Gaming Yahoo Answers (annotations mine)
Misplaced Lens Cap

Product Placement
official daine visual archive
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Jules of Nature

Love Begins

@theartofmadeline
2025 on Tumblr: Trends That Defined the Year
almost home
todays bird
let's talk about Bridgerton tea, my ask is open
Monterey Bay Aquarium
d e v o n

blake kathryn
we're not kids anymore.
tumblr dot com
Game of Thrones Daily
Noah Kahan
Lint Roller? I Barely Know Her

roma★

seen from Singapore

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@surrexi23-blog
Gaming Yahoo Answers (annotations mine)
I'm Nobody! Who are you? Are you—Nobody—too?
We write what we hear and overhear.
All writing is in fact cut ups. A collage of words
read
heard
overhead.
Facebook imposes strict limits on users' design options ... perhaps with good reason.
The old MySpace shows what can happen when users have free rein over the presentation of content.
App Design; My Favorite App
As I look over our assigned readings this week, it strikes me that the app is a distinct medium for structuring and interacting with content.
Apps can act as filters that help us to curate relevant content from the Web. For example, the Navigation app presents only the information I need: directions for the shortest route from starting point to destination. The Wikipedia app brings me right to that site, filtering out the rest of the Web.
The desktop or laptop PC is my native digital environment. Even though I have a Washington Post app on my phone, I tend to read the mobile version of the Post website on my phone's browser instead of using the app. The same goes for Wikipedia. I'm so accustomed to accessing the Web through a browser that using a site-specific app doesn't even occur to me.
Hence, of all the apps I've used, my favorite is the browser, which lets me do what I want and then gets out of the way. The browser's UI is minimalistic, consisting mainly of a search/address bar and the area where Web pages are displayed. I can access the mobile version of any Web site, and in a pinch, I can access pages originally designed for a full-sized computer, zooming in and out as necessary.
So far, I've been less than enamored of apps that are more specific to particular Web sites or platforms. An app, as I said, imposes its own structure on the Web. I prefer to use the browser, which gives me the most freedom and versatility to use the Web as I please.
Related Post: My Smartphone
My smartphone is the LG Optimus Elite ... unfortunately not named the Optimus Prime. Although that's what I call it in my head.
The biggest problem with my smartphone is the slow Virgin Mobile (Sprint) 3G network to which it connects. And it always takes forever to find a satellite for GPS when I use the Navigation app. Still, I use a few apps regularly:
Web browser
Gmail and email
Navigation and maps
And ... that's about it. In the past, I've used my phone to play games or to log my work-outs/runs, but I only really use the four apps above. I rely on my laptop for the most part. The full-size keyboard is important to me, and the full-size monitor is better for reading or watching videos.
hitRECord and working for free
I don't know who this man is, but I agree with him.
hitRECord is similar to Baraniuk's idea of open-source learning, in that it depends on a lot of people doing a lot of work for free.
Looking over hitRECord, I am amazed by the sheer amount of work people are willing to do without being paid. Even a trite two-minute animated video takes an enormous amount of skill and hard work to put together.
So many amateurs are doing professional-level work, and so many professionals areworking at the amateur rate (i.e., $0).
Meanwhile, the social media platforms that host this work get rich.
It boggles my mind.
Related Posts
hitRECord and the uncontroversy of the crowd
hitRECord controls your content
Why are so many people willing to do so much work for free?
Why are so many people willing do to so much work for free?
Do you know what Richard Baraniuk's concept of open-source learning really means?
Here's a hint:
Open-source learning means that scholars and professionals contribute their expertise ... for free.
I just don't get it. Underneath all the talk of "knowledge ecosystems" and "sharing" and "creativity" and "collaboration," what's going on is that highly-qualified people are doing huge amounts of work without being paid.
This model is not sustainable.
hitRECord controls your content
Anyone else notice the hitRECord monetization page? For a legal document, it's pretty easy to read. In case you haven't look at the page yet, here's a one-sentence summary:
hitRECord can make money off anything you have ever uploaded, paying you whatever percentage of the profits it wants.
Now let's look at the page in a little more detail. Here's a step-by-step summary:
hitRECord and the uncontroversy of the crowd
In this entry, I'll talk about two hitRECords with only one message (and style) between them.
First: The Man with a Turnip for a Head
