We've finally resumed the rollout of Chocolatey packages for our apps! #Nitrocid #BassBoom #Chocolatey #Packaging #Windows #Microsoft #MicrosoftWindows #WinGet #TechNews #TechUpdates #csharp #programming #dotnet #Aptivi
seen from South Korea
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seen from United Kingdom
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We've finally resumed the rollout of Chocolatey packages for our apps! #Nitrocid #BassBoom #Chocolatey #Packaging #Windows #Microsoft #MicrosoftWindows #WinGet #TechNews #TechUpdates #csharp #programming #dotnet #Aptivi
A temporary pause has been applied to our Chocolatey package updates. #Nitrocid #BassBoom #Chocolatey #Packaging #Windows #Microsoft #MicrosoftWindows #WinGet #TechNews #TechUpdates #csharp #programming #dotnet #Aptivi
Performative Transparency
Performative Transparency - Yesterday Grinding Gear Games announced that Path of Exile 3.26 is not around the corner, and instead are focusing on POE2.
Good Morning Folks. It is a bit of a rough day for the Path of Exile community. More specifically it is a rough time for the folks who were Path of Exile 1 players looking forward to the 3.26 League. While there were not hard dates surrounding it, comments made by the development team around the launch of Path of Exile II Early Access indicated that we could expect the next league to land late…
Hitman Sniper 2 Mod 0.2.0 Apk [God Mod]
New Post has been published on https://www.allmoddedapk.com/hitman-sniper-2-mod-apk/
Hitman Sniper 2 Mod 0.2.0 Apk [God Mod]
Hitman Sniper 2: World of Assassins 0.2.0 Mod Apk – Action and well-made game “Hitman Sniper 2” for Android The second official part of the series of Hitman Sniper games tested online
Hitman Sniper 2: World of Assassins – Hitman Sniper 2: The world of professional assassins The name of the second official part of the Hitman Sniper series is a product of the Japanese company SQUARE ENIX LTD, which is the main owner of the popular Hitman games series. This game was created and developed following the success of the first part, and after several years of waiting, the final version was finally released on Google Play and gamers’ patience is over! Farsroid, as always and at the same time with the release of this game, decided to prepare it and after the necessary checks, offer it to your friends for download in a tested form. If you are familiar with the very attractive Hitman game series, which is more than 20 years since the release of its first version, you must know how popular and popular this series of games is. The charismatic and main character of this series of games, who is a professional agent called Agent Codename 47, soon became one of the top famous characters in the field of video games. Although this character is not a real human being, but the special calmness, unpredictable personality and incredible skills of this agent made this character in the list of the most popular characters and protagonists. This popularity led the creators of this game to release more games and even movies about this character. The Hitman game series also made its way into mobile games. After the release of two gamesHitman: Sniper and Hitman Go For mobile operating systems, including Android, the third game in the series has finally been released. This game is the third mobile game with Hitman theme and the second part of the Hitman Sniper game series, the development stages of which began at the same time as Hitman 2, which was released in 2018. The game was supposed to be released in 2019, but for some reason its release was postponed and postponed to April 2020.
Some features of Hitman Sniper 2: World of Assassins Android game:
Excellent graphics and exemplary
Detailed 3D design and similar to console games
Very professional and fun gameplay in action style
Play as professional assassins and skilled snipers
Multiple missions to destroy different targets
Ability to destroy enemies in various ways
Existence of various characters
Travel to different locations in different countries
Ability to create and manage an exclusive team
Ability to upgrade weapons and game items
Ability to use side items during the steps
Multiple optimizations for perfect execution
Audio sounds and soundtrack
PolyMap tutorial. (New map system in Pre-Alpha 0.2.0)
This is the unnecessarily long map making tutorial for the new PolyMap map system introduced in the pre-alpha 0.2.0 version of Loot Snake. Don’t worry, I’ll make a in-editor tutorial for it “soon” (read: in the distant future). For now, this will have to do.
Let’s get started!
Map structure
Maps in Loot Snake are made of rooms. The player can go between these rooms using doors. These rooms also have spawnpoints, which are used by the doors to make the player spawn at the correct position in the room they are entering.
The map should have a starting room and a starting spawnpoint set in the map preferences. Otherwise it fails to load. Don’t worry, I’ll go through that stuff in the tutorial below.
