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Monterey Bay Aquarium
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Cosmic Funnies
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Noah Kahan

if i look back, i am lost
PUT YOUR BEARD IN MY MOUTH
I'd rather be in outer space 🛸
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The Stonewall Inn

Game Changer & Make Some Noise
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12 Lich Phylacteries
Roll 1d12 for a random lich phylactery:
The Philosopher’s Stone. (or similar stereotypical powerful item) It’s a precious tool that the Lich wants to keep safe and secure for his own use, but that the players might have trouble destroying to end the Lich’s reign. Bonus points if you tie in the whole “Elixir of Life” thing with the Philosopher’s Stone to be either part of the Lich’s immortality and youthful appearance, or a gift he grants to his most loyal henchmen.
Their family line. The Lich has passed on his soul through his offspring, and every time they have children, his soul is likewise stretched across the generations. While this may cause the Lich’s family to live depressing, cursed lives as they think they keep seeing the Lich out of the corner of their eye, at least the Lich can rest assured that any do-gooder would have to basically wipe out the entire family tree to finally drive the Lich’s soul to extinction.
A ghost ship. The Lich’s soul resides in a magical, cursed pirate ship piloted by the souls of the damned. These undead pirates would sail the seas and make it a dangerous place that few would want to try to meddle with the ship. Furthermore, all of the undead crew’s victims would become undead themselves, eventually amassing a hidden, undersea, undead army for the dread-pirate-lich.
Another Lich. Two (or more) Lichs that have created a pact to keep each other’s souls safe. Thus, even if a Lich’s body is destroyed, it regenerates with the other Lich’s soul still attached. You’d have to destroy both Lich’s at the same time! Bonus points if the Lichs start to fall in love with each other as a side effect of having the other’s soul attached to them, but they cannot follow through with that love because they must never be in the same place to protect their souls.
Gates of Hell. (or any other terrible plane of existence) This Lich either tragically and accidentally attached his soul to a gate he helped create to stop the tides of evil and accidentally made themselves a Lich, or they knowingly sealed it away so that any adventurer would have to open up a doorway to a dark dimension and let the evil denizens there freely invade the material plane in order to destroy the Lich’s soul.
A Future Artifact/Ancient Relic. Basically, use a modern day item and have it sent into your fantasy world somehow. Maybe the Lich was once a kid from the 90’s that got sucked into a game of Dungeons & Dragons. Now his Nokia phone certainly won’t work to make calls…but surely it’s a nearly indestructible container for this soul. Bonus points for cheesey 80’s, 90’s, and/or early 00’s references from the Lich.
A Golem’s Heart. The Lich has crafted a golem to stay hidden or act as loot for any adventurers that would slay him. Then the Lich will slowly start regenerating inside the hollow golem and attack adventurers once he’s studied their weaknesses up close and finds them in a vulnerable spot. Alternatively, perhaps the golem is a gigantic, clockwork monster that the Lich uses as an indestructible tank that the party must infiltrate and destroy it’s core to get the Lich’s soul.
An Entire City. This Lich has been planning his immortal ascension for some time. He’s put in the hours and helped plan and construct major parts of a city, secretly craft arcane symbols and shapes into the very streets and city layout. Once completed, the Lich locks their soul into every piece of cobblestone, plank of wood, and mound of dirt within the city limits. Perhaps this also leads to the Lich slowly turning every city dweller into an undead citizen of a new Necropolis.
Deck of Many Things. This is a personal favorite of mine for the huge McGuffin storyline it can have. Basically, come up with some reason a Lich wants to put his soul into the deck (my Lich was trying to assert some level of control over it to allow him to use it’s more powerful cards), and then have the process of becoming a Lich cause the deck to scatter to all the corners of the world. Now your party has to track each card down one by one and decide which party member is going to grab each card without knowing for certain which card it is whenever they find one. (will the party member suddenly lose all worldly possessions or will they get a huge chunk of EXP?)
The King’s Crown. (or whatever headgear your ruling person(s) of any gender your world has) Basically, this Lich uses the crown to influence the ruler over time. And finally, once the Lich is slain, he will slowly start to regenerate within the ruler’s body before taking it over. Imagine the horror as the king’s flesh starts to fall off and reveal the Lich underneath!
A Comet. This Lich has created their lair inside a comet that only passes over the material plane every ‘x’ amount of years (DM’s choice). This sets up an interesting story possibility where every so many years the kingdoms of the world must be prepared for whatever the Lich’s next evil plan is as the comet comes into view, and if your party is ambitious it offers a tough challenge for figuring out a way onto the comet to destroy it and kill the Lich once and for all.
The Tarrasque. The unkillable Tarrasque is now a Godzilla shaped soul container for this Lich. Your party will now have to deal with whatever the Lich’s plans are as well as figuring out how to kill or otherwise banish from this reality one of the most unstoppable monsters in the Dungeons & Dragons mythos.
Art: 5e DMG
I love the “city” idea. The “family line” one is super messed up and you’re a horrible person for advertising it and I’m probably gonna use it in the near future.
Yeah I love the family line idea and my dream one day is to play a Necromancer in 13th Age whose one unique thing is that they are the Lich King’s phylactery due to being the last living member of his family
I drew some vegepygmies, inspired by @orwin-dm‘s recent post.