Sorry, but the turnip-head in the video isn't nearly as riveting as the turnip-head in this picture.
Elements of "The Man with a Turnip for a Head":
Narrator: Somewhat stuffy, British-sounding.
Subject Matter: Tells the story of a man with a turnip for a head.
Illustration Style: Fanciful.
Theme: The virtues of individualism. ("One cannot win when ashamed of one's natural quirks. So parade them with pride; never hide them inside for fear of offending life's jerks.")
Second: Outsiders Creation Myth
Angel from video
Features of "Outsiders Creation Myth":
Narrator: Stuffy, British-sounding.
Subject Matter: Tells the story of angels who "crafted new beings" to make pretty shapes.
Illustration Style: Fanciful.
Theme: The virtues of individualism. (People should "burst through the lines" rather than "never altering their course.")
Notice any similarities?
One more note about comments
Internet commentators have mastered the animosity-infused non sequitur. Consider a recent Washington Post article about Hurricane Sandy. Here are two representative examples of comments this article has attracted:
1. notintn says:
The approaching 'SANDY' is wiping out the Obama-NorthEast Corridor. "Behold His Mighty Hand."
2. chuckterzella1 is quick to erect a strawman:
Sandy is ALL Obama's fault...you just watch- Limbaugh and FOX WILL SOON EXPLAIN WHY.
With the presidential election about a week away, these comments speak to a timely exigence ... but kairotically, they fail, because they're not addressing the same exigence as the article to which they're appended.
Related Posts
Analysis of Comments
Anonymity and Vitriol
Analysis of Comments
I have chosen to analyze comments posted about an article by Michael Hirschorn called "Truth Lies Here," to which I alluded in my post about Alicia Shepard's article. I hope you'll give that post a look before proceeding through this one.
Anonymity and Vitriol
Alicia Shepard's article "Online Comments: Dialogue or Diatribe?" is centered around a question:
Would Boulder Dude [and other pseudonymous online users who post abusive comments online] be so cutting, ugly or mean-spirited if he had to use his real name?
Shepard believes not. She contends that anonymity emboldens produsers to be vicious and even brutal, and she proposes that commenting accounts on NPR and elsewhere be linked to Facebook, "where the ethos is that people are known as who they are in real life." As Shepard acknowledges, sufficiently determined produsers can falsify their identities even on a site like Facebook. Still, such a measure would erect an additional barrier against abusive commentators; for many of them, the inconvenience of making a fake Facebook would outweigh the impish glee of posting mean comments.
This kind of commenting does not necessarily constitute trolling. Trolls make nasty posts online with the intent of derailing conversations and provoking the consternation of other users. Out of the "thousands" of critical or insulting comments that Shepard says she has received, many were doubtless motivated by a desire to air what the commentators saw as legitimate grievances against Shepard and NPR. Shepard does assert that these "messages are often rude and accusatory; they indicate little interest in joining a conversation," suggesting that she sees idle malice as the motive fueling the flames sent her way. Yet ferreting authorial intent out of a text is problematic; a text is not like a conversation, where tone of voice and other aspects of embodiment help the audience to discern the speaker's intent. (Although a text, being a corpus in itself, might be argued to possess qualities analogous to a speaker's self-presentation.)
I would like to pause, here, and introduce a word not often seen: onymous. Anonymous stems from the Greek onoma, which means "name." Anonymous, thus, means "without a name." Keeping in mind that an author is a classificatory rhetorical device, whereas a writer is an embodied person, I will use onymous to refer to any author who shares the name of the embodied person who wrote the text.
Regardless of whether any particular commentator intends to troll, Shepard's point stands: a link between online identity and embodied meatspace identity is likely to foster greater civility and self-censorship. Arguments between onymous users are unlikely to lapse into the viciousness that often characterizes anonymous discourse.
Shepard's piece brings to mind an article by Michael Hirschorn called "Truth Lies Here" that ran in The Atlantic a couple years ago. Both articles address the distorting effect that anonymity--really, pseudonymity--has on discourse. I'll be looking at "Truth Lies Here" in my next blog post.
Games as Procedural Rhetoric
The Rhetoric of Video Games
Bogost's central contention is that some "games use procedurality to make claims about the cultural, social, or material aspects of human experience." In playing through such a game, a player receives the message embedded in it. I agree with Bogost in this respect, but I believe he is too hasty in attempting to theorize procedurality as something distinct from other types of rhetoric.
