HIIII im new to this sideblog so i actually dont know ANY of ur ocs yet!!!! do u have a crash course for them pretty please
I should REALLY have an OC page oh my god. Absolutely tho! Putting it under a read more bc it's so hefty.
BG3
Serendipity, or Sera for short, is a tiefling druid about to turn 30 during the events of the game. In my setting, there's a hidden city in the desert outside of Faerûn called "Gate" which functions as the 0th circle of hell. Tieflings in this city are subjugated and oppressed by higher and more powerful devils. Sera's parents conspired for almost a decade to orchestrate their family's escape, and when she and her twin brother (Ty, short for Unity) were 15, Sera's family finally managed it. They have been functionally on the run through Faerûn ever since, alternating between living in the wilderness and stopping in large cities, where her father taught her the basics of druidic magic, being a druid himself. Sera and her brother are best friends, and for a significant part of their lives, were incredibly co-dependent. They would go everywhere together, and Ty went through a period when they were still living in Gate where he couldn't sleep unless they were sharing a bed. When they hit about 22, Ty had reached a point where his mother had imparted all her skills as a rogue, and as Ty's affinity lay more with ranger-focused abilities, he decided to leave home, and join the Harpers. Sera initially took the decision very badly, but came round to the idea, and she gave him one hell of a send-off. The space enabled both of them to grow and develop, and to discover who they were without the other. They remained incredibly close, writing to each other regularly and aiming to meet up once every couple of months. Sera's parents eventually moved to Waterdeep, because the large city held great opportunities for them, both as a diplomat and assassin respectively. Sera decided to stay in Baldur's Gate, in a small house-share in Rivington. She enjoyed her life there immensely, but the wilds continued to call to her, and when she got picked up by the Nautiloid, she was on her way to the Emerald Grove, eager to continue her druid training. Sera is autistic, wears her heart on her sleeve and has a very strong sense of self. She is confident, passionate, and makes a great effort to choose kindness wherever possible. She can also sometimes be very immature, after essentially having her childhood stolen from her. She relishes in causing mischief, has very little regard for authority and has absolutely no qualms about speaking her mind, even - or especially - when it is likely to cause trouble. Whilst on the run, her family evaded capture because they relied on the goodwill of strangers to not give them up, and as such, she values allies more than anything in the world, and considers turning on your allies to be the ultimate betrayal. After a somewhat rocky start, Astarion grows to love her deeply, even if her penchant for altruism gets on his nerves. She teaches him that world is not inherently cruel, and he teaches her that being selfish sometimes is okay. She eventually proposes to him and they are married under the full moon. Her main party is Gale, Shadowheart and Astarion.
(Dark Urge spoilers ahead)
Aviv is my Dark Urge Paladin. When she wakes up on the nautiloid with no memories, covered in scars she doesn't have any context for, Aviv is absolutely terrified. She focuses on getting off the ship, and greatly appreciates Lae'zel taking the lead. When she wakes up on the beach, still with nothing, she frantically searches her pack for something; anything. This is when she finds the written oath she swore as a Paladin. She recites it over and over, until she feels a little less alone. This becomes something she does regularly over the course of their adventures. It becomes something to cling to. A fraction of a life lost. When she does finally remember who she was, it went a little like this: Aviv was the head of the cult of Bhaal in Baldur's Gate. She was revered and worshipped, trusted with only the most secret of missions and marks. She also despised most of the ritual and ceremony, because she believed it childish, tacky and unnecessary to venerate her father, but Bhaal's followers needed performance. However, she was not a wholly willing participant. Bhaal's hold over her was incredibly strong, but wavered, and during these periods of clarity, Aviv would attempt escape. It was during one of these spells that she found her way to an order of Paladins and swore an oath of vengeance, so that she could at least attempt, on some level, to combat some of the evil she was putting into the world. She was also, during this time, tasked with infiltrating the high society of Baldur's Gate and spreading terror amongst its members with some very strategic murders. This is where she met Enver Gortash. Their attraction to each other was instant, though Aviv made him work hard to woo her. He came to accept that she would often disappear for a month or so, and then return. He did not ask for an explanation, and she did not offer one. He was furious after Orin attacked her and left her for dead, and elated when he discovered she still lived. When Aviv finally battles Orin in the temple of Bhaal, she rejects him, willingly accepting her death. But Jergal has other plans, and she rises anew, free of her father's chains. Aviv is mostly very gentle and soft spoken, and people often underestimate her, or outright dismiss her as an opponent because of her quiet demeanor. She uses this to her advantage, particularly in high society politics - Enver always affectionately referred to her as a viper - but this is largely a performance, and on the battlefield, she transforms into an unstoppable, unforgiving force. During Act I and Act II, her friendship with Gale develops into a romance and by the time the party reaches Moonrise Towers, they are hopelessly in love. Act III however, complicates things. Gale's desire to pursue godhood, and Aviv's past catching up to her at the speed of a freight train both put extraordinary tension on their blossoming relationship, and I still haven't decided if they will stay together or not. Her main party is Gale, Lae'zel and Karlach.