Creating a map
Click “Map Editor“ on the title screen, and then click “Create New Map“. Put your incredible idea for a map name in the text box and click the arrow next to it. Ta-da! You’ve made a map. To open it, click the map name in the map list.
Creating a room
THE BASICS
Placing and editing items.
Every room in the game should have a spawnpoint.
To make a spawnpoint, press [TAB] or click the double arrow icon in the map editor dock to switch the editor to item mode. You can check the mode the editor is in by looking at the text below the item / shape palette.
In the Other subsection of the item palette, there’s a button that looks like the letter S.
Click on it, and then click somewhere in the level.
Magical! You’ve placed a spawnpoint. Now hold down [LEFT MOUSE BUTTON] on it and press [E] at the same time. This should open up the item editor.
Here, you can edit all the different properties of the item.
What we’re interested in right now, is the text field labeled: “spawnpoint name”. Click on it, and type “start“ as the name. After that, click outside the text field to deselect it, and then press [E].
You’ve now set that spawnpoints name. Neat!
You can edit all of the items in the game this way. You can also move the items by dragging them. Holding down [CTRL] while dragging restricts the movement to a grid. Very useful if you want to space items equal distance apart.
You can remove items by right clicking them.
Oh, and you can also move around the map by holding down [MIDDLE MOUSE BUTTON] and dragging.
Placing and editing shapes.
Playing on top of the void is possible, but you might want to add a floor to the room.
Switch over to the shape editor by pressing [TAB] or clicking the double arrow icon. The editor displays the current mode right under the palette.
Now, to select the floor shape type, click the light blue / gray colored square in the palette view. When you’ve clicked it, it should appear in the “Currently selected“ section.
To place the shape, click the plus icon on the dock. This should spawn a triangle right in front of the camera.
Every shape consist of points. Editing the points of any shape is simple.
Moving the points: You can click and hold down the [LEFT MOUSE BUTTON] on the white points at the corners to move them around. Just like with the items, if you hold down [CTRL] at the same time, it locks the movement to a grid.
Adding points: To add a point, click using your [RIGHT MOUSE BUTTON] when it’s between two connected points. This adds a new point between those two points.
Removing points: To remove a point, hold down [SHIFT] and click with the [RIGHT MOUSE BUTTON] on the point you want to delete. Note that the minimum number of points you need to have on a shape is three.
Curved points: You can make a curved point by pressing [SPACEBAR] while holding down [LEFT MOUSE BUTTON] on the point you want to make curved. (Please note, that at this time two curved points can’t be next to each other.)
If you have multiple shapes in the room, you can switch between them by clicking with the [LEFT MOUSE BUTTON]. You can also drag the shapes around. You can remove shapes by right clicking them.
Saving the room.
When you’re done editing the room, you can name it by typing the desired name to the “room name“ text field and then pressing the save button in the dock. If something goes wrong, the editor will let you know. Remember to save often!
Map preferences
As I mentioned before, each map needs to have a starting room and a starting spawnpoint. So let’s set those now.
Click the cog icon next to the map name. This will open up the map preferences editor.
There’s two text boxes. “Starting room name” and “Starting spawnpoint name“. Type the name of the room you just made as into the starting room name box, and type the name of the spawnpoint you made in that room into the starting spawnpoint name box. After that’s done, click the X button in the top right corner of the map preferences window. Then click the save button to save the map.
You’re done!
That’s the basics all done and dusted! You can test out your amazing new map by clicking “Start game“ on the title screen, and then selecting the map you just made.
If you run into any problems, feel free to send an email to support [at] lastquarterstudios [dot] com.
Changes to the weekly screenshots posts
Hey.
It’s been a while, hasn’t it?
If you’re wondering where I’ve been, I took some time away from Loot Snake to work on an update to Cats are Liquid + a secret thing that I’ll be talking about more soon on Twitter.
But anyways, the point of this post is to let you know that the weekly screenshots will be replaced with bi-weekly screenshots. Right now I have way too many things going on in my personal life and curating what screenshots get posted and getting enough screenshots to post takes a lot of time. I’m sure you’ve noticed that some of the screenshots have been a bit... lackluster. Making this a bi-weekly thing gives me more time to get screenshots, and also let’s me focus more on the development of the game. I hope you understand.
In other news, I’ll be posting some plans on the 0.2.0 version of the game soon, so stay tuned for that!
3 words
Chicken Man Man