<Note added by Crawler Coolie, 19th Edition>
There are three types of deity summonings. Avoid all three. Only idiots deal with deities. Some of them are genuine NPCs, but the big ones like Apito and Eris and so forth are always sponsored by some rich prick who basically paid extra to play a game called the Celestial Ascendency. The game is contained on the 12th floor, but the individual gods sometimes get called away. That game is different than the faction wars game and has its own followers and storyline. I don’t really understand, but I do know this. The gods are invulnerable except on the 12th and above floors. They are strong. They kill everything. And there ain’t a damn thing you can do about it.
Anyway, the three types of summonings. All three require a physical vessel. Usually a mob. There are celestial boons, which is when a worshipper prays to a god, and he comes to fight for his worshipper. There are indentured summonings, where a powerful mage summons the deity to fight for him for a short time. This is against the god’s will, and they are usually pissed when it happens. And finally there are involuntary summonings. That’s when some poor fool accidentally summons the god because of some trap or spell or just bad luck. The gods are usually pissed about this one, too, and what’s worse, they arrive untethered, which allows them to smash everything in sight.
In my short experience, all three scenarios lead to the summoner’s death. Even the first scenario. Don’t trust deities under any circumstance. Just stay the fuck away. That’s my advice.
<Note added by Crawler Forkith, 20th Edition>
They may be invulnerable, but they still feel pain. They still bleed. The drivers of these bodies suffer. In honor of my sister, I pray I make it to the 12th floor just so I may slay one. I know this is but a dream, but I will look in the god’s eyes and say to him, “This is for Barkith. This is for my sister.”