Itch.io Game Prototypes
I uploaded a couple of game prototypes on Itch.io! One of them is a 2 player local co-op action game and the other is a Flappy Bird clone with minor gameplay tweaks.
You can find them right here: https://scaffa.itch.io/

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Andulka
Claire Keane

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Not today Justin
d e v o n

JVL
Today's Document
tumblr dot com

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he wasn't even looking at me and he found me
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todays bird
Game of Thrones Daily
Jules of Nature

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$LAYYYTER
wallacepolsom

ellievsbear
let's talk about Bridgerton tea, my ask is open
seen from France

seen from Malaysia
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seen from United States
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seen from France

seen from United States
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seen from Sweden
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seen from Colombia
seen from Colombia

seen from Malaysia
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@stephancaffa
Itch.io Game Prototypes
I uploaded a couple of game prototypes on Itch.io! One of them is a 2 player local co-op action game and the other is a Flappy Bird clone with minor gameplay tweaks.
You can find them right here: https://scaffa.itch.io/
Created a project that shows all the titles that are showcased at the Northern Game Industry Gathering. It cycles thru four scenes and the all titles.
Pixel Daily 03-30: #Mask
Prototype created in late 2015. Main purpose was to figure out grid based movement, similar to Advance Wars.
What was interesting to figure out is how the cursor would react to the tile properties, what is on it, and how to store that data. So for example each unit has specific commands, while selecting the unit itself, selecting a friendly unit, an enemy unit or an empty tile. I think that is also based on what type of unit it is.
While in an action state the grid appears, and it would react on what is on the tile. Also each unit has a specific move distance and an attack distance. Making short or long range attacks possible based on weapon items.
The next step of the prototype was going from a square grid to a hexagon grid. This introduced way more problems then I anticipated, who would have guessed huh. I think the hardest part was figuring out how to select adjacent tiles and fixing how the cursor would react while hovering over a tile. I think this also caused me to drop the prototype, in the end it served its purpose.
So here is some footage! :)
Horizon Danger Site
Today I made a Tumblr page for Horizon Danger. This change will make it easier for me to post quick updates about Horizon Danger.
You can find the page here:
www.horizondanger.com
or at
http://horizondanger.tumblr.com
Tumblrrrr!
A few days ago I started a blog for Horizon Danger on Tumblr and decided it would be useful to make one for my personal ramblings and more general dev related posts. I already had an account here and previously used this blog as a travel log as you can see by the old posts.
At the moment I use the blog at scaffa.nl but it’s outdated and it has some technical difficulties. This change will make it easier for me to post new stuff and share it. I’m not sure if it’s something for the longhaul but so far Tumblr offers exactly what I need.
You can check out the Horizon Danger Tumblr at: www.horizondanger.com
Sketching a bit, played to much Diablo I think!
Was weer eens tijd voor een bakje thee, de pen te pakken en wat doelloos te schetsen! Weer wat anders dan bankhangen.
Train ride back to Airport and playing some damn Pokemons! Awh yeahhhhaahh
One of the Hart Brothers, please clean up your milk in Tokyo. It's still in the Fridge! Wtf
Tokyo
Just arrived in Tokyo, nice to be back again and travel with the metro without any difficulties. Train ride went ok, but thats what you pay for, bit more expensive. Took 2,5 hours instead of the 9 hours it would take if you went by bus. Didn't sleep last nice, think it was because i drank a whole carton of coffee. Dont't feel like sleeping now, it's 22:13. Got invited to go with a group to do some Karaoke.. so thats the plan O guess.
A walk thru Kyoto Park