Outdoor Gym set | Fitness trail and exercise bike
Popping in for another long-due upload!
This is a mini set of outdoor gym equipment, including a fitness trail cloned from the obstacle course career reward, and an exercise bike. Both use the AL monkey bar textures, and I made 4 custom recolors.
More details and download at MTS
or SFS
(personal rambling under the cut)
I'm still trying to keep up with the community and lurking around here but it's been more difficult to play and make progress on my projects lately, juggling between work, my computer showing signs of age, and personal life in general being pretty rough lately... I'm planning to switch to Linux on my laptop in hopes of (among other reasons) prolonging its life by a few more years but I'm stuck on installation problems. And in the longer run I need to prepare to buy a new computer anyway, pretty daunting task tbh.
Anyway, I have other stuff in the works that I hope to share before the end of the year at least!
Some reason this isn't showing up in tags so I'd appreciate some reblogs if ya can but, I made an old and rusty home for Paralives, you can download it here on the steam workshop! Enjoy!!! - Miyrax
Supernova Eyes are soft default replacement eyes that are evocative of my Clover Eyes for The Sims 4. To complement the defaults, I also created 4 new eye highlights that add extra depth.
4 new highlights (found in eye highlights category)
1 recolorable channel
Adjustable opacity
CTRL + click on the thumbnail if it's not generated (this is a Paralives bug)
*Log in to Steam or Paralives to view. Steam Workshop allows for easy downloading of mods and custom content for Paralives. It also enables creators to easily update any uploaded content, which in turn makes it easier for you to track the status of your mods. And, it's free!
**Your support means that I can continue publishing my custom content for free. Follow me: Patreon / Tumblr / Instagram / Bluesky
The build is so amazing. I thought you couldn't copy the swatches but when trying to individually place wall patterns I found you can. You have to press alt and click on the object you want the swatch to go to. So much faster that way.
Sims 2 Beta Lighting mod fans, rejoice! I added in some changes from @boringbones's Beta Lighting Mod (which is a set of tweaks to Radiance Lighting Mod especially in some of the light definitions)
Also made Vanilla Plus and Maxis Match lighting a bit closer to their standalone versions now that I've figured out the light mix issue in the configuration.
There are also some scripts especially aimed at modders.
A preset for Paralives already? Yes, I know! I'm that crazy person who can't live without ReShade. Judge me all you want, I'm good. 😌
This one is inspired by the all time favorite preset "Sumahama" by @/Wilderbees — hence the name "Parahama". 🥺
Made with ReShade 6.7.3
Install on Paralives for DirectX 11
Here (click) is a list of the shaders I select when installing ReShade, you won't be needing all of them and I'll put a screenshot below of exactly the shaders used in this preset, but with the link above you'll know in which pack they are - made it this way to make it easier for you to find everything!
SHORTCUTS LIST:
(on/off is for what it is by default)
(off) Fake HDR — Numpad 5
(off) Bloom & Lens Flares — Numpad 7
(off) Chromatic Aberration (Prism) — Numpad 4
(off) Vignette — Numpad 4
P.S — The preset is pretty gameplay-friendly with these 4 shaders turned off, I've been playing with it myself just fine! 🫶
Also try turning on/off "Monocular Cues" and see if you like it. It's a shader that I don't use all the time (it makes a halo effect around stuff), it can get tiring to look at sometimes.
PRO TIP: I always adjust the "BloomAndLensFlares" shader to my needs, which is where the magic of this preset lies. The settings I'm uploading it with may be too strong or too light for some cases, so it really depends on your shot. Just mess with the "fBloomThreshold" slider a bit and see what I mean and, if you're feeling confident, mess with the "fBloomAmount" altogether.
BUILDS
Lower Main Street 123 - Anotherplumbob
Split Level House - James Turner
CAMERA MODS
Sensible Camera Control - TwistedMexi
Zoom In And Out Faster - Marissajd29
DECOR
Office Space Carpeting - Surelu
Perfect Party Shag Carpeting - Surelu
Vegan Alternative Clutter - ChloeParalives
FIXES
Hide Underwear Under Dresses - Middy399
Optimization - Toya Vincent
GAMEPLAY
Better Lifespans - Wrecknrule
Customize Para After Creation - Cochonou Sponsored
Fun Need Overhaul - javaSketch
Invite To Current Lot - Null
Little Business - Draityalan
Radio Stations: K-Pop / Podcasts
Read From Book Clutter Items - Dizzard
PARAMAKER
Favorite Inks - Myshunosun
VISUALS
Crystal Clear Map View - Arro
Display Townies On Map - RanS
More Subtle Outline - Kaiya/Bun
NoCensor - Rob
No Selected Character Effect - Dockamorpher
Your parafolks now have to pay for diapers for both babies, toddlers and to bottle feed!
