call me second hand conceited, but one of my favorite things is to watch admin streams at parts where dream dominates in certain game modes
i also love the analyses that come with it!! like here one of the admins is talking about why dream’s parkour warrior skills translate really well to parkour tag: his quick thinking, reflexes, and his knowledge in the fundamentals of parkour.
quick thinking and reflexes: obvious with dream, i mean just look at the mid-air boat craft play in the 5 hunters manhunt.
what’s really interesting is the way dream practices for parkour. when parkour warrior was still a thing, many people just ran at the parkour in the practice server over and over until they were decent at it. this proposed a big problem: many players wasted so much of their time for a map that would change the next competition.
there was also a common method of using the f3 menu to get precise jumps-effective if you want good accuracy, but not for time.
the common downfall these two popular ways of practice have is that it’s only useful for one particular map, meaning general parkour skills weren’t being tested, but instead the ability to do that one map (note: obviously u still needed parkour skill to be good at the map and the map CAN test general parkour skills, it’s just that if those particular methods of practicing r used, it limits the player to being good at a singular map)
BUT if you’ve watched any of the numerous times dream has coached fellow participants in parkour, common advice he gave was to practice not on the mcc server but instead in places such as hypixel houses (and also discouraged the use of the f3 menu) and to practice parkour, not mcc.
yes familiarity with the map is helpful!! but the reason why dream was able to finish the map every time no matter the changes was because he solidly knew parkour and knows how to do each jump efficiently, which translates well in parkour tag’s more chaotic map with many different routes.
speaking of routing…. watch krtzyy’s analysis on dream’s parkour tag too!! he makes neat points about how dream’s one of the few skilled enough to take on the hard jumps in the middle of the map in order to get to each player quickly, and also almost always chose an initial path that strategically made every runner have to jump around and move, rather than what most other hunters did and chased 1 player, letting the others sit back and wait.


















