Items should show as locked or unlocked on the Character Select Screen and Stage Select Screen!
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@shawnthebro
Items should show as locked or unlocked on the Character Select Screen and Stage Select Screen!
Sound effects are important for gameplay and menus. Let’s make sure all menus have sounds!
All projectiles now work as expected and are cleaner than ever! Let’s keep improving them!
Want to save your progress on your game and share it with others? Let’s “git” started with Git!
Projectiles are nearly finalized, but there are a few loose ends to fix. Let’s fix them!
Hitscan and overlap logic must work flawlessly together for the best results. Let’s make it happen!
Rollback netcode needs to know the state of all of our characters, not just one. Let’s track them all!
Dying and respawning is one thing, but keeping track of lives and reaching the “Game Over” screen is another!
All of our hitbox logic has been converted from Blueprints to code and greatly improved! Let’s see it in action!
An item code class that supports the future of weapon creation in our game? That’s exactly what we want!
Projectiles can collide with characters. Let’s create C++ functionality for all of this!
MetaHuman is an incredibly powerful model creator, animator, and viewer that allows users to bring their characters to life! Let’s learn how to use it!
Projectiles can collide with strike hitboxes. Let’s make sure the C++ implementation can do this!
Being able to quit the game is just important as being able to start the game. Let’s make sure we’re sure we want to quit!
Projectiles can collide with other projectiles. Let’s make sure the C++ implementation supports this!
Picking up weapons and dropping them is a bit more difficult when physics are involved. Let’s handle all the cases for this system!
Projectiles also have hitboxes and collisions. Let’s make sure they function as expected with enhancements and nativization.