Behold, the Meat-Wizard Mutophage v2.5
I am once again rolling out an update for the mutophage, class. While not as drastic an overhaul as the last time, this update includes a lot of changes to help balance out what was an overpowered mess in the last release. As well as some incredible new cover art by the wonderful @booogerbox, of thier own Character, Addie!
Long story short, I was going through some rough times when I released v2, and I let myself be pressured into adding or changing a lot of things in the class to make others happy, rather than sticking to what I wanted the class to be. It became a brick shithouse of barbarian, with all the added versatility of a wizard - and besides that being incredibly broken, it's never what the mutophage was meant to be.
V2.5 is no longer an inherently tanky class: yes, you still get a double d6 hit dice, but you aren't throwing out roided-up multiattacks every round, and you can't mutate yourself more resistances than a barbarian. The core idea behind my mutophage has always been to create a flexible alternative to the wizard, that didn't rely on magic. The Mutophage can be a brick wall of shear muscle and DPS, but it is not inherently so. It can also be built as a stealthy infiltrator, or a clever utility. But it cannot do all those things at once. It's not a one-man party anymore.
Some people will probably be grumpy that their god-build is no longer feasible. But those people are more than welcome to just stick to the older version. For the rest of us, this update provides a well-needed nerf and rebalance, to make the class playable alongside core content.
As usual, the Preview here is low resolution. For the high-resolution PDF, with full art credits and links to the artists, check out this handy dropbox link. And be sure to tell me what you think!
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