Staring contest between you, your wife and her hand raised bear
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Noah Kahan
One Nice Bug Per Day
"I'm Dorothy Gale from Kansas"

Jar Jar Binks Fan Club
Aqua Utopia|海の底で記憶を紡ぐ
Fai_Ryy
Phantogram Three

Origami Around

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noise dept.
Today's Document
Lint Roller? I Barely Know Her

Game Changer & Make Some Noise
The Bowery Presents
hello vonnie
Doug Jones
TMBGareOK. The Official They Might Be Giants tumblr
Sweet Seals For You, Always
tumblr dot com
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@snowthelostgirl
Staring contest between you, your wife and her hand raised bear
Rip laerryn coramar-seelie you would've loved the phrase "skill issue"
Duality of Percival de Rolo
Percy, while his wife isn't looking:
VS
Percy with his wife:
"We are down one member of our group, it looks like. Well, here, let us all remain seated so that everyone can receive the bride-to-be of this evening, Laura Bailey."
Day 9 & 10 of drawing CR PCs in Halloween costumes
Vex as a Pokemon trainer and Vax in a bird outfit!
everyone wants thaisha
(as per @trailertrashgrog’s suggestion vol 2)
can't find the post in the maintag that suggested this but here's Thimble picking a lock like she's a mechanic under a car. 10/10 concept
APS Archives
What are the stars made of? At 25, Cecilia Payne answered this fundamental question in her Ph.D. thesis.
Amazing.
Vex & Vax
Double portrait while reading Kith&Kin by Marieke Nijkamp
Item: A Set of Dice Rarity: ⏶ Common
Do you consider yourself a lucky person when playing?
Feed your dashboard by answering my question, blogger.
Dice? 👀
fjord’s dream c2e16
mmmm look! its art thats been sitting on my pc I couldnt bring myself to share coz i thought it looked bad
im so m9 pilled lately
What do you have against people who like to GM?
It's not me that has anything against GMs. There's a pervasive disrespect for the time, energy, and enjoyment of GMs present in the majority of TTRPG spaces.
People love to say “it’s just a game” while stacking more and more work onto the GM’s shoulders. It’s selfishness, and often a contempt for TTRPGs in general.
The purpose of a GM isn’t completely universal across all TTRPGs that use a GM role, hell a lot of TTRPGs don’t even seem to know why they have them in the first place, but usually the purpose of a GM is to handle scenarios that the game rules don’t account for, and handle procedures that the other players are not supposed to be privy to.
Over the years, more and more responsibilities have been put on the generalized GM role: sole rules memorizor, level designer, bespoke world creator, bespoke storyteller, scheduler, host, etc.. It has morphed into being a job as much if not more so than an activity to do with your friends. GMs have been dropping like flies to “GM/DM Burnout” for a decade or more and people willing to even go near the GM role are an endangered species.
What a lot of people don’t realize is that while, yes, the rules of a TTRPG are technically changeable and nobody is going to kick down your door if you don’t play them correctly, they do serve a purpose, and that is, simplified, to produce certain outcomes of gameplay.
A game’s rules cannot account for every possible situation that may come up in something so open as a tabletop roleplaying game, and one of the strengths of TTRPGs is that when the rules don’t account for something, human players can pick up the slack. In a traditional challenge game like every edition of D&D, this slack and the privilege to pick it up is by default handed over to the GM. This is because in a traditional challenge game that slack is often only handlable with that knowledge that other players are not meant to be privy to.
Since so many people are allergic to playing anything but D&D, even when they clearly don’t want the gameplay which D&D is geared to produce, this privilege instead becomes a curse for the GM. All of the scenarios and characters that D&D(or any TTRPG) is simply not intended to be built to accommodate are seen as “the slack for the GM to pick up” instead of “things that are outside the scope of the game.” It’s going to a coffee shop and telling the barista, who hasn’t trained in pizza, to make you a pizza. “A good barista could make it work, this is a food vendor so I’m supposed to be served the food i order,” even though the barista isn’t trained to make pizza, and the coffee shop does not stock the necessary ingredients for it.
Except the GM isn’t even getting paid minimum wage, they’re voluntarily taking on the most high-responsibility role of a group activity for you. Even if you do convince them through the shame of thousands of “a good GM could make it work, a good GM never says no to what a player wants” posts to make you a pizza, it won’t be a good pizza and it won’t go well with the other items on the menu. And even if it turns out to be a good pizza (because bad pizza is still usually pretty good pizza, not because it’s actually a good pizza) it won’t really be the coffee shop’s pizza, it’s the barista’s pizza. Once you go far enough, creating so much slack for the GM to pick up, you aren’t playing D&D anymore, you’re playing The GM. After a certain point the GM is doing way more work than the rules.
