The hitmons. Got all the fighters here. You got a gladitorial boxer, you got stretchy fried chicken with eyeliner, you got bayblades with a bowl cut. And then thier scrappy little brother, because gen 2 really did insist on making baby versions of everything. At least this one doesn't need a special item to get, and is actually fairly clever in how it evolves. I decided to reflect this in thier natures.
Hitmonlee is recklessly, violent, and weaponized disjointing his limbs like it's JoJo's Bizarre Adventure. So Chaotic Evil seemed appropriate, might makes right and constantly fighting others for personal development, pretty standard. They're as straightforward in combat as it gets, blind rage and attacking. Hitmonchan is defensive, essentially forming thier own boxing associations. A conflict with the party actually might not end with death, and thier loose regulation lands them in neutral. Hitmontop are free spirits, the curious ones always trying new things and never focusing. You can make some basic encounters just from this.
- Tyrogue are always looking for a way to improve themselves, and after moving into the fields by town they've started attacking villagers. Not lethally, they're more an annoyance than anything. The party is asked to deal with them. Rather than kill them, the party does have the option to train them. A particularly rousing speech or series of sparring matches could influence how they train. Hitmontop would spin themselves away, and hitmonchan wouldn't bother the town. Careful though, too aggressive and hitmonlee might spawn in droves.
-Hitmonlee settled its territory on top of an entrance to a clan of giants' lair. The giants do not know or care about the differences between smaller creatures, and are preparing to launch an attack on the nearest settlement they can find in retribution. Either the giants or the Hitmonlee must be stopped, fast!
-Hitmonchan are always looking to improve. A local tribe claims they're offering a prize for anyone who can beat thier champion in nonlethal- a pile of gems, valuable to the party if not to the hitmonchan
-Hunters are struggling, the wildlife in the area is suddenly on constant alert. Farmers wake to find strange symbols gouged into thier field. Houses and trees have chunks ripped out of them, about eye level, and the whole village is on edge. The culprit? A hitmontop has wandered in; it got stuck in the wooded area and is bouncing around like a pinball. It needs to be tracked down and guided out of the woods before it accidentally wrecks the town!