Pillars of Eternity
Shachar is an 70-year-old (about 35 in human years) elf rogue from Old Vailia, who sought to rebel against a tyrannical ruler that held her state under martial law. The rebellion was crushed and she barely escaped with her life, fleeing through Aedyr to the Dyrwood for safety. Initially she thinks becoming a Watcher is awful, and she spends half the first game desperate to cure herself and return to her old life, but by the end, she's much more at peace with herself. In the intervening five years between 1 and Deadfire, she's very happy at Caed Nua, and thrives as leader of the new settlement. She's sarcastic, happy-go-lucky, and does not suffer fools. She doesn't enjoy violence but will not hesitate to take life ruthlessly to ensure her and her friends' survival. Very early on, she develops a deep, romantic attraction towards Edér, but does not act on it, and does not tell anyone about it. Her best friend is Hiravias, as both of them have a very similar sense of humour and outlook. During Deadfire, she's even quicker to temper, furious with every God, and absolutely HATES boats. She very quickly makes an enemy of the Royal Deadfire Company, and Maia is only on her ship for a month or two before Shachar demands that she leave. She and Tekēhu form an intense bond, and in the moment they meet, are absolutely perfect for each other. They share a bed, and their burdens, and believe the other to be a soulmate, but are very content to go their separate ways at the end of the game, their time together and needing each other now at an end. It is only by watching her and Tekēhu together that Edér realises he's in love with Shachar, and upon hearing they have split up, makes his move on the way back to the Dyrwood. Her main party in game 1 is Aloth, Edér, Pallegina, Hiravias and Sagani, and game 2 is Aloth, Edér, Tekēhu and Xoti.
Ziva is a human priest of Eothas, who was a slave in the Deadfire Archipelago as a child and freed by the Children of the Dawnstar. She is VERY young, barely pushing 20 at the start of the first game, and really struggles with the expectation and pressure put upon her by becoming a Watcher. Edér steps into the role of big brother, which helps him heal from his conflict with his own older brother. Aloth as well, and Iselmyr especially, also step into a role as her protector, and by the end of the first game she has really grown into a confident young woman. She is deeply religious, and still takes time to pray to Eothas every day at dawn, even though it could get her killed. The second game is very complicated for her, and a lot of the confidence she found in the first game is stripped away, as she is essentially forced to go back to the place where she was enslaved. She finds a very close friend in Serafen, however, and he always finds ways to make her laugh. She is very quiet and soft spoken, is very squeamish and has a strong affinity for dogs. Her main party in game 1 is Aloth, Edér, Grieving Mother, Kana Rua and Sagani, and game 2 is Aloth, Edér, Serafen and Tekēhu.
