Let’s finalize the unlockables system and allow players to only select unlocked items!

oozey mess
The Bowery Presents
Monterey Bay Aquarium

pixel skylines
Sweet Seals For You, Always
$LAYYYTER
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Sade Olutola

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Cosimo Galluzzi

Love Begins
sheepfilms
KIROKAZE
almost home
he wasn't even looking at me and he found me
PUT YOUR BEARD IN MY MOUTH

ellievsbear
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official daine visual archive
Misplaced Lens Cap

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seen from United States
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@shawnthebro
Let’s finalize the unlockables system and allow players to only select unlocked items!
Let’s learn how to create Branches, upload Pull Requests for review, and merge changes in Git!
Let’s finish preparing the Stage Selection Screen for the unlockable system!
Stats are important for making an RPG’s builds and decisions impactful. Let’s select stat points when leveling up!
The Stage Select Screen needs to receive the same treatment as the Character Select Screen and support unlockables!
Local multiplayer matches are vital to setting up multiple players to play at once!
Characters on the Character Select Screen will now appear as “locked” or “unlocked” depending on their status!
Menus are important for the flow and user experience. Let’s continue to improve them!
Inputs need to be tracked per player to rollback properly. Let’s track player inputs for rollback netcode!
Learn to track and commit files, push changes, and pull changes from team members.
Capturing input for rollback isn’t the same as our standard input system. Let’s create inputs for rollback netcode!
Sounds effects provide great feedback to the player when an enemy is damaged. Let’s add them!
Let’s add full customization to the locked items on the Character Select Screen!
Being able to customize the properties of weapons along with the projectiles they fire is incredibly useful.
Items should show as locked or unlocked on the Character Select Screen and Stage Select Screen!
Sound effects are important for gameplay and menus. Let’s make sure all menus have sounds!
All projectiles now work as expected and are cleaner than ever! Let’s keep improving them!