The (Supposed) Difference between Video Games and Visual Rhetoric
Bogost declares that "in procedural media like video games, images are frequently constructed, selected, or sequenced in code, making the stock tools of visual rhetoric inadequate." Yet any content, visual or verbal, is similarly encoded. Online, text and images are encoded in HTML, in Flash, and in other programming languages. Offline, the very act of inscription "construct[s]" and "sequence[s]" words or images onto a piece of paper (and, more importantly, in the reader's mind). As far as "select[ion]," a reader may choose to read through a text in any order, or to look only at the pictures in a magazine. All content is encoded, and there is an element of procedurality in all rhetoric.
Audience Involvement
A video game does require a different kind of audience involvement than do television shows and other visual media. The course of a game changes based on a player's choices, which is not the case in other forms of rhetoric (excepting choose-your-own adventure novels, i.e. storygames). Yet particularly among younger players, moving through a game can become a rote reenactment of the choices prescribed by the game-maker. So-called strategy guides and walkthroughs tell a player exactly what moves to make in order to win a game. These guides are quite popular.
Indeed, even when a player beats a game using his/her own wits and not a walkthrough, the goal of gameplay is to figure out what the game-maker wants you to do.
Gameplay is Prescriptive--Even Normative
Gameplay is a matter of discovering what choices a game's design rewards, particularly in single-player games. Online role-playing games and virtual worlds such as Second Life offer more flexibility, but as in Bogost's example of Animal Crossing, in-game point or money systems still encourage certain player behaviors. Bogost puts it well when he says that games constitute "possibility spaces" bounded by procedural constraints.
I agree with Bogost that they extend literacy and can be an effective medium for questioning ideology. As Bogost says, "Video games have the power to make arguments, to persuade, to express ideas." This essay convinces me that video games can be considered as persuasive and identificatory rhetoric, just like novels and other immersive media. But I do not find games to be a radical departure from other kinds of rhetoric.
As mentioned in my previous post:
The Greater, Greater Washington blog held a contest for maps of the Washington, D.C., metro system. Two entries demonstrate the liberties that mapmakers can take—and the functional effect these choices have.
Above: a map that dispenses with geography altogether.
This map encourages the reader/navigator to think of metro stops purely in terms of their sequence rather than their distance.
Sequential rather than spatial thinking makes sense for metro riders. After all, what a metro rider most wants to know, when consulting a map, is, "What stop is next?" and "How many stops until my destination?" The kind of information a geographic map gives--e.g., whether a destination is two blocks or two miles away--is not nearly as important when riding the metro as when driving or walking.
The Greater, Greater Washington blog held a contest for maps of the Washington, D.C., metro system. Two entries demonstrate the liberties that mapmakers can take--and the functional effect these choices have.
First, a geographic map. The different lines of the Washington, D.C., metro system are superimposed onto a geographic map of the region. As I will discuss in my next post, a geographic map is not terribly pertinent to a metro passenger; it contains extraneous information, bogging down a reader/navigator who just wants to know, "What's the next stop?"
[T]he cartographers of the Empire draw up a map so detailed that it ends up covering the territory exactly (the decline of the Empire witnesses the fraying of this map, little by little, and its fall into ruins, though some shreds are still discernible in the deserts – the metaphysical beauty of this ruined abstraction testifying to a pride equal to the Empire and rotting like a carcass, returning to the substance of the soil, a bit as the double ends by being confused with the real through aging) … Today abstraction is no longer that of the map, the double, the mirror, or the concept. Simulation is no longer that of a territory, a referential being, or a substance. It is the generation by models of a real without origin or reality: a hyperreal. The territory no longer precedes the map, nor does it survive it. It is nevertheless the map that precedes the territory–precession of simulacra–that engenders the territory, and if one must return to the fable, today it is the territory whose shreds slowly rot across the extent of the map.
An understanding of Jean Baudrillard's theory of hyper-reality is key to thoughtfully approaching maps. Baudrillard's fable, quoted above, about an empire buried under its own map is particularly relevant.