Practice developing your sketching vocabulary! These images are from Sketching User Experiences: The Workbook by Saul Greenberg, et al.

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Practice developing your sketching vocabulary! These images are from Sketching User Experiences: The Workbook by Saul Greenberg, et al.
Feedback from Day 1 - Introduction to UX and Sketching
Something about today that was rewarding
“When I narrowed down my idea in the sketching activity to a cohesive concept”
“Coming up with the scenario and using the smart/Apple watch was pretty fun! Interacting with others was really interesting”
“It was fun to learn about UX design and to do so many hands-on activities and sketches”
“Hearing others’ perspectives”
Something that was frustrating
“Having to draw 10 sketches”
“My artistic ability inhibited me from truly expressing my ideas”
“Sometimes it was hard to come up with so many ideas and they started all sounding pretty much the same”
Something that surprised you
“How relaxed and fun it was”
“UX is so much deeper than what I originally thought entering this classroom”
“How prominent UX is in everyday life”
“UX and design is a combination of things that include research into your audience”
Any “a-ha!” moments
“I noticed more details especially when sketching technology such as the vending machine coin slot had LEDs to indicate whether currency needs to go in”
“When I was in the HUB [student union building], I saw many examples of UX everywhere”
“When creating details for my final design, I was able to use concepts from other design to make the details better”
One uncategorized comment:
“I like where this class is going, it will fun”
Remember: Sketching is not creating art! It is a way of thinking, expressing, and sharing ideas!
Big ideas are destroying international development.
A sobering read on unintended consequences. What are your takeaways? Mine are:
There are always unintended consequences of introducing new technology/designs
Designers absolutely must take an ecological ("relationships") approach
Let's educate people and help them build skills, so they can create their own solutions that work for them, rather than "saving" them
Without a doubt design is to be seen as a normative enterprise
Peter G. Rowe, Design Thinking (1987), p. 37 (via cyborgdrala)
That’s fishy: From scent to suspicion and back.
By Lisa Wade, PhD
Earlier this year I reviewed a study that found that, simply by changing the weight of an object in hand, psychologists can manipulate how seriously a person takes an issue. In other words, when holding something heavy, matters seem heavy. Or, concerns seem weightier when one is weighed down.
Thanks to an email from USC professor Norbert Schwarz, I was introduced to a whole series of studies on what psychologists call metaphorical effects. These are instances in which a metaphor commonly used to describe a psychological state or social reality can, in turn, induce that state or reality. So, for example, holding a warm cup of coffee makes people feel warmly toward each other (here), getting the cold shoulder makes people feel cold (here), people placed in a high location seem to be high in a hierarchy (here), and cleaning one’s hands makes a person feel morally clean (here).
Schwarz was the co-author, with Spike W.S. Lee, on another example of a metaphorical effect. They wanted to know if smelling something fishy made people suspicious. It did!
Asked to participate in a fake study on whether they’d be willing to invest money in a scheme, subjects who were exposed to a fishy smell invested less than those exposed to no smell and less than those exposed to another icky smell that was “metaphorically irrelevant”: fart.
From sensory perception to psychological state. Boom.
Lee and Schwarz were also interested in the reverse process. Did being suspicious increase the likelihood that they would identify a fishy smell as fishy. Sometimes smells can be hard to figure out, but when people are primed with the answer, they are more likely to get it right. Would the metaphorical effect work in the other direction: from psychological state to sensory perception?
They asked another group of subjects to sniff five different vials and attempt to label each smell. Half the time, they induced suspiciousness by having the experimenter say: “Obviously, it’s a very simple task and, you know, there’s … there’s nothing we’re trying to hide here.” The experimented would then spot a document on the table, whisk it away nervously and repeat:
Sorry, it shouldn’t have been there. But … ahem … anyway. Where was I? Oh yes, it’s all very simple. There’s nothing we’re trying to hide or anything.
Did subjects induced to be suspicious identify the fishy smell correctly more often? Yep!
This is a fun literature, but it has serious implications. It reveals that the associations we have in our minds impact how we perceive the world and each other.
Sociologists believe that essentially all of life is socially constructed, meaning that we collectively learn and internalize arbitrary connections between things: like being male and computing or being black and athleticism. These connections literally structure our brain, such that thinking about one is likely to trigger thoughts of the other.
