Summer news
Haven't given any sign of life in a while, but fear not, for this project is alive and well. I completed the exchange fuselage that will let the player move ressources between their regions. It took some awkward steps actually, with the culprit being once again the GUI. Basically listing the current exchanges is kinda trivial though the interface have to let you pick the destination, the resource and the amount and edit them thereafter. But those are only rhetorical values for of course you can't send anything that you don't currently own. Hence the need for separate updates, one for displaying your region status and another for actualization the real resource movements. My earlier draft had those updates joined hence the less to entangle this. I'm still kinda dissatisfied worth the result because the code is longer than I hoped and I'd really like to have both GUI and turn update follow the same pattern. Anyway I used my last me vacation time to fix an annoying bug in the map generation. The incoming steps are a bit of GUI cleanup and next oddly starting work on the hostile and combat parts.











