16 NL Great Taste Dining Table Recolors Repo'd to HPP
The textures from the Holiday Party Pack tables put on the Nightlife tables so you can decorate for special occasions without buying a whole new table. They'll also work with @deedee-sims' repo'd table cloth. File sizes are tiny because they pull textures from the Holiday Party Pack files
I found this mesh in an archive of SimsExchange stuff but I'm pretty sure it was from the defunct All About Style site. It's the same as the BG Dina Caliente dress except the boots have high heels. I put the BG textures on it and repo'd them to the BG files. Pinned to the BG section of CAS but not townified. Set as Everyday. Mesh is included, it has a fat morph but no preg morph
So I was looking for a round table with neat tablecloth that's not too low-poly ..and had to make it myself lol. I also made an add-on bar table , it requires mod "Barstools at bar tables" by @morepopcorn
"Customer's First Dining Table" [BV] add-ons
Round Cafe Table, Bar Table & Recolors
Download: MEGA | SFS Add-on table polycounts: 840 and 2230
Also included one recolor for "Great Taste" Dining Table (Basegame) - bar table base pulls textures from it.
This other add-on started as an edit of existing mesh but then I changed every part of it:
Gearhead Double bed [AL]
Download: MEGA | SFS Polycount: 3118 (including bed groups)
Enjoy!
*Bar table is yet another object inspired by Central Perk Cafe interior, lower left pic features this bar stool.
I separated this top from a teen outfit. For teens, adults, and elders, they have the appropriate morphs. Repo'd to the game files, so the Glamour Life SP is required! :)
Here's a replacement for electric guitar, University EP.
Superflux ÜberUV Default
Recolors & decorative add-ons
Download: SFS | BOX
Polycount: 2110 (was ~850). Textures are 1024x512 px, I also included 3 amplifier recolors, 512x512 px. New guitar mesh is not 100% compatible with old recolors although some of those might look ok. Texture PSD with layers is here (SFS).
Updated 07.04.2024- Deco guitar floor stand can be placed on surfaces without moveObjects cheat
*This is for The Sims 2
More pics under the cut:
>> If guitar recolors don't show up in your game - apparently there's some kind of conflicting CC object that's causing this. No idea what it is tho. <<
Included add-ons feature guitar stand and wall-mounted guitar. Of course these require my default to work.
Default guitar features: mesh, textures, TXMTs and SHPE resource.
The original guitar is a peculiar mix of cordoba stage guitar and Gretsch electric guitar. The strings are missing for some reason.
I separated some parts as non-recolourable subsets with new 256x256 px texture. There are two color versions to choose from.
FYI I've edited amplifier recolors after taking the pics so these look a little different.
Here's how recolor for original mesh looks like on my default. It's this one by Michelle.
A bunch of add-ons and recolors for Pipeline Decoratives from Apartment Life EP, plus one standalone mesh.
Drain Pipe Set
Download: MEGA | SFS
Polycounts: 250 - 480. Grungy Old Drain Pipe is 866 poly. Located in Buildmode/Architecture. Merged recolors for 'Pipeline Decoratives' are done with TXMT settings, use original white texture and contain only a single specular map.
Lo and behold, the amazing @episims has made "It's Myshuno" into a functional thing! I had no furniture appropriate for bingo halls so I decided to make some. I also gave Myshuno cube & marker a makeover and Epi has created multicolor mod for those, so when Sim starts playing, one of four color options is picked at random 😀
Bingo Hall Set
& Myshuno Cube & Marker Default / Multicolor Mod
Download: SFS | BOX
*Bar dining table requires bar table mod by @morepopcorn that allows placing bar stools at bar tables (with custom BHAV also by Morepopcorn) - mod is included.
*I recommend my default for Myshuno, you can find it here. Last but not least, you need Epi's Myshuno fix (SFS).
More pics under the cut:
*This is for The Sims 2
Archive was updated 20.06.2024:
- Added 'Bingo Hall Speaker' (decor)
Hobbies/Misc, 8 S.
- Lowered the Bingo Hall Coffee Table surface a little bit, so it's now compatible with diningtable-height OMSP (it was almost compatible but object shadows would sink into the top).
- Edited TXMT settings for decorative score cards so these are less bright.
Bingo Hall Chair (livingroom chair) seat is repo'd to Ektorp sofa. I also included a base game-friendly edit that pulls recolors from Satinistic Loveseat - these are two versions of the same chair and cannot be used together. Frame has 5 different looks - left wall mount, right wall mount, left & right extended frame - all in one mesh. That's why each recolor package contains multiple recolors.
Place the chair near a wall (right or left side), then enable setquartertileplacement On cheat to add another chair close to the first one (upper right pic). Sims are able to move between these chairs /and also between chair and wall.