Saying "the GM should be allowed to just say no to something that isn't in the rules and/or they just don't want play" is, like, the opposite of having something against GMs.
Hilariously once when running 5e one of my players decided it would be funny to open a pizza shop, convince the others to ignore the main quest to help run the pizza shop (this was a few sessions in the stakes where relatively low) and then proceeded to get annoyed when they felt I was trying to "gloss over" the pizza shop by not providing more detailed mechanics for how they're doing running the shop (I basically reduced it down to collective charisma and cooking tools checks) with no regard for how much effort creating detailed mechanics for running a pizza shop within the framework of 5e would be.
When I brought this up and mentioned how it was kind of disrespectful to the amount of prep I had put into writing a pretty open scope adventure I was met with responses questioning how I had been a GM for so long if I wasn't able to do this, and saying a good GM shouldnt "rail road" players.
I canceled the game, only one of them apologized, and later reran the adventure I'd written for a different group who had a great time because they understood the work being a GM entails and where willing to engage with me in the game with that understanding.
one of the reasons I've seen discussed as to why this happens is... yeah, it's D&D, and it's specifically how D&D is marketed towards new players?
D&D is a very rules-heavy, complicated game with a pretty steep learning curve, and it's not actually all that easy for a new player to learn, especially not someone who's never played an RPG before. But because D&D is marketed as "the ideal RPG for anything you could want to do ever", they needed to find a newbie-friendly mode -- which is basically "let the GM do all the work and just tell you what dice to roll and when". Which then puts all the weight of actually playing the game on the GM, andddddd it's very easy for that to spill over from "newbie player who hasn't quite learned the rules yet needs someone to make sure things happen in the right order" to "GMs are basically just video game operating systems who can't possibly experience burnout, right?"
One of the things I have written repeatedly when writing "how to run this game" sections for RPG games is that the GM/ST/DM is another player at the table; they simply happen to be the player who has taken on the responsibility of playing Everything Else or The World. While this is—like many simplifications of complex ideas—not entirely right, it does hit on the whole "the ST is not a dictator who is Above You Peons"* and "the GM has as much right to have a good time as any other player and isn't a video game from which you demand good times on demand."
[Insert here long rant about "top drop" and how Session Zero talks about game expectations and Line/Veil lists should also include the ST's squicks and triggers, bc I'm tired, man.]
*[Insert another rant here about my asshole ex who had the license plate DIREKTOR and treated every RPG moment like a scene in his personal TV show. Don't be that dude.]
Anyway, yeah.
Imagine you're Yeza:
You live a small life with your son after your wife died, running a small town alchemist shop. You find an employer who promises financial stability, even if they're a bit rude. Then one night operatives of an neighboring enemy country kidnaps you, burns down your shop, and drags you through unending tunnels attached to a giant worm monster. You're imprisoned. You're starved. You're on the brink of death. You get periodic, somewhat nonsensical messages in your head promising rescue, but you're not even sure if they're real.
Then one random night your dead wife shows up, introduced by the voice of the messages, and she's now a badass marksman, thief, and mercenary. She also now looks like the people who killed her. She has a group of new friends/family consisting of: a sailor/vessel of an eldritch god, a former wizard assassin, a giant barbarian woman, a tiefling/chosen of a different god, a monk, a teleporting dog, and a colossal pink man who somehow is the most well-adjusted of the group. They're all covered in blood and dirt, and announce that they are the heroes of this enemy country. They keep bringing up you boning your wife. Your wife insists you get a tattoo. She also seems unhealthily attached to the wizard assassin. The wizard assassin is very awkward. The sailor keeps asking if people are actually little dragons in a trench coat. They are all fixated on a chair.
Props to Yeza, I would've been catatonic.
hello fjorester nation
It’s a lovely morning in Whitestone and you are a horrible shadow demon.
(I was using weird goose mouths as reference for drawing my version of Orthax, so here we are.)