I think a lot of people were dying to read this chapter (as were I) so I tried translating it as quickly as possible after I received my copy of G Fantasy. Enjoy AoJuu fandom, I’m going into hiding again 8)
Code Register & New World Collaboration Interview Summary
I haven’t been to tumblr in almost a year, wow 8D
I had the choice between posting here on my dead tumblr or my dead blog, tumblr won because I thought people might be interested in this. (Don’t dare messaging me if you’re gonna hate on either side, I’m not going to reply)
From left to right: Futami Yosuke (Producer at Bandai Namco Entertainment), Kawahara Reki (Author of Sword Art Online) and Matsuyama Hiroshi (CEO of CyberConnect 2)
- Hirata-san (Producer of New World) suggested the collaboration
- Matsuyama-san and Kawahara-sensei have met last year around summer/autumn when they went to eat out with Miki-san (Editor of Dengeki Bunko Magazine) and Harada-san (Producer of Tekken)
> I think this might have happened during Japan Expo Paris but that's just an assumption on my behalf
- During that time Matsuyama-san would only talk about JoJo with Miki-san though
- Matsuyama-san has of course known about SAO, as both works started at the same time (2002)
- He and Kawahara-sensei are well aware that "whenever something happens with .hack it will be called a rip-off of SAO and vice versa"
- Both are happy that this collaboration is now being realized
- Futami-san likes both the original .hack games and G.U. and says he's been inspired by it for the SAO game versions as both are offline "pretend MMORPGs"
"Rather than thinking of it as a rip-off, I was just influenced by a game series I like"
- He also noted that the first SAO game was released exactly ten years after the first .hack game
- While talking about New World, the role of NPCs and the ties to the real world, Kawahara-sensei mentions that there are also many works that interact or talk about the real world much, like Overlord or Log Horizon
- He said that he tried out New World but only played the prologue so far, he does hoever like and play CC2s Fullbokko Heroes X a lot
- Because fans have been comparing the two works a lot, Matsuyama-san wants to explain a bit on that. First, he thinks that works with having a game world as a leitmotif are not uncommon or rather, in the past 10-20 years they have been appearing more frequently, but that was to be expected.
"The fact that players can't log out... might be quite similar. But the nature of the story, how the drama and theme are displayed are completely different. That's why those who know both don't confuse them with each other and enjoy them for their own qualities. SAO is SAO and .hack is .hack. Even if I go and include other (game world) works here, I think each of them has their own good points."
- Kawahara-sensei has said in a previous interview that he had been influenced by the MMORPGs Ultima Online and Ragnarok Online
- Since they started in the same timeframe, the same holds true for Matsuyama-san, but he also adds Lineage, FFXI and the non-MMO Diablo
- Matsuyama-san said that .hack was originally planned to have been just a single game. During the early planning stages, one of the higher ups said that the disc that had been "the best sold and played on PS2 devices was actually the movie Matrix". He came up with adding an OVA to the game (Meaning Liminality) and from there it turned into a multimedia project including anime, manga and novel versions
- To Bandai Namco, this "media-mix" project has become a kind of textbook example, according to Futami-san
- Futami-san also admits that the name of the second SAO game, Hollow Fragment, is actually a hommage to .hack//fragment which surprises Matsuyama-san but also makes him happy
- Kawahara-sensei says that sometimes, he has to decide on whether to give an interesting story priority or realism. Usually, he takes the former which might distort the game premise and upsets core gamers (Which he seems apologetic about). However, he thinks that he is not writing a documentary but "a novel of the adventures of a hero" that simply takes place in a game world
- Matsuyama-san also thinks that entertainment and reality must somewhat balance out "I think a lie that seems like it could be reality makes something interesting"
- Kawahara-sensei would love to have a game in the future that actually has switch Kirito to the real world after he logs out, Futami-san says that he will do his best in the future, but that he'll need time for it (They both laugh)
- The topic switched to Virtual Reality; both Matsuyama-san and Kawahara-sensei think that it's interesting and has already exceeded what they had imagined when they were younger (M), but also that they might not see a perfect version of it in their lifetime (K) and how it it not yet ready for game production (M)
- When they are asked about their expectations of the collaboration
Kawahara-sensei: A reconciliation of SAO and .hack? (Everyone laughs) Of course I'm joking.
Matsuyama-san: This is the first time we are talking about this kind of topic outside of having dinner after all (laughs)
Futami-san: They are often compared, but you don't seem to be bothered by it. To me personally, both SAO and .hack have their own charm. If it gets known that you two are on good terms, that's probably enough (laughs).
- Matsuyama-san was moved when he saw the keyvisual of Kite and Kirito fighting, it made him really happy
- Lastly, a message to the readers
Kawahara-sensei: I hope that not only the fans of both, but those who only play one of the games take this as an opportunity to try out the other!
Matsuyama-san: Until now there have been many who thought about which work ripped off which part of the other, I would be happy if they take this chance to get to know about the appeal of both. I'd even like to see someone show me proof of the parts that have been supposedly ripped off (laughs). I think it would be great if this collaboration would be the trigger to make people realize the qualities of the work they haven't known of before.
Futami-san: Speaking of myself and not as a part of Bandai Namco - of course I also play SAO and the mobile games - I share the feeling of wanting to play .hack on a console again and I hope such a chance arises in the next one or two years. No one knows if that can be realized but I pray for that day to come.
So, Zestiria actually has no pair that I can really consider a ship. I have a thing for Zaveid/Edna but that's to 90% in my head, really.
The interesting thing is that it makes me really open-minded for shippy fanarts or doujins. Apart from the aforementioned one I enjoy looking at Sorey/Alisha, Sorey/Mikleo, Mikleo/Alisha, Mikleo/Edna, Rose/Dezel and Rose/Alisha. Only Sorey/Rose and Zaveid/Lailah seem pretty weird to me (there are more but these seem like the... more obvious choices).
They all have one thing in common though... I only like them in the cute, slightly hinted (or platonic) way. When I found some kissing fanarts earlier, it felt so wrong and weird to me |D
As I read in a journal by Yume a few hours ago, the Zestiria cast is more like a big family to me. Sorey doesn't get love, the Tenzoku probably couldn't care less and with just Alisha and Rose, well... 8D I think Alisha might have a crush on Sorey but that's it, actually.
So yeeeah, just let me enjoy cute fanarts and I'm happy /o/
Liking the, apparently, less popular characters is a bit suffering though T_T /Rant end.
This is so adorable I caaaaaan't T////T *gross sobbing*
In the skit in which Edna tells Rose the boots were from her brother and Rose says it suits her she actually said that "he said the same" so I kind of figured he might have worn the boots (and possibly gloves) in the past and gave them to her at some point (plus the Normin)... maybe before he went on a journey with Zaveid.
So in my head I see him wearing the other glove *shotshotshot* I should stop these headcanons.
I like the final design though, I didn't think you'd put that much effort into the drawing ;_;
Now I'm not sure if I want an official design anymore or not argh.
(I do want to know how Tenzoku can have siblings though if they don't have parents. Please.)
Here are translations of the designers’ comments about Gaius in the Tales of Xillia Illustrations - Mutsumi Inomata x Kosuke Fujishima’s Character Works book.
Credits to ay-16r for the scans (note: those illustrations were scanned from the Fan’s Bible, but they are the same as those in the Character Works book).