Old Wood House
One of the wooden houses that I made for my own project "Swamp House". When creating used tiles materials and kitbash boards.
More: https://www.artstation.com/artwork/e03DKD
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Old Wood House
One of the wooden houses that I made for my own project "Swamp House". When creating used tiles materials and kitbash boards.
More: https://www.artstation.com/artwork/e03DKD
Wood Materials
I made these wood materials for my project "Swamp House", on which I have been working for half a year. Materials created in Zbrush and Substance Painter and Designer.
Game Ready Prop Set
A game ready asset pack which I did for my own project "Swamp House". Pack includes 25 objects on the 3 texture sets in 4k.The project is in progress, halfway done, if you are interested then then follow me.
More: https://www.artstation.com/artwork/oO6GBw
Personal study of Designer. All materials are made by me on tutorials. 100% Substance Designer, rendered in Marmoset.
More: https://www.artstation.com/artwork/3Jo0E
Steel Windmill " WindEngine 702". Soft: 3ds Max, 3D-Coat, Substance Painter, Marmoset
More: https://www.artstation.com/artwork/8Glgm
Truck Wheels - Subdivision Surface Modeling This is work, part of the project for modeling and car texturing Buffalo A2 MPCV. The project is done in Low and High poly. Soft: 3ds Max, Substance Painter, Marmoset Toolbag
My interview on 80 Level - https://80.lv/articles/creating-virtual-rubber/
Truck Wheels - Low poly This is work, part of the project for modeling and car texturing Buffalo A2 MPCV. The project is done in Low and High poly. Soft: 3ds Max, Substance Painter, Marmoset Toolbag Low poly wheels - 240 - 380 poly Textures 2K
More: https://www.artstation.com/artwork/9QvVa
Create a Location to SILAR Game
Diploma thesis at the Computer Academy step - Create a location to SILAR game. SILAR - indie game,work on which has been going on a year.The project employed two 3D artist and one programmer.
Soft: ZBrush, Maya, 3ds Max, 3D-Coat, Substance Painter, Unity
More: https://www.artstation.com/artwork/LxJll
Action Adventure Game "SILAR" Silar - indie game,work on which has been going on a year. The project employed two 3D artist and one programmer.
Soft: ZBrush, Maya, 3ds Max, 3D-Coat, Substance Painter, Unity
More: https://www.artstation.com/artwork/LxJll
Action Adventure Game “SILAR”
Silar - indie game,work on which has been going on a year. The project employed two 3D artist and one programmer.
Soft: ZBrush, Maya, 3ds Max, 3D-Coat, Substance Painter, Unity
More: https://vimeo.com/user19374515
Character Design
Development and implementation of a game character for indie project.
Soft: ZBrush, Maya, 3D-Coat, xNormal, Marmoset Toolbag
More: https://www.artstation.com/artwork/kmndy
Game Character Creation Process
Overview of my process for creating in-game character. Soft: XNormal, Pixologic Zbrush, Autodesk Maya, Marmoset Toolbag, 3D-Coat
More: https://vimeo.com/user19374515
Space Pirate Captain Harlock - Teaser
Video editing Adobe premier pro
More: https://vimeo.com/user19374515
Modeling Objects Environment For Gaming Locations Soft: 3ds Max
More: https://www.behance.net/serlus
Battleship - Celldweller (Elara)
Video editing Adobe Premiere Pro
More: https://vimeo.com/user19374515
Seamless Textures For Games Soft: Maya, ZBrush, CrazyBump, Photoshop
More: https://www.artstation.com/artwork/6eP2V
Coursework for Interior Design
Soft: 3ds Max, VRay
More: https://www.artstation.com/artwork/Va3QR