Cost:
Baby diaper: 20 paradimes
Baby bottle: 30 paradimes
Toddler diaper: 25 paradimes
Feed in highchair: 15 paradimes
(You can choose to breastfeed or let toddler use potty to avoid some of the cost.)
Note: Toddlers now cannot use the potty if their sleep or affection need is below a certain amount. Without this mod (default game) they could use the potty without any requirements.
If the household can't afford to pay for the items, they will go into debt and whatever amount is owed will be taken from any money added to the household.
So, I picked up paralives and while I have many thoughts (If you want to see my random commentary, I keep that to Bluesky, and this for more coherent things like stories or tutorials.
It's got some wonk but it also has some really promising bones. It is early access but I really think the modding community will make or break the game. So while I have played a bit, I've been focused on how to make mods. Starting with eyes, because that's my default starting point on teaching myself things at this point. I have my eyes in game now:
And my next step is working on default skin replacements because some of the harsh lines bother me no end that are baked into the skin.
I haven't shared the mod for my eyes yet on steam because I'm still testing it in my own game to make sure it works exactly as intended but, I did want to give a few pointers on how files are organized because I struggled with the existing documentation. More below the cut.
So I think Paralives is focusing their team on the big priorities which is good! It's by far my preference, but that means there's not a lot of things like pop up tips or detailed guides when it comes to modding.
But Paralives DOES have things built in to make your own mods wihout needing a third party program like Sims 4 Studio. For eyes, you'll need a texture editor (I use Photoshop). And something like Blender is needed for working on meshes.
File Formats and Locations
Paralives works with .png files for images and .fbx for models. Those are the formats you're going to want to save things into for use in your mods folder. (This is serious basics so I'm not getting into .ini or .config or other things that more advanced most might need.
There are two places that files are stored on the computer. On my machine, the main game files are here:
But you can look up both with Steam and Paralives respectively.
With Steam, you can right click on the game in the list of your games and from the drop down menu select Manage and then Browse Local Files. That will take you to the game files.
In Paralives, on the main menu screen, below Start New Game and Load Game, Settings, etc., there's an option for Mods, which brings you to this page.
Then clicking on the folder icon of one of your mods in the little bar(you can make a blank new one and name it with your project) will take you to the folder that Mod Files should be stored in for the mod you are making.
Finding Base Textures
Now that we know WHERE things are, we can get the textures that paralives is currently using. These will be stored in the main game files.
Anything that makes up a Para is under Equipment in how they refer to it. Clothes, Hair, Eyes, Skin, Teeth, Body Parts. It's all Equipment.
C:\...\Paralives\Main.mod\Species\Human
For humans kid to adult, this is where I found the textures I started with. You can just search through the different file folders and open up things to see what they are - that's the long route I took - but there is a short cut.
Back to Paralives, on the screen where I showed you how to find the folder for mods, start by editing your new blank mod then click on Control Panel in the top bar.
Eyes are Equipment so we'll go there.
I put in Eye to narrow down the search and it ended up being in 'EyeIrisGlobe', if you open up that, you can see all the details about that specific part. In this case, we want to look at the textures that are applied to the eye mesh. This is where we'll change the texture to a new one for the mod later on but if you go and look it up in the menu that pops up, a hover menu will tell you where that file is located.
So, it's a great way to look at what's point to what. While there's not a lot of documentation, this is SUPER helpful for figuring out what goes to what.
What's in an Eye?
A lot, it turns out. There are several different textures that make up the final look of an eye in paralives.
Since Heterochromia is a built in option, there's a mesh for each eye, what Paralives calls the 'greymask' texture and then a colormap mask for each eye.
There's also a greymask for the inner eye ring and each eye has two different colormaps, one for the simple whole eye color and one that allows you to change the whites of the eyes, the inner ring, and the entire iris.
The Greymask:
The Tri Color Mask
Eye Mask
Inner Grey Mask
This doesn't include the catchlights (the white highlights over the pupil), those are their own entry and have additional images in another folder.
For me, all I wanted to do was replace the base eye texture with a different one, same dimensions and same color locations for the different color wheel options, which meant I only needed to replace the greymask texture.
I'm not going to go over how to make a texture for an eye. There are better ones already out there, certainly. This one is just a remake of the eye texture I made for my sims default eye replacement.
Putting it into Paralives
To make the mod, I needed a right and left eye replacement in png format, and at the ratio that they use for textures (1024 x 2048). I strongly recommend using the base greymask of each to model exactly where your replacement is going to fit. Otherwise you'll end up with textures mapped to the wrong mesh as well. Background should be transparent of course.
Now back to Paralives to make it a mod. You'll need to make a New Mod, if you haven't already. Leave the files in whatever place you've saved them. For me, its a working folder on my desktop.
In the game, after you've made the mod, use the folder icon to open the folder window. Paralives automatically makes a folder for your new mod. The files for that mod need to go in THAT folder specifically.
This is the part that caused me serious issues. The game MAY NOT detect the files right away. What worked for me is to exit the game after storing the new files in the right folder and then return to the game.
