremely expensive, so only certain people like Jessica (their CEO's daughter lmao) can afford it. The Sankta have generally weak Arts, but extremely precise control over them, so for them, guns are actually the best possible option, and their culture revolves around guns as a cultural artifact as a result.
Then you have the Iberian Inquisition, who look at this paradox and go "why use bullets then. gun shoots magic. fuck you."
some of my fav new dub voices
oh lord italian lappland still got me weak in the knees pls come home
really love the phenomenal agents crew because its composed of 3 freaks and tequila but specifically im imagining the post mission debrief where tequila is like "yeah so. who was that cat guy?" because almost no one knows abt phantom and doctor explains that its phantom and he likes to stay hidden and tequila reasons that phantom is probably some kind of covert ops specialist so staying hidden is part of his job and the less people know him the better but then doctor follows up with "oh no hes just cursed by the voices and no one can find him usually" to which within a few moments we see mudrock touch a shadow and cartoon strongman phantom out of the shadows and ask if she can pet christine because she can Also hear the voices except from rocks and she wants to expand her voices repertoire meanwhile reed has been eyeing the door the entire meeting because she just wants to McFucking Disappear and the moment they all blink she's going bolt out the office and leave a flaming trail and reed shaped hole in the wall. tequila thinks the whole crew is hilarious
sn-10 was trending on twit
director
I once heard someone say that because Arknights' disability representation is mostly tied to their fantasy turbo-cancer, then it doesn't feel like real disabled representation, and I've been unable to get it out of my head, like a piece of popcorn stuck in my teeth. So, rather than doing my homework like I'm supposed to be, I want to talk about why I disagree and why I love Arknights' approach to disability.
So, for those who are unaware, Arknights has a shockingly high amount of disabled characters, and characters who are disabled in a lot of different ways, both caused by being Infected and just being disabled in the way that normal people are. Nightingale has chronic pain, Lemuen is the best sniper in Laterano while being in a wheelchair, Akafuyu is mostly blind, Eyja has severe hearing loss, Rosmontis has severe memory loss, Amiya has very severe PTSD, I could go on and on.
And of course there'd be a lot of operators with disabilities! Rhodes Island is a medical organization dedicated towards long-term care of terminally ill patients. Of course many of them would develop disabilities, and of course Rhodes would have the resources and facilities to help them. They even make notes of how to treat them in their medical files, like how Ejyafjalla's has a little guide on how to best have a conversation with her. It makes perfect sense, but I can't say a lot of games would think about it on that level.
And that why I like this game's approach to disability so much. A lot of video games just treat disability as "someone missing an arm" or "someone in a wheelchair because of Their Injuries From Combat. It's usually treated as an individual thing, just someone who got hurt, or who maybe has a frail constitution or whatever. But in Arknights, disability isn't simply treated as a character trait for individuals, but as part of the worldbuilding itself. The world is largely defined by Oripathy, this fatal degenerative disease with no cure. And the Infected are treated as second-class citizens, considered free labor that they don't have to treat ethically because they're dying anyway. The writers realized that this would cause severe disability, both real and fantastical, and worked it into the story and world.
This runs the other way, too! Arknights' worldbuilding follows a sort of social model of disability, in a way. There's a lot of fantasy stories that treat the inability to use magic as a sort of disability, but to Arknights, it's... not. Because Arts require specialized training, and so a lot of people just don't know how to use them, and might not even know they can't use Arts. So it's not treated as such, even though it is still a physical inability to perform things other people can.
But on the other end, Laterano's culture is based around the Sankta having empathic communication between each other. Mostima, as a fallen angel, can't use this telepathy anymore, and she speaks about how othering it feels sometimes, to be physically unable to engage with an important part of her culture. While it's not explicitly stated as a disability to the Lateran culture, I certainly feel like it's treated as one to some degree. Namely that it's explicitly contrasted with Fiametta's PTSD rendering her unwilling to empathize with the people around her, as opposed to Mostima's physical inability. It's the fantasy disability treated with the same weight as real world disability, because within the world of Terra, they're the same thing.
And of course there's just some of the more fucked up fantasy stuff like "On top of her existing narcolepsy, Ptilopsis was forced to become plural after she had to have part of her brain replaced with a computer that forces her to speak and think like a computer or else it causes her severe mental stress to the point of physical pain." Which uh. I don't know where that fits in the conversation but jesus christ someone hug that owl
Of course, its representation isn't always perfect. Just off the top of my head, Nightmare is a pretty rough stereotype, with the whole "Oripathy gave her multiple personality disorder with a violent personality trying to take control of her body!!" trope. And, of course, I'm sure other people have complaints with the representation of their disability in ways that I'm not aware of because I only have the perspective I have.
But... what I remember about this game's treatment of disability isn't when it fails. What I remember is reading Glaucus' module for the first time, the story of the first time she ever put on the mechanical exo-suit legs that allowed her to walk for the first time in her life. And I started bawling my fucking eyes out. I cried because, even though I don't know the specific feeling of walking for the first time in years, I know well what she felt. That feeling of liberation from something you secretly feared was just who you are now. Even though you know it won't be a perfect solution, the physically choking emotion that you're able to get a little closer to a normalcy you've always wanted. The feeling that right now, the only thing you can do is run like the wind.
Glaucus' module for anyone that hasn't read it. It's about her putting on her mobility aid for the first time, and really sweet.
this is why the world of Arknights feels so real to me
This better not awaken anything in me
Doc and Kal relationship #2