There’s old man ginger, a perturbed turnip and a chanting aubergine!
It’s time for another MASTER PACK giveaway!
Your chance to win:
The Game Master’s Kit Deluxe The Full Multi-Classing Pack The Complete Set of 12 Class Specific Character Sheets
RULES:
Must be following me! New followers are welcome!
Only REBLOGS count
Reblog as many times as you like!
No giveaway blogs
An extra 5 winners will be announced at 5000 followers (making a total of 10 winners!)
You must be willing to provide your email address so I can send you your prize
Deadline is the 20th of July 2017, 4pm GMT.
Winners will be randomly selected and notified via inbox
It’s so close to 5000 followers now, I’m pretty sure there’ll be 10 winners this time. Good luck everyone!! 🎲
We’re over 5000!
There will be 10 winners of the Master Pack!!
Halfling Dice Palette - drawings by @rpgtoons
More of our stuff here!
Keeping on this Pokemon Dungeons and Dragons theme, druid and thief class this time around. I think the bottom pair belong to the ‘Lucky Coin’ gang. XD
Copper Crown Inn (map #21)
Every campaign world needs an Inn, and coming up with menu items/prices on the fly can be difficult, so I have included a list of foods and drinks with this map. What kinds of NPCs might be here when the adventurers visit? Local farmers? A few craftsmen from the local guildhall? Perhaps a mercenary willing to join the party for a share of the loot?
Reblog the nat 20 megadiamond for 20 years of success on bullshit the DM didn’t plan for
So I’m a big ol’ nerd and am now gonna be in 2 D&D campaigns, here’s my new character Keewee
Inked Adventures Map & Dice Playing Cards. (Please excuse the commercialised blurb…in the corporate voice of Inked Adventures) ;) These cards were bulk printed, redesigned to fit poker-size, originally based on the POD decks we sell through DTCards and DTRPG (which are bridge card size).
They combine hand drawn geomorph dungeon maps with random dice rolls. They’ve already impressed traders and customers at the UK Games Expo 2017. We have yet to give them a dedicated store page on the Inked Adventures site, but decks can be purchased by emailing [email protected]
Each deck is £12.00 gbp with free postage in the UK (we’re still working out the international shipping but US price at the moment is $15.50 plus $6 shipping appx, Accepting PayPal) If you want to resell these playing cards on a web page or through a store please contact us for trader rates (5 packs minimum per order).
Simulated d20, d6 and d100 rolls (erring towards “critical” results) for when nice are just too noisy. ;) Hand drawn geomorph maps with evocative titles for inspiration and reference. Ideal for random play and “megadungeon” planning.
Thanks for reading. - Billiam Babble, Inked Adventures.
http://inkedadventures.com/main
West Marches Spots Available!
In addition to our traditional D&D 5e campaigns, The Steelbourne Legion currently has 4 West March-style campaigns. These campaign run at least once each week. Slots are open to anyone and are first-come first serve with a rotating cast of player characters. While the average West March game is more combat-oriented and less story-based than traditional D&D, I highly recommend them to new players. It’s a great way to test a character concept, learn the rules, and of course, meet people in the community!
Here’s a list of our current West March games, a description, and a link to each, so be sure to check them out.
Justice: Description: The Shattered Isles, the birthplace of humanity where Gods and Giants once roamed has remained until nearly a century ago when explorers found the great cliffs that mark its shores. Eager to raid and exploit the newfound lands the northern lords sent dozens of raiding ships. What they found were barbarian kingdoms long since driven mad by their terrifying gods, a countryside filled with monsters that had long since turned to myth, and a gleaming city made of pearl and gemstones. And so Justice was established upon a great southern plateau to give the fledgling colony a measure of protection from the barbarians, giants, undead, abominations, and gnolls that call the island home. Lands of Everia: Description: Welcome to Everia, a land where the humanoid races fight back against the tides of chaos. A land where the gods walked and shaped the earth. Where Celestial battles have taken place and a land govern by harsh laws. Two years ago, a small fleet of ships encountered a new continent far to the west; countries from all over sent people to set up bases, explore and claim these new territories. And then, without warning, something happened and all ships stopped coming, leaving 800 people stuck on this new continent with limited resources. As a member of the adventurers guild and one of the few remaining settlers on this new continent, it’s up to you to rebuild civilization and find a way back home.
Sand Castle: Description: The game revolves around a mysterious castle owned by a man named Jodi, The Sandman. Players will work together to build and improve a town around the mysterious Sand Castle, all while exploring and mapping the surrounding area. Sand Castle will be a lethal game with challenging combat that promotes exploration, roleplay, and teamwork and uses a gestalt system.
Savage World: Description: The game focuses on a group of adventurers who have been hired by the Imperium to explore the reaches of their continent. Players arrive at a base camp nestled in a defended mountain pass. It’s up to you to explore the continent for resources, people, and adventure!
If any of these sound like your cup of tea, head on over to Steelbourne Legion and fill out an application!
Simple delicacies
Bard goals.
All day every day
Redbubble
When the DM invites you to be as detailed as you want about your player character
The Whole Doggo Crew
Also available on my society6 as posters or a notebook!