How to Make Custom Paintings in TSRW
I’ve gotten a few asks during my “time off” from sims on how to make posters, so here ya go...
Image-editing program (I’ll be using Photoshop)
A .dds plug-in (GIMP, Photoshop)
Pictures (I use Society6, Google, and Deviantart)
Before I get into the tutorial, I recommend keeping the pictures and the mesh you chose organized in one folder.
Step One - Open up the mesh in TSRW
2. Double click New Import
4. Give it a name and description
5. Click next, then okay.
Step Two - Exporting the .DDS
1. Go to the Textures tab.
2. Delete all but one of the recolors (It doesn’t matter which one.)
3. Click Overlay, then Edit.
4. Click Export. Rename it to whatever you want and export it to the folder with the mesh and pictures.
5. Click Make empty. Minimize TSRW.
Step Three - Cropping/Editing the Images
1. Open Photoshop (or whatever you’re using).
2. Open up the .dds you just exported.
3. Figure out the size of the actual painting (will vary for every mesh). I like to use the lasso tool. Make sure to go to the edges or your picture won’t cover the whole thing. Press Ctrl + C (copy), then press Ctrl + N (new). That will give you the size of the painting. Click Cancel.
4. Open all the images you intend to make into paintings
5. Since my mesh is horizontal and not vertical, I’m going to rotate it. You may or may not have to do this. If you do, make sure you turn it so it matches the original .dds painting.
6. Resize the image to fit the measurements you got earlier. You may have to uncheck Constrain Proportions to get the exact measurements.
7. Select All (Ctrl + A), then Copy (Ctrl + C).
8. Paste (Ctrl + V) onto the .dds
9. Save AS (always save AS!) a .dds (Ctrl + Shift + S). Name it whatever you want and put in the folder with your mesh and pictures.
10. Repeat steps 5-9 for every other image.
Step Four - Importing the Overlay onto the Mesh
1. Go back into TSRW. Duplicate the empty overlay once for every image. (For this particular pack, there are 22 pictures so I’m going to duplicate it 21 times for a total of 22 recolors.)
2. On the first recolor, click Overlay, then Edit, then import the correct overlay.
3. Repeat step 2 for every image.
4. Once you’re done, export to .sims3pack.
*Recommended: Step Five - Converting to .package file and compressorizing.
You will need: Delphy’s Multi-Extractor and The Compressorizer Redux
Open Delphy’s Multi-Extractor.
Make sure “Rename files on save” is checked.
Browse to and select the folder that you saved your .sims3pack to. Repeat for the “destination” folder. Click Extract.
Open the Compressorizer Redux.
Click “Add Files to List”
Browse to and select the folder that you saved your .sims3pack and .package to. Click Okay, then Go!
Now, test in game! Hopefully, you’ve created your first custom painting with multiple recolors. If not, try again!