D&D
(art by my fabulous bestie @glamfellens)
Nina Riordan is my current main character. She is a human artificer, homebrewed subclass, in her early 30s. In our setting, all magic use has to be registered and practiced with the permission of The Dimensional Eye (or just The Eye), including healing, which means many common folk could not afford those services. In the small town where Nina and her husband lived, she defied the eye by recreating magical healing with both science and herbal medicine, and this pissed a lot of people off. One day when she was collecting herbs in the woods, the Eye killed her husband and burned down her cottage and she's been on the run ever since. She made her way to a city called Fortune's Cove, where she ended up apprenticing under a famed artificer, Slim Chance the tiefling. After about two years, they had a very amicable parting (and keep in regular contact) whilst Nina moved on. She made her way to Okovo Bay, the biggest city in the region, and set up a small, free underground medical clinic in the poorest district of town, living off of donations and bartering for favours. We've just finished up the first arc of our campaign, and her clinic has grown into a small community centre and soup kitchen as well as a medical clinic, but Nina has drawn too much attention and now has to make the decision between taking a stand and systematically dismantling the Eye, or leaving the party and going on the run again. She's fiery, blunt, pragmatic, scarily intelligent and often very vindictive. At the moment she's at the start of a long, bloody path of vengeance that she has the arrogance to believe is not going to corrupt her, and will also not fix the aching void of grief inside her, no matter how much she hopes it will. Her greatest fear is that her husband is still alive, that the body she saw was not actually his, and that they will reunite but he will reject her. She would rather be dead than alive in a world where he is also alive but not with her.
Fallout New Vegas
Ari Schultz is a deeply religious Jewish woman from the Boneyard who is trying to leave the post-apocalypse better than she was born into. She believes firmly in the power of community and will not hesitate to remove anyone who threatens that, be it raiders, Legion slavers or Mr House himself. She helps as many people as she can in the wasteland, in return for a little food, a good story, and if possible, a place to sleep. She gets on really well with Veronica and Raul in particular. She and Boone eventually start a romantic relationship, as Ari's explicitly Jewish outlook helps him overcome a lot of his guilt for Bitter Springs and forge a path forward (she asks him what purpose self flagellation has beyond attempted alleviation of his own guilt and it rewires his brain chemistry a little bit lol), but this relationship is very slow burn, and takes about 3/4 of the game to come to fruition. Their first kiss is in Caesar's tent after their successful assault on the Legion Camp (this is in front of Benny who interrupts them and asks to be untied). Her chosen weapon is a baseball bat, and she takes great pleasure in using it, and spends a lot of time maintenancing it. She's a fantastic cook, especially around a desert campfire, but doesn't really trust or use technology unless absolutely necessary. She can fix pretty much any vehicle or machine, and if she hadn't chosen to be a Courier she probably would have become a mechanic, but hacking and robotics are beyond her skill. When she travels to Zion Canyon she's really mad to find it full of Mormons and kills Joshua Graham without even really blinking, tells the other missionaries to get the fuck out or die with him and encourages the Dead Horses and Sorrows to talk with each other to find peace. She and Boone go to investigate a mysterious radio signal talking about the Sierra Madre, and when she wakes up with a bomb round her neck with Craig nowhere to be found, again, she's furious. It isn't as traumatising for Ari as it might be for some couriers, because she's a proficient melee fighter and is able to brute force her way through a lot of the toxic clouds After killing Father Elijah and staggering out of the bunker and across the desert, Ari collapses near Folorn Hope and is discovered by NCR Rangers. She is taken to the medical tent there to receive treatment. In her ramblings, she mentions the Lucky 38, and so her companions are contacted to inform them where she is. The truly traumatising experience for Ari is being transported to the Big MT. Surrounded by technology she doesn't understand, killing other patients and dealing with the loss of her autonomy, leaves her feeling incredibly vulnerable, and she is absolutely terrified of all the talking amenities in her room. She refuses to use the Auto-Doc because of this, and by the time she reappears in the Mojave, she's close to death. Crimson Caravan traders pick find her unconscious in the dirt, and luckily, manage to safely escort her back to the Fort so Julie and Arcade can patch her up. She slides in and out of consciousness for almost a week, and when she does wake up, she's so terrified of being in a medical environment that she has a full breakdown and ends up being sedated. She is incredibly touch averse for a long time afterwards, and is especially self-conscious of the scars she accrued from the surgeries. It takes about a year before she allows anyone except Boone or Julie to tend to any injuries she gets. She spares Benny, saves him from the Legion, and invites him to come and help her run the Strip post-game because she has no idea how to run a business, and they eventually become very close friends. She chooses the independent route and invites the Followers of the Apocalypse to set up inside the Strip in the old NCR base. She and Boone move into the Lucky 38, and she sets up a Synagogue in Freeside. She has a dog called Kefir, so named because Ari in Hebrew means "lion" and Kefir means "lion cub". He is her best friend and whole world, and he is mostly a mix of Blue Heeler and German Shepard.