Included coffee table is in fact 1x1, bar dining table is 1x2 - you can place these with shorter or longer side facing the wall - only front side of the dining bar table is functional though (as shown in the pic below).
Use setquartertileplacement On cheat (CTRL + F activates it) to align wall-mounted dining table with the wall /Coffee table is different size and cannot be aligned this way/.
Polycounts:
Cube & Marker default: cube 272 poly, marker 176 poly, 128x128 px textures. Multicolor mod contains 8 textures, there's also a 'standard' default containing two textures.
Chair is 830 poly, Tables are below 600 poly, decorative score card is below 500 poly. Textures 256 x 256 px.
New - Bingo Hall Speaker /or whatever this thing is called/ pulls textures from basegame Club Distress Avignon table and Value Counter. Polycount: 382.
Here are five recolors for AmBodyVestTieBaggy [Glamour SP] - I've shared mesh tweak for it once and been planning to separate the edited pants 'cuz I'll never have enough jeans in my game.
Vest Tie Baggy outfit [GL] Recolors
and GL Baggy Jeans for AM*
Download: MEGA | SFS
GLBaggyJeans recolors are repo'd to outfit recolors.
Note: I've improved my VestTieBaggy mesh tweak since I shared it (the belt part was a bit distorted). If you'd like to update it, it's also included here.
*This is for The Sims 2
Archive contains PSD file with layers.
I'll probably go back to it at some point and improve the denim texture, 'cuz it is a bit too crunchy.
Three GLBaggyJeans recolors pull textures from original Glamour outfits.
!* recolors in this set rely on additive maps so Extended Standard Material Shader by @crispsandkerosene is required - without it the texture glow effect will not be visible!
🪷 Floating Lotus Set
Contents:
• Recolors and two animated floating add-ons for Far East Table Lamp from Bon Voyage EP, I also included optional light default for the BV lamp.
• Water level OMSP, optional mesh default, three glowing recolors and octagonal reflective overlay for Spaceship Spacious Fountain from University EP
Download: BOX | SFS
Lamps were cloned from Ufo lamp by @jacky93sims - please note it doesn't work like typical light, you need to turn it on / off manually, also - it goes off when you leave the lot or switch recolors. These lamps do not emit any light because I've disabled it - but you can add it back by changing the light settings.
⚠️Reflective overlay was cloned from Murano's millenium floor mirror and requires their millenium shader. You can get it here (file is called millenium-reflectivewallsfloors.zip) or here, on their T$R account
*This is for The Sims 2
More under the cut:
Lamp recolors are merged, and so are fountain recolors /because of shared resources/.
I've included an optional mesh default for Uni fountain that removes round pipe from it .
The light default replaces Far East Lamp /aka "So Bright it Almost Smells" If I remember that horrible name right? / CRES light settings with IKEA SP tealights settings (so IKEA is required). Original has warm light but quite faint, I wanted it to be a little brighter, I also didn't like the lightpattern (obviously ;)
Add-ons will float on pond water surface. You can also place these on SevenBySeven aka Spaceship Spacious Uni EP fountain water using included OMSP.
Animations need to be turned on for these , which is useful - you can avoid synchronized animation on public lots, by letting animation play for a while before turning on another lamp.
Recolors pull textures from the game files and will be affected by Basegame / Free Time magazine texture replacements, if you have any.
*These can be used along TS2 magazine extracted by Keoni - it's a different mesh. I've made new models to keep the polys as low as possible / initially I wanted to make add-ons for Keoni's mesh but it wouldn't work properly so I had to make my own master file :/
Enjoy!
*This is for The Sims 2
07.04.2026: Forgotten-pixels converted this set for s4
New top based on this H&M SP mesh, I've remodelled the jacket into an open one. It comes with a bunch of recolors, and repositoried recolors for original H&M SP outfit.
📦 Sandra Jacket & T-shirt for AF Polycount: 1948, all morphs
& repo recolors for SandraJktFitJeans [H&M]
Download: SFS | BOX
Outfit recolors categorised as Everyday and Outerwear. Pic features this skirt recolor. My mesh tweak for SandraJkt outfit is recommended, but not required.
*This is for The Sims 2
Swatches under the cut:
This project lingered in my WIP folder for years. There are some details I wanted to fix, but never did. Yesterday I tried it out in the game and decided it's good enough.
Three recolors use original H&M textures (will be affected by texture replacements for this outfit):
Top mesh file contains black and white top textures, so you can easily swap white tshirt for turtleneck - or, remove the shirt entirely. I included TXMT setting files.
Pics below feature my mesh tweak for Sandra outfit.