Lilliputtian
Tiny fey, true neutral
Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 20 ft.
Str 3 Dex 14 Con 8 Int 10 Wis 10 Cha 12
Skills Performance +3, Stealth +4
Senses passive Perception 10
Languages Common
Challenge 0 (10 XP)
Actions
Tiny Weapon. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 15/45 ft., one target. Hit: 1 bludgeoning, piercing, or slashing damage (Lilliputtian's choice).
Lilliputtian Swarm
Medium swarm of Tiny fey, true neutral
Armor Class 12
Hit Points 24 (7d8 - 7)
Speed 20 ft.
Str 3 Dex 14 Con 8 Int 10 Wis 10 Cha 12
Damage Resistances piercing, slashing
Damage Vulnerabilities bludgeoning
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.
Actions
Tiny Weapons. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 15/45 ft., one target. Hit: 10 (4d4) bludgeoning, piercing or slashing damage (swarm's choice) damage or 7 (2d6) damage if the swarm has half of its hit points or fewer. Instead of dealing damage, the swarm can grapple a Medium or smaller target (escape DC 12). A creature has advantage on ability checks to escape this grapple if the swarm has half of its hit points or fewer.
Season 2, Episode 4 of Gravity Falls introduces us to the Golf War. Not the Gulf War, a real life nightmare scenario in Kuwait and Iraq, the Golf War, an ongoing conflict between the lilliputtians (the name really works better in writing) on a mini golf course. Tiny, golf ball-headed figures that live within the different mini golf holes and controlling the balls, the lilliputtians all have a different theme, depending on their hole. What doesn’t vary is their utter hatred for any lilliputtian who works in a different hole, and their tiny war has raged for as long as mini golf courses have existed. It’s adorable.
Wielding appropriate weapons for their theme (tiny swords, pistols, wooden cogs) or those stubby little pencils that places hand out, they mostly fight each other, but when driven to a unified fury they may turn their attention to the hugelings that play the games. Unfortunately for them, a solid yell of “fore” and the swing of any club-like implement will scatter them once again over the courses.
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