Fishy and suspicious are connected in our minds and, so, when we are exposed to one, we are more likely to experience the other. In other cultures, Lee and Schwarz point out, it is not fishiness, but other smells that are associated with suspicion. These things are not natural or universal, but they drive our perceptions nonetheless.
Lisa Wade is a professor of sociology at Occidental College and the co-author of Gender: Ideas, Interactions, Institutions. You can follow her on Twitter and Facebook.
Metaphorical effects: What are some implications of these various findings for UX design and UX research?
Water is fluid, soft, and yielding. But water will wear away rock, which is rigid and cannot yield. As a rule, whatever is fluid, soft, and yielding will overcome whatever is rigid and hard. This is another paradox: what is soft is strong
Lao Tzu (via abiding-in-peace)
Is this true in UX? If so, how? If not, why not?
European executioner’s mask, pre 1700 - because being executed just wasn’t scary enough..
A striking example of a material-discursive apparatus: Wikipedia explains, “Apparatuses are ‘material-discursive’ in that they produce determinate meanings and material beings while simultaneously excluding the production of others” [x]*; I would add that (Barad would say that) they are also themselves material beings that are products of materials and discourse.
*A new social citation method I have learned since on tumblr: just hyperlink an x. In brackets. Or sometimes just the period.
In familiar words (with almost the same meaning): artifacts have politics.
A proper entrance: Creole culture and the front door.
By Lisa Wade, PhD
The photograph above is of a Creole home right off the Mississippi river in Louisiana. It served as the home of two families who ran a sugar cane plantation, starting in 1805.
I visited the home as a part of a tour of Laura Plantation and I found one architectural detail particularly interesting. The tour guide described the two sets of double doors immediately behind the staircase as the “brise” (French for breeze, as the Creole would have spoken French).These doors were not for use by people. They were only to let the breeze in. They were essentially air ducts, said the tour guide and, to Creole folks, using those doors would have been as odd as entering the house through a window. Instead, according to Creole tradition, visitors were to enter through one of the doors on the far right or left of the house. These delivered guests to the men’s and women’s quarters: one room with a bedroom, a dresser, and a desk.
All this, of course, was very bizarre to the new Americans of British descent who came to Louisiana to do business. The front doors of their homes were in the middle of the house and they led to an entryway or reception area. To them, it would have been very odd indeed to enter the house at one end and even more strange to enter someone’s bedroom. Moreover, since Laura Plantation was run by women for many years, this meant doing business in a woman boudoir. How scandalous.
This is a great example of the social construction of space. Where is the proper place for a front door? What kind of activities take place in the same room? What rooms/furniture are appropriate for strangers to see? Non-Creoles had to learn how to do business in a new way — perhaps accidentally bungling their entry by knocking at the window — and, ultimately, Laura and the other female presidents of the plantation would have to negotiate their expectations, by separating the bed and office for example. Something as simple as a front door, then, turns out to be a really neat example of social construction and social change.
Cross-posted at Pacific Standard.
Lisa Wade is a professor of sociology at Occidental College and the co-author of Gender: Ideas, Interactions, Institutions. You can follow her on Twitter and Facebook.
Potential way to ideate -- create figures, play out scenarios. Could be one-off scenarios, e.g., "What happens over dinner at the Smith household?"; could be process scenarios, e.g., "What is Mary's experience going grocery shopping?"
What features of the people are salient enough to highlight? How does what you choose to include or to leave out affect the design ideas you generate?
…she told a story about the neuroscientist V. S. Ramachandran, who helps patients experiencing phantom-limb pain. Barry discussed one patient who felt that his missing left hand was clenched in a fist and could never shake the discomfort — could never “unclench” it. So Ramachandran used a mirror box — a compartment into which the patient could insert his right hand and see it reflected at the end of his left arm. “And Ramachandran said, ‘Open your hands.’ And the patient saw this” — Barry opened two clenched fists in unison. “That’s what I think images do. “I think that in the course of human life,” she continued softly, “we have events that cause” — she clenched her fist and held it up, inspecting it from all angles. “Losing your parents might cause it. Or a war. Or things going bad in a family.” The only way to open that fist, she said, is to see your own trouble reflected in an image, as the patient saw his hand reflected in a mirror. It might be a story you write, or a book you read, or a song that means the world to you. “And then?” She opened her hand and waved.
