The family is growing
Programming Heath Sargent and Nathan Cochrane Art and animation: Nicole Williams and Jesse Penpraze
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@simon-long-blog
The family is growing
Programming Heath Sargent and Nathan Cochrane Art and animation: Nicole Williams and Jesse Penpraze
First steps
And an army
Programming Heath Sargent and Nathan Cochrane Art and animation: Nicole Williams
pre alpha gameplay of vegepals
It’s been a little while, but I’ve been hard work on several different projects: one being organising the end of year project.
This is how it’s looking so far :)
The video was edited by Nicole Williams.
Avoidastroid The newest game come from the latest game jam at AIE.
Designers: Jesse Whitestar-McColl, Simon Long
Coders: Trent Aaron Ohrwalder, Heath Sargent
Artists: Stefan Pigdon Sosa, James Tracy
Updated animations for Monty
New run cycle
A brand new vaulting animation and updated jumping animations
New sprinting and long jump animations.
Roll and Dash - our recent AIE game jam game.
It’s kinda a puzzle platformer, the puzzles being how you choose to spend your movement charges.
You swiple in the direction you want to dash and you can chain together two of these movements before you have to hit the ground or pick up a dash recharge collectable in order to dash again.
Some more things
Plowing
All the veggies are now in the game
..And they all grow
The player’s inventory is accessed by tapping and holding on the player model.
A few things
What’s new?
- Phone aspect ratio; better to change now, I already had to change some things around quite a bit due to this shift.
- new phone focused UI: make everything simpler and easier to use.
- A stamina meter (the green meter top right): At the moment it just constantly drains and when it runs out none of the crops watered will will grow - just delaying the player’s progress slightly. Better go to bed!
I do want to change it so the meter only ticks down from doing strenuous activities such as planting and watering.
Obviously it’s still working just on the PC; the video overlay is just to help demonstrate where I want this game to be eventually.
Opening presents
Basic day and night
Just a small update of the day transitioning in the game.
Selling and buying
Selling
Buying.
I don’t know what was up with the gif compression tonight.
Economic prototype
The farming game laid out in UI/button form.
I apologise for the terrible looks for the UI, I threw together whatever I could find.
Growing
The carrots only grow when you water them and sleep the night.
Also I just realised the capsule has two shadows, sorry about that I thought I had fixed it.
Planting and watering
Box opening
Still in the spirit of economy and player psychology, I thought it’d be great to make a random loot crate opening... with a cardboard box.
It was @jackw-gamedesign idea to have boxes exploding out..
Economies
In class today we really started to look over economies in games.
I decided to take the opportunity to start prototyping a basic game about growing wealth. It’s the same set up to what I showed before but I decided to to keep it simple and only use UI for now.
Later I will be adding elements to make this loop more exciting.
The timer is also a bit weird at the moment, but I won’t be making this timer based later.