You will know when the game finds the files as it will pop up a little notice like '2 files were reinstalled'. (Sorry, I didn't manage to screenshot the exact message. I was in and out a bunch of times trying to figure out why I couldn't find the files in the next steps of this. Its the only pop up you get like it. You'll know it when you see it!)
Once you have the files loaded and you've gotten the little pop up, it should go quickly.
Note: A friend who is also working on modding reported that turning the mod on and off has gotten the files to register as well. That may work for you as well! I had to exit the game to get it to show up.
So, click on the mod and then Edit This Mod.
You are now editing the Mod!
IMPORTANT: You will continue to edit this mod even if you go into game and out of game, it will remain in edit mode until you click the stop editing mod button. Which is great for testing. Not so great for not giving yourself a mild heart attack when you realize you're in edit mode and might accidentally change things because you're not paying attention.
Now, back to the control panel!
All we are going to do is replace the HumanEyeLeft.png and the HumanEyeRight.png to point to the new files you made and dropped in the mod folder.
Once that's done, you'll need to make sure that the settings (the wheel icon next to the texture name), match what they should.
The default eye settings for the base game eyes look like this:
For my eyes, that was brighter than I wanted them so I have 'Is Linear' unchecked personally.
The eye that is brighter has 'Is Linear' Checked, the eye that is darker has it Unchecked.
Great! Now you've changed the base eye texture for kid through elder! All that's left to do is repeat the step of replacing the textures and updating the settings for the 'ToddlerEyes' Equipment. That will make the baby and toddler match.
Final Pro Tips
Remember what I said about the 'now editing mod' staying on and the heart attacks?
It IS useful as well. So, if you leave the mod in edit mode, you can actually go into the game and tweak it live. When you're in, for example, Paramaker, Control+F2 will bring up the mod menu and you can make adjustments to the control panel and see them reflected as soon as you change the eye color.
My final word of advice is: BACK UP YOUR MOD FILES. If you delete the mod, it will destroy the mod folder it made for it and any files stored inside. DON'T put your only copy of a texture or a model you've made into the mod folder. Have a backup. For your own sanity down the line.
Your parafolks now have to pay for diapers for both babies, toddlers and to bottle feed!
Cost:
Baby diaper: 20 paradimes
Baby bottle: 30 paradimes
Toddler diaper: 25 paradimes
Feed in highchair: 15 paradimes
(You can choose to breastfeed or let toddler use potty to avoid some of the cost.)
Note: Toddlers now cannot use the potty if their sleep or affection need is below a certain amount. Without this mod (default game) they could use the potty without any requirements.
If the household can't afford to pay for the items, they will go into debt and whatever amount is owed will be taken from any money added to the household.
✨This mod adds new interactions to doors so your Sims can Knock, Check On Sim, Eavesdrop, Late Night Knock, or Bang on Door when your sims lives get a little intense.
Whether it’s a check-in, someone listening a little too closely, a late night visit, or a Sim refusing to be ignored, each interaction comes with custom popups, buffs, and outcomes to help bring more storytelling into your game.
✨Eavesdrop Is Unlocked instead of being limited to only certain situations or specific door types. Sims can sneak up to a door, listen in, and try to uncover secrets easier!
Depending on the interaction, you may be asked to choose a sim inside the room. From there, the mod can trigger custom popups, moodlets, and response outcomes. Sims can check on someone behind a closed door, listen in, show up late at night, or bang on the door.
Check On Sim lets your Sim use a door to see if someone inside is okay. It’s built more for storytelling than random chaos: your Sim chooses someone in the room, checks in on them
🔥Late Night Knock lets Sims show up at another Sim’s door after hours and hope for the best. They might let them in for a private late-night steamy make out, But if the vibe is wrong? The Sim inside can deny them at the door and yell at them to leave.
Bang on the Door is the more dramatic version of a regular knock. Instead of checking in, the Sim bangs on the door like they’re upset, impatient, or desperate to be let in. After someone bangs on their door, they can either open it and deal with the situation face-to-face, or refuse to let the other Sim in.
New mini set! Marnie Dining items come in natural wood swatches that will complement many interiors. The wood textures match my Rustica Bedroom items, but the items themselves offer a slightly more refined edge. Check out the in-game preview below.
Download (always free on Patreon) / Support me*
Here's what you get:
Dining chair, 8 swatches, 75§
Dining table (small), 8 swatches, 300§
Dining table (large), 8 swatches, 400§
Cupboard, 8 swatches, 510§
Vase, 6 swatches, 40§
More info:
Base game compatible
New meshes, all LODs
Custom specular and normal maps
Custom catalog thumbnails, tagged swatches
Search for "myshunosun" or "marnie" in the catalog to find these items.
* Your support means that I can continue publishing my custom content for free. Follow me: Patreon / Tumblr / Instagram / Bluesky