Lynda Barry Will Make You Believe in Yourself, Dan Kois, NYTimes, 2011 (via laurelfantauzzo)
You can’t know what a book is about until the very end. This is true of a book we’re reading or writing.
Lynda Barry (via writingquotes)
This is also true of what we are designing. The design emerges in the process; we do not know the solution from the beginning!
Lynda Barry's inspired and assuring field guide to mastering the creative process
From the "Unbored" website: Drawing tips from the great GARY PANTER! INTRODUCTION
Get a book-size (or paperback-size)d sketchbook. Write your name and date on an early page and maybe think of a name for it — and if you want, write the book’s name there at the front. Make it into your little painful pal. The pain goes away slowly page by page. Fill it up and do another one. It can be hard to get started. Don’t flunk yourself before you get the ball rolling.
You might want to draw more realistically or in perspective or so it looks slick — that’s is possible and there are tricks and procedures for drawing with more realism if you desire it. But drawing very realistically with great finesse can sometimes produce dead uninteresting drawings — relative, that is, to a drawing with heart and charm and effort but no great finesse.
You can make all kinds of rules for your art making, but for starting in a sketchbook, you need to jump in and get over the intimidation part — by messing up a few pages, ripping them out if need be. Waste all the pages you want by drawing a tic tac toe schematic or something, painting them black, just doodle. Every drawing will make you a little better. Every little attempt is a step in the direction of drawing becoming a part of your life.
TIPS
1. Quickly subdivide a page into a bunch of boxes by drawing a set of generally equidistant vertical lines, then a set of horizontal lines so that you have between 6 and 12 boxes or so on the page. In each box, in turn, in the simplest way possible, name every object you can think of and draw each thing in a box, not repeating. If it is fun, keep doing this on following pages until you get tired or can’t think of more nouns. Now you see that you have some kind of ability to typify the objects in your world and that in some sense you can draw anything.
2. Choose one of the objects that came to mind that you drew and devote one page to drawing that object with your eyes closed, starting at the “nose” of the object (in outline or silhouette might be good) and following the contour you see in your mind’s eye, describing to yourself in minute detail what you know about the object. You can use your free hand to keep track of the edge of the paper and ideally your starting point so that you can work your way back to the designated nose. Don’t worry about proportion or good drawing this is all about memory and moving your hand to find the shapes you are remembering. The drawing will be a mess, but if you take your time, you will see that you know a lot more about the object than you thought.
3. Trace some drawings you like to see better what the artist’s pencil or pen is doing. Tracing helps you observe closer. Copy art you like — it can’t hurt.
4. Most people (even your favorite artists) don’t like their drawings as much as they want to. Why? Because it is easy to imagine something better. This is only ambition, which is not a bad thing — but if you can accept what you are doing, of course you will progress quicker to a more satisfying level and also accidentally make perfectly charming drawings even if they embarrass you.
5. Draw a bunch more boxes and walk down a sidewalk or two documenting where the cracks and gum and splotches and leaves and mowed grass bits are on the square. Do a bunch of those. That is how nature arranges and composes stuff. Remember these ideas — they are in your sketchbook.
6. Sit somewhere and draw fast little drawings of people who are far away enough that you can only see the big simple shapes of their coats and bags and arms and hats and feet. Draw a lot of them. People are alike yet not — reduce them to simple and achievable shapes.
7. To get better with figure drawing, get someone to pose — or use photos — and do slow drawing of hands, feet, elbows, knees, and ankles. Drawing all the bones in a skeleton is also good, because it will help you see how the bones in the arms and legs cross each other and affect the arms’ and legs’ exterior shapes. When you draw a head from the side make sure you indicate enough room behind the ears for the brain case.
8. Do line drawings looking for the big shapes, and tonal drawing observing the light situation of your subject — that is, where the light is coming from and where it makes shapes in shade on the form, and where light reflects back onto the dark areas sometimes.
9. To draw the scene in front of you, choose the middle thing in your drawing and put it in the middle of your page — then add on to the drawing from the center of the page out.
10. Don’t worry about a style. It will creep up on you and eventually you will have to undo it in order to go further. Be like a river and accept everything.
Thanks to our pal, M.A.G. for